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Removed luigi sound config
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7e1a05a40b
commit
6ad96d5e69
3 changed files with 1 additions and 4 deletions
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@ -115,5 +115,5 @@ struct Character gCharacters[CT_MAX] = {
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struct Character* get_character_sound(struct MarioState* m) {
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if (m == NULL || m->character == NULL) { return &gCharacters[CT_MARIO]; }
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return configLuigiSounds ? m->character : &gCharacters[CT_MARIO];
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return m->character;
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}
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@ -106,7 +106,6 @@ unsigned int configPlayerInteraction = 1;
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unsigned int configPlayerKnockbackStrength = 25;
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bool configStayInLevelAfterStar = 0;
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unsigned int configNetworkSystem = 0;
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bool configLuigiSounds = true;
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static const struct ConfigOption options[] = {
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
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@ -166,7 +165,6 @@ static const struct ConfigOption options[] = {
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{.name = "coop_player_knockback_strength", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerKnockbackStrength},
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{.name = "coop_stay_in_level_after_star", .type = CONFIG_TYPE_UINT , .boolValue = &configStayInLevelAfterStar},
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{.name = "coop_network_system", .type = CONFIG_TYPE_UINT , .uintValue = &configNetworkSystem},
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{.name = "coop_luigi_sounds", .type = CONFIG_TYPE_BOOL , .boolValue = &configLuigiSounds},
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};
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// Reads an entire line from a file (excluding the newline character) and returns an allocated string
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@ -72,7 +72,6 @@ extern unsigned int configPlayerInteraction;
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extern unsigned int configPlayerKnockbackStrength;
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extern bool configStayInLevelAfterStar;
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extern unsigned int configNetworkSystem;
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extern bool configLuigiSounds;
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void configfile_load(const char *filename);
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void configfile_save(const char *filename);
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