fix lakitu cam duplication hopefully (#336)

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Isaac0-dev 2023-04-03 15:21:44 +10:00 committed by GitHub
parent 4328c00299
commit 683839013b
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@ -124,8 +124,22 @@ end
local bhvPlayerLakitu = hook_behavior(nil, OBJ_LIST_DEFAULT, true, bhv_custom_lakitu_init, bhv_custom_lakitu) local bhvPlayerLakitu = hook_behavior(nil, OBJ_LIST_DEFAULT, true, bhv_custom_lakitu_init, bhv_custom_lakitu)
-- search for a Lakitu with our global index
local function search_for_lakitu(index)
local o = obj_get_first_with_behavior_id(bhvPlayerLakitu)
while o ~= nil do
if o.oLakituOwner == index then
return o
end
o = obj_get_next_with_same_behavior_id(o)
end
return nil
end
-- spawn the local player's Lakitu when the area's sync state is valid (every time the player warps areas) -- spawn the local player's Lakitu when the area's sync state is valid (every time the player warps areas)
local function update_lakitu() local function update_lakitu()
-- if a Lakitu that we own already exists, don't spawn a new one
if search_for_lakitu(npl.globalIndex) then return end
-- spawn Lakitu with our custom Lakitu behavior and the default Lakitu model; and mark it as a sync object -- spawn Lakitu with our custom Lakitu behavior and the default Lakitu model; and mark it as a sync object
spawn_sync_object(bhvPlayerLakitu, E_MODEL_LAKITU, 0, 0, 0, function(o) spawn_sync_object(bhvPlayerLakitu, E_MODEL_LAKITU, 0, 0, 0, function(o)
-- save the global id of the player that owns this Lakitu -- save the global id of the player that owns this Lakitu