separate options menu strings and add JP strings

This commit is contained in:
fgsfds 2020-05-22 01:36:39 +03:00
parent a9d16ea76a
commit 686ea5be7b
4 changed files with 148 additions and 58 deletions

View file

@ -639,6 +639,9 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@ $(TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/include/text_options_strings.h: include/text_options_strings.h.in
$(TEXTCONV) charmap.txt $< $@
ifeq ($(VERSION),eu) ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr TEXT_DIRS := text/de text/us text/fr
@ -678,6 +681,7 @@ ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GOD
DUMMY != mkdir -p $(ALL_DIRS) DUMMY != mkdir -p $(ALL_DIRS)
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
ifeq ($(VERSION),eu) ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o

View file

@ -0,0 +1,138 @@
#ifndef TEXT_OPTIONS_STRINGS_H
#define TEXT_OPTIONS_STRINGS_H
/* Extended options menu text */
// Menu title strings
#define TEXT_OPT_OPTIONS _("OPTIONS")
#define TEXT_OPT_CAMERA _("CAMERA")
#define TEXT_OPT_CONTROLS _("CONTROLS")
#define TEXT_OPT_VIDEO _("DISPLAY")
#define TEXT_OPT_AUDIO _("SOUND")
#define TEXT_OPT_CHEATS _("CHEATS")
// Markers
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_UNBOUND _("NONE")
// Language specific strings
#if defined(VERSION_JP) || defined(VERSION_SH)
// TODO: Actually translate this to JP
// No . in JP
#define TEXT_OPT_PRESSKEY _("・・・")
// Option strings
#define TEXT_OPT_BUTTON1 _(" OPTIONS")
#define TEXT_OPT_BUTTON2 _(" RETURN")
#define TEXT_OPT_ENABLED _("ENABLED")
#define TEXT_OPT_DISABLED _("DISABLED")
#define TEXT_OPT_CAMX _("CAMERA X SENSITIVITY")
#define TEXT_OPT_CAMY _("CAMERA Y SENSITIVITY")
#define TEXT_OPT_INVERTX _("INVERT X AXIS")
#define TEXT_OPT_INVERTY _("INVERT Y AXIS")
#define TEXT_OPT_CAMC _("CAMERA CENTRE AGGRESSION")
#define TEXT_OPT_CAMP _("CAMERA PAN LEVEL")
#define TEXT_OPT_CAMD _("CAMERA DECELERATION")
#define TEXT_OPT_ANALOGUE _("ANALOGUE CAMERA")
#define TEXT_OPT_MOUSE _("MOUSE LOOK")
#define TEXT_OPT_TEXFILTER _("TEXTURE FILTERING")
#define TEXT_OPT_FSCREEN _("FULLSCREEN")
#define TEXT_OPT_NEAREST _("NEAREST")
#define TEXT_OPT_LINEAR _("LINEAR")
#define TEXT_OPT_MVOLUME _("MASTER VOLUME")
#define TEXT_OPT_VSYNC _("VERTICAL SYNC")
#define TEXT_OPT_DOUBLE _("DOUBLE")
#define TEXT_RESET_WINDOW _("RESET WINDOW")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_BIND_A _("A BUTTON")
#define TEXT_BIND_B _("B BUTTON")
#define TEXT_BIND_START _("START BUTTON")
#define TEXT_BIND_L _("L TRIGGER")
#define TEXT_BIND_R _("R TRIGGER")
#define TEXT_BIND_Z _("Z TRIGGER")
#define TEXT_BIND_C_UP _("C-UP")
