mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
This commit is contained in:
parent
8b386a2175
commit
6cee636382
8 changed files with 96 additions and 31 deletions
37
Makefile
37
Makefile
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@ -42,8 +42,8 @@ TEXTURE_FIX ?= 0
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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# Load textures from external PNG files
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EXTERNAL_TEXTURES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Various workarounds for weird toolchains
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@ -274,7 +274,7 @@ else
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ifeq ($(VERSION),sh)
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OPT_FLAGS := -O2
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else
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OPT_FLAGS := -g
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OPT_FLAGS := -O2
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endif
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endif
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@ -555,9 +555,9 @@ ifeq ($(LEGACY_GL),1)
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endif
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# Load external textures
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ifeq ($(EXTERNAL_TEXTURES),1)
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CC_CHECK += -DEXTERNAL_TEXTURES
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CFLAGS += -DEXTERNAL_TEXTURES
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ifeq ($(EXTERNAL_DATA),1)
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CC_CHECK += -DEXTERNAL_DATA
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CFLAGS += -DEXTERNAL_DATA
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# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
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SKYCONV_ARGS := --store-names --write-tiles "$(BUILD_DIR)/textures/skybox_tiles"
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endif
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@ -617,15 +617,20 @@ ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
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all: $(EXE)
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ifeq ($(EXTERNAL_TEXTURES),1)
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ifeq ($(EXTERNAL_DATA),1)
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# depend on resources as well
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all: res
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# prepares the resource folder for external data
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res: $(EXE)
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@mkdir -p $(BUILD_DIR)/res
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@mkdir -p $(BUILD_DIR)/res/sound
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@cp -r -f textures/ $(BUILD_DIR)/res/
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@cp -r -f $(BUILD_DIR)/textures/skybox_tiles/ $(BUILD_DIR)/res/textures/
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@cp -f $(SOUND_BIN_DIR)/sound_data.ctl $(BUILD_DIR)/res/sound/
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@cp -f $(SOUND_BIN_DIR)/sound_data.tbl $(BUILD_DIR)/res/sound/
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@cp -f $(SOUND_BIN_DIR)/sequences.bin $(BUILD_DIR)/res/sound/
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@cp -f $(SOUND_BIN_DIR)/bank_sets $(BUILD_DIR)/res/sound/
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@find actors -name \*.png -exec cp --parents {} $(BUILD_DIR)/res/ \;
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@find levels -name \*.png -exec cp --parents {} $(BUILD_DIR)/res/ \;
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endif
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@ -724,7 +729,7 @@ endif
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################################################################
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# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
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ifeq ($(EXTERNAL_TEXTURES),1)
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ifeq ($(EXTERNAL_DATA),1)
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$(BUILD_DIR)/%: %.png
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$(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
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else
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@ -736,7 +741,7 @@ $(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
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hexdump -v -e '1/1 "0x%X,"' $< > $@
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echo >> $@
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ifeq ($(EXTERNAL_TEXTURES),0)
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ifeq ($(EXTERNAL_DATA),0)
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# Color Index CI8
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$(BUILD_DIR)/%.ci8: %.ci8.png
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$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
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@ -787,6 +792,18 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
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$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
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$(AS) $(ASFLAGS) -o $@ $<
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ifeq ($(EXTERNAL_DATA),1)
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$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
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echo "unsigned char gSoundDataADSR[] = \"sound/sound_data.ctl\";" > $@
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$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
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echo "unsigned char gSoundDataRaw[] = \"sound/sound_data.tbl\";" > $@
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$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
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echo "unsigned char gMusicData[] = \"sound/sequences.bin\";" > $@
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$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
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echo "unsigned char gBankSetsData[] = \"sound/bank_sets\";" > $@
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else
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$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
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echo "unsigned char gSoundDataADSR[] = {" > $@
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@ -808,6 +825,8 @@ $(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
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hexdump -v -e '1/1 "0x%X,"' $< >> $@
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echo "};" >> $@
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endif
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
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$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
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@ -6,6 +6,8 @@
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#include "data.h"
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#include "seqplayer.h"
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#include "../pc/platform.h"
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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struct SharedDma {
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@ -868,6 +870,24 @@ void load_sequence_internal(u32 player, u32 seqId, s32 loadAsync) {
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seqPlayer->scriptState.pc = sequenceData;
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}
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#ifdef EXTERNAL_DATA
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# define LOAD_DATA(x) load_sound_res((const char *)x)
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# include <stdio.h>
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# include <stdlib.h>
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static inline void *load_sound_res(const char *path) {
