diff --git a/src/game/bettercamera.inc.h b/src/game/bettercamera.inc.h index 20c8fe86..42126499 100644 --- a/src/game/bettercamera.inc.h +++ b/src/game/bettercamera.inc.h @@ -124,18 +124,17 @@ extern bool gDjuiInMainMenu; ///This is called at every level initialisation. void newcam_init(struct Camera *c, u8 dv) { newcam_tilt = 1500; - newcam_distance_target = newcam_distance_values[dv]; newcam_yaw = -c->yaw+0x4000; //Mario and the camera's yaw have this offset between them. newcam_mode = NC_MODE_NORMAL; ///This here will dictate what modes the camera will start in at the beginning of a level. Below are some examples. switch (gCurrLevelNum) { - case LEVEL_BITDW: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; - case LEVEL_BITFS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; - case LEVEL_BITS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; newcam_distance_target = newcam_distance_values[2]; break; - case LEVEL_WF: newcam_yaw = 0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1]; break; - case LEVEL_RR: newcam_yaw = 0x6000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[2]; break; - case LEVEL_CCM: if (gCurrAreaIndex == 1) {newcam_yaw = -0x4000; newcam_tilt = 2000; newcam_distance_target = newcam_distance_values[1];} else newcam_mode = NC_MODE_SLIDE; break; - case LEVEL_WDW: newcam_yaw = 0x2000; newcam_tilt = 3000; newcam_distance_target = newcam_distance_values[1]; break; + case LEVEL_BITDW: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; break; + case LEVEL_BITFS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; break; + case LEVEL_BITS: newcam_yaw = 0x4000; /*newcam_mode = NC_MODE_8D;*/ newcam_tilt = 4000; break; + case LEVEL_WF: newcam_yaw = 0x4000; newcam_tilt = 2000; break; + case LEVEL_RR: newcam_yaw = 0x6000; newcam_tilt = 2000; break; + case LEVEL_CCM: if (gCurrAreaIndex == 1) {newcam_yaw = -0x4000; newcam_tilt = 2000; } else newcam_mode = NC_MODE_SLIDE; break; + case LEVEL_WDW: newcam_yaw = 0x2000; newcam_tilt = 3000; break; case 27: newcam_mode = NC_MODE_SLIDE; break; case LEVEL_TTM: if (gCurrAreaIndex == 2) newcam_mode = NC_MODE_SLIDE; break; } diff --git a/src/game/hud.c b/src/game/hud.c index 40b604f5..697fb899 100644 --- a/src/game/hud.c +++ b/src/game/hud.c @@ -61,7 +61,7 @@ static struct PowerMeterHUD sPowerMeterHUD = { // when the power meter is hidden. s32 sPowerMeterVisibleTimer = 0; -static struct UnusedHUDStruct sUnusedHUDValues = { 0x00, 0x0A, 0x00 }; +UNUSED static struct UnusedHUDStruct sUnusedHUDValues = { 0x00, 0x0A, 0x00 }; static struct CameraHUD sCameraHUD = { CAM_STATUS_NONE }; @@ -309,15 +309,6 @@ void render_hud_mario_lives(void) { char* displayHead = (gMarioStates[0].character) ? &gMarioStates[0].character->hudHead : ","; #endif print_text(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(22), HUD_TOP_Y, displayHead); // 'Mario Head' glyph - if (gHudDisplay.lives == -1) { - gSPDisplayList(gDisplayListHead++, dl_ia_text_begin); - u8 a = ((gGlobalTimer % 24) >= 12) ? 200 : 170; - gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, a); - print_generic_ascii_string(100, 10, "no lives remaining"); - gSPDisplayList(gDisplayListHead++, dl_ia_text_end); - - return; - } print_text(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(38), HUD_TOP_Y, "*"); // 'X' glyph print_text_fmt_int(GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(54), HUD_TOP_Y, "%d", gHudDisplay.lives); }