#define TEXT_BIND_C_DOWN _("C-DOWN")
#define TEXT_BIND_C_LEFT _("C-LEFT")
#define TEXT_BIND_C_RIGHT _("C-RIGHT")
#define TEXT_BIND_UP _("STICK UP")
#define TEXT_BIND_DOWN _("STICK DOWN")
#define TEXT_BIND_LEFT _("STICK LEFT")
#define TEXT_BIND_RIGHT _("STICK RIGHT")
#define TEXT_OPT_CHEAT1 _("ENABLE CHEATS")
#define TEXT_OPT_CHEAT2 _("MOONJUMP (PRESS L)")
#define TEXT_OPT_CHEAT3 _("INVINCIBLE MARIO")
#define TEXT_OPT_CHEAT4 _("INFINITE LIVES")
#define TEXT_OPT_CHEAT5 _("SUPER SPEED")
#define TEXT_OPT_CHEAT6 _("SUPER RESPONSIVE CONTROLS")
#define TEXT_OPT_CHEAT7 _("EXIT COURSE AT ANY TIME")
#define TEXT_OPT_CHEAT8 _("HUGE MARIO")
#define TEXT_OPT_CHEAT9 _("TINY MARIO")
#else // VERSION
// Markers
#define TEXT_OPT_PRESSKEY _("...")
// Option strings
#define TEXT_OPT_BUTTON1 _("[R] Options")
#define TEXT_OPT_BUTTON2 _("[R] Return")
#define TEXT_OPT_ENABLED _("Enabled")
#define TEXT_OPT_DISABLED _("Disabled")
#define TEXT_OPT_CAMX _("Camera X Sensitivity")
#define TEXT_OPT_CAMY _("Camera Y Sensitivity")
#define TEXT_OPT_INVERTX _("Invert X Axis")
#define TEXT_OPT_INVERTY _("Invert Y Axis")
#define TEXT_OPT_CAMC _("Camera Centre Aggression")
#define TEXT_OPT_CAMP _("Camera Pan Level")
#define TEXT_OPT_CAMD _("Camera Deceleration")
#define TEXT_OPT_ANALOGUE _("Analogue Camera")
#define TEXT_OPT_MOUSE _("Mouse Look")
#define TEXT_OPT_TEXFILTER _("Texture Filtering")
#define TEXT_OPT_FSCREEN _("Fullscreen")
#define TEXT_OPT_NEAREST _("Nearest")
#define TEXT_OPT_LINEAR _("Linear")
#define TEXT_OPT_MVOLUME _("Master Volume")
#define TEXT_OPT_VSYNC _("Vertical Sync")
#define TEXT_OPT_DOUBLE _("Double")
#define TEXT_RESET_WINDOW _("Reset Window")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_BIND_A _("A Button")
#define TEXT_BIND_B _("B Button")
#define TEXT_BIND_START _("Start Button")
#define TEXT_BIND_L _("L Trigger")
#define TEXT_BIND_R _("R Trigger")
#define TEXT_BIND_Z _("Z Trigger")
#define TEXT_BIND_C_UP _("C-Up")
#define TEXT_BIND_C_DOWN _("C-Down")
#define TEXT_BIND_C_LEFT _("C-Left")
#define TEXT_BIND_C_RIGHT _("C-Right")
#define TEXT_BIND_UP _("Stick Up")
#define TEXT_BIND_DOWN _("Stick Down")
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
#define TEXT_OPT_CHEAT1 _("Enable cheats")
#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
#define TEXT_OPT_CHEAT3 _("Invincible Mario")
#define TEXT_OPT_CHEAT4 _("Infinite lives")
#define TEXT_OPT_CHEAT5 _("Super speed")
#define TEXT_OPT_CHEAT6 _("Super responsive controls")
#define TEXT_OPT_CHEAT7 _("Exit course at any time")
#define TEXT_OPT_CHEAT8 _("Huge Mario")
#define TEXT_OPT_CHEAT9 _("Tiny Mario")
#endif // VERSION
#endif // TEXT_OPTIONS_STRINGS_H