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void *data = sys_load_res(path);
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if (!data) {
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fprintf(stderr, "could not load sound data from '%s'\n", path);
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abort();
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}
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// FIXME: figure out where it is safe to free this shit
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// can't free it immediately after in audio_init()
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return data;
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}
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#else
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# define LOAD_DATA(x) x
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#endif
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void audio_init() {
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#ifdef VERSION_EU
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UNUSED s8 pad[16];
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@ -966,7 +986,7 @@ void audio_init() {
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// Load header for sequence data (assets/music_data.sbk.s)
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gSeqFileHeader = (ALSeqFile *) buf;
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data = gMusicData;
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data = LOAD_DATA(gMusicData);
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audio_dma_copy_immediate((uintptr_t) data, gSeqFileHeader, 0x10);
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gSequenceCount = gSeqFileHeader->seqCount;
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#ifdef VERSION_EU
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@ -981,7 +1001,7 @@ void audio_init() {
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// Load header for CTL (assets/sound_data.ctl.s, i.e. ADSR)
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gAlCtlHeader = (ALSeqFile *) buf;
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data = gSoundDataADSR;
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data = LOAD_DATA(gSoundDataADSR);
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audio_dma_copy_immediate((uintptr_t) data, gAlCtlHeader, 0x10);
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size = gAlCtlHeader->seqCount * sizeof(ALSeqData) + 4;
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size = ALIGN16(size);
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@ -996,14 +1016,16 @@ void audio_init() {
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size = gAlTbl->seqCount * sizeof(ALSeqData) + 4;
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size = ALIGN16(size);
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gAlTbl = soundAlloc(&gAudioInitPool, size);
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audio_dma_copy_immediate((uintptr_t) gSoundDataRaw, gAlTbl, size);
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alSeqFileNew(gAlTbl, gSoundDataRaw);
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data = LOAD_DATA(gSoundDataRaw);
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audio_dma_copy_immediate((uintptr_t) data, gAlTbl, size);
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alSeqFileNew(gAlTbl, data);
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// Load bank sets for each sequence (assets/bank_sets.s)
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data = LOAD_DATA(gBankSetsData);
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gAlBankSets = soundAlloc(&gAudioInitPool, 0x100);
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audio_dma_copy_immediate((uintptr_t) gBankSetsData, gAlBankSets, 0x100);
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audio_dma_copy_immediate((uintptr_t) data, gAlBankSets, 0x100);
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init_sequence_players();
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gAudioLoadLock = AUDIO_LOCK_NOT_LOADING;
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}
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@ -128,7 +128,7 @@ u8 gMenuHoldKeyIndex = 0;
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u8 gMenuHoldKeyTimer = 0;
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s32 gDialogResponse = 0;
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#if !defined(EXTERNAL_TEXTURES) && (defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU))
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#if !defined(EXTERNAL_DATA) && (defined(VERSION_JP) || defined(VERSION_SH) || defined(VERSION_EU))
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#ifdef VERSION_EU
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#define CHCACHE_BUFLEN (8 * 8) // EU only converts 8x8
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#else
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@ -242,7 +242,7 @@ static inline void alloc_ia8_text_from_i1(u8 *out, u16 *in, s16 width, s16 heigh
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}
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static inline u8 *convert_ia8_char(u8 c, u16 *tex, s16 w, s16 h) {
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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return (u8 *)tex; // the data's just a name
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#else
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if (!tex) return NULL;
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@ -303,7 +303,7 @@ static void alloc_ia4_tex_from_i1(u8 *out, u8 *in, s16 width, s16 height) {
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}
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static u8 *convert_ia4_char(u8 c, u8 *tex, s16 w, s16 h) {
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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return tex; // the data's just a name
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#else
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if (!tex) return NULL;
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@ -67,7 +67,7 @@ unsigned int configKeyStickDown[MAX_BINDS] = { 0x001F, VK_INVALID, VK_INVALID
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unsigned int configKeyStickLeft[MAX_BINDS] = { 0x001E, VK_INVALID, VK_INVALID };
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unsigned int configKeyStickRight[MAX_BINDS] = { 0x0020, VK_INVALID, VK_INVALID };
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unsigned int configStickDeadzone = 16; // 16*DEADZONE_STEP=4960 (the original default deadzone)
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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bool configPrecacheRes = false;
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#endif
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#ifdef BETTERCAMERA
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@ -109,7 +109,7 @@ static const struct ConfigOption options[] = {
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{.name = "key_stickleft", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickLeft},
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{.name = "key_stickright", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStickRight},
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{.name = "stick_deadzone", .type = CONFIG_TYPE_UINT, .uintValue = &configStickDeadzone},
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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{.name = "precache", .type = CONFIG_TYPE_BOOL, .boolValue = &configPrecacheRes},
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#endif
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#ifdef BETTERCAMERA
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@ -36,7 +36,7 @@ extern unsigned int configKeyStickDown[];
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extern unsigned int configKeyStickLeft[];
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extern unsigned int configKeyStickRight[];
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extern unsigned int configStickDeadzone;
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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extern bool configPrecacheRes;
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#endif
