Merge pull request #112 from diezgvi/patch-2

Correct texture format for burn smoke

Thanks for the contribution, @diezgvi!
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IvanDSM 2020-05-15 16:12:01 -03:00 committed by GitHub
commit 68e3865a16
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@ -44,7 +44,7 @@ const Gfx burn_smoke_seg4_dl_04022048[] = {
// 0x04022070 - 0x040220C8 // 0x04022070 - 0x040220C8
const Gfx burn_smoke_seg4_dl_04022070[] = { const Gfx burn_smoke_seg4_dl_04022070[] = {
gsSPDisplayList(burn_smoke_seg4_dl_04022000), gsSPDisplayList(burn_smoke_seg4_dl_04022000),
gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(burn_smoke_seg4_dl_04022028), gsSPDisplayList(burn_smoke_seg4_dl_04022028),
gsSPDisplayList(burn_smoke_seg4_dl_04022048), gsSPDisplayList(burn_smoke_seg4_dl_04022048),
gsSPEndDisplayList(), gsSPEndDisplayList(),