View file

@ -3,62 +3,10 @@
#include "text_menu_strings.h" #include "text_menu_strings.h"
#define TEXT_OPT_CAMX _("Camera X Sensitivity") #ifdef EXT_OPTIONS_MENU
#define TEXT_OPT_CAMY _("Camera Y Sensitivity") #include "text_options_strings.h"
#define TEXT_OPT_INVERTX _("Invert X Axis") #endif
#define TEXT_OPT_INVERTY _("Invert Y Axis")
#define TEXT_OPT_CAMC _("Camera Centre Aggression")
#define TEXT_OPT_CAMP _("Camera Pan Level")
#define TEXT_OPT_CAMD _("Camera Deceleration")
#define TEXT_OPT_ENABLED _("Enabled")
#define TEXT_OPT_DISABLED _("Disabled")
#define TEXT_OPT_BUTTON1 _("[R]: Options")
#define TEXT_OPT_BUTTON2 _("[R]: Return")
#define TEXT_OPT_OPTIONS _("OPTIONS")
#define TEXT_OPT_CAMERA _("CAMERA")
#define TEXT_OPT_CONTROLS _("CONTROLS")
#define TEXT_OPT_VIDEO _("DISPLAY")
#define TEXT_OPT_AUDIO _("SOUND")
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_ANALOGUE _("Analogue Camera")
#define TEXT_OPT_MOUSE _("Mouse Look")
#define TEXT_OPT_TEXFILTER _("Texture Filtering")
#define TEXT_OPT_FSCREEN _("Fullscreen")
#define TEXT_OPT_NEAREST _("Nearest")
#define TEXT_OPT_LINEAR _("Linear")
#define TEXT_OPT_MVOLUME _("Master Volume")
#define TEXT_OPT_VSYNC _("Vertical Sync")
#define TEXT_OPT_DOUBLE _("Double")
#define TEXT_RESET_WINDOW _("Reset Window")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_OPT_UNBOUND _("NONE")
#define TEXT_OPT_PRESSKEY _("...")
#define TEXT_BIND_A _("A Button")
#define TEXT_BIND_B _("B Button")
#define TEXT_BIND_START _("Start Button")
#define TEXT_BIND_L _("L Trigger")
#define TEXT_BIND_R _("R Trigger")
#define TEXT_BIND_Z _("Z Trigger")
#define TEXT_BIND_C_UP _("C-Up")
#define TEXT_BIND_C_DOWN _("C-Down")
#define TEXT_BIND_C_LEFT _("C-Left")
#define TEXT_BIND_C_RIGHT _("C-Right")
#define TEXT_BIND_UP _("Stick Up")
#define TEXT_BIND_DOWN _("Stick Down")
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
#define TEXT_OPT_CHEATS _("CHEATS")
#define TEXT_OPT_CHEAT1 _("Enable cheats")
#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
#define TEXT_OPT_CHEAT3 _("Invincible Mario")
#define TEXT_OPT_CHEAT4 _("Infinite lives")
#define TEXT_OPT_CHEAT5 _("Super speed")
#define TEXT_OPT_CHEAT6 _("Super responsive controls")
#define TEXT_OPT_CHEAT7 _("Exit course at any time")
#define TEXT_OPT_CHEAT8 _("Huge Mario")
#define TEXT_OPT_CHEAT9 _("Tiny Mario")
/** /**
* Global Symbols * Global Symbols
*/ */
@ -146,7 +94,7 @@
#define TEXT_COURSE _("コース") #define TEXT_COURSE _("コース")
#define TEXT_MYSCORE _("マイスコア") #define TEXT_MYSCORE _("マイスコア")
#define TEXT_CONTINUE _("つづけて マリオする?") #define TEXT_CONTINUE _("つづけて マリオする?")
#define TEXT_EXIT_GAME _("ゲームをしゅうりょうする") #define TEXT_EXIT_GAME _("ゲームをしゅうりょうする")
#define TEXT_EXIT_COURSE _("コースからでる?") #define TEXT_EXIT_COURSE _("コースからでる?")
#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ") #define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")

View file

@ -462,7 +462,7 @@ void optmenu_draw(void) {
//This has been separated for interesting reasons. Don't question it. //This has been separated for interesting reasons. Don't question it.
void optmenu_draw_prompt(void) { void optmenu_draw_prompt(void) {
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
optmenu_draw_text(278, 212, menuStr[1 + optmenu_open], 0); optmenu_draw_text(264, 212, menuStr[1 + optmenu_open], 0);
gSPDisplayList(gDisplayListHead++, dl_ia_text_end); gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
} }