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#ifdef BETTERCAMERA
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@ -6,7 +6,7 @@
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#include <stdbool.h>
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#include <assert.h>
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb/stb_image.h>
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#endif
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@ -47,7 +47,7 @@
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#define MAX_LIGHTS 2
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#define MAX_VERTICES 64
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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# define MAX_CACHED_TEXTURES 4096 // for preloading purposes
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# define HASH_SHIFT 0
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#else
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@ -173,7 +173,7 @@ static size_t buf_vbo_num_tris;
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static struct GfxWindowManagerAPI *gfx_wapi;
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static struct GfxRenderingAPI *gfx_rapi;
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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static inline size_t string_hash(const uint8_t *str) {
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size_t h = 0;
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for (const uint8_t *p = str; *p; p++)
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@ -275,9 +275,9 @@ static struct ColorCombiner *gfx_lookup_or_create_color_combiner(uint32_t cc_id)
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}
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static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, const uint8_t *orig_addr, uint32_t fmt, uint32_t siz) {
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#ifdef EXTERNAL_TEXTURES // hash and compare the data (i.e. the texture name) itself
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#ifdef EXTERNAL_DATA // hash and compare the data (i.e. the texture name) itself
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size_t hash = string_hash(orig_addr);
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#define CMPADDR(x, y) (x && !sys_strcasecmp(x, y))
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#define CMPADDR(x, y) (x && !sys_strcasecmp((const char *)x, (const char *)y))
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#else // hash and compare the address
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size_t hash = (uintptr_t)orig_addr;
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#define CMPADDR(x, y) x == y
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@ -318,7 +318,7 @@ static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, co
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#undef CMPADDR
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}
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#ifndef EXTERNAL_TEXTURES
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#ifndef EXTERNAL_DATA
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static void import_texture_rgba32(int tile) {
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uint32_t width = rdp.texture_tile.line_size_bytes / 2;
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@ -492,7 +492,7 @@ static void import_texture_ci8(int tile) {
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gfx_rapi->upload_texture(rgba32_buf, width, height);
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}
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#else // EXTERNAL_TEXTURES
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#else // EXTERNAL_DATA
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// this is taken straight from n64graphics
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static bool texname_to_texformat(const char *name, u8 *fmt, u8 *siz) {
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@ -595,7 +595,7 @@ static inline void load_texture(const char *name) {
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stbi_image_free(data); // don't need this anymore
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}
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#endif // EXTERNAL_TEXTURES
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#endif // EXTERNAL_DATA
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static void import_texture(int tile) {
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uint8_t fmt = rdp.texture_tile.fmt;
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@ -611,7 +611,7 @@ static void import_texture(int tile) {
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return;
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}
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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// the "texture data" is actually a C string with the path to our texture in it
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// load it from an external image in our data path
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load_texture((const char*)rdp.loaded_texture[tile].addr);
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for (size_t i = 0; i < sizeof(precomp_shaders) / sizeof(uint32_t); i++) {
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gfx_lookup_or_create_shader_program(precomp_shaders[i]);
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}
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#ifdef EXTERNAL_TEXTURES
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#ifdef EXTERNAL_DATA
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// preload all textures if needed
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if (configPrecacheRes) {
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printf("Precaching textures from `%s`\n", sys_data_path());
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@ -86,6 +86,29 @@ bool sys_dir_walk(const char *base, walk_fn_t walk, const bool recur) {
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return ret;
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}
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void *sys_load_res(const char *name) {
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char path[SYS_MAX_PATH] = { 0 };
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snprintf(path, sizeof(path), "%s/%s", sys_data_path(), name);
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FILE *f = fopen(path, "rb");
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if (!f) return NULL;
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fseek(f, 0, SEEK_END);
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size_t size = ftell(f);
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fseek(f, 0, SEEK_SET);
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void *buf = malloc(size);
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if (!buf) {
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fclose(f);
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return NULL;
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}
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fread(buf, 1, size, f);
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fclose(f);
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return buf;
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}
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bool sys_mkdir(const char *name) {
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#ifdef _WIN32
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return _mkdir(name) == 0;
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@ -19,6 +19,7 @@ int sys_strcasecmp(const char *s1, const char *s2);
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bool sys_mkdir(const char *name); // creates with 0777 by default
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bool sys_file_exists(const char *name);
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bool sys_dir_exists(const char *name);
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void *sys_load_res(const char *name);
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// receives the full path
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// should return `true` if traversal should continue
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