Text rendering optimizations + resolution increase on normal font
Increased resolution of normal font 2x Combined all normal font characters into a sprite sheet Adjusted kerning on normal font Removed 'rotatedUV' setting for DJUI fonts
522
bin/segment2.c
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@ -3511,535 +3511,25 @@ const s16 seg2_painting_mesh_neighbor_tris[] = {
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//////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////
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ALIGNED8 static const u8 texture_font_normal_char_03[] = {
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#include "textures/segment2/custom_font_normal_char_03.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_04[] = {
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#include "textures/segment2/custom_font_normal_char_04.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_10[] = {
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#include "textures/segment2/custom_font_normal_char_10.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_11[] = {
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#include "textures/segment2/custom_font_normal_char_11.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_15[] = {
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#include "textures/segment2/custom_font_normal_char_15.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_26[] = {
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#include "textures/segment2/custom_font_normal_char_26.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_27[] = {
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#include "textures/segment2/custom_font_normal_char_27.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_28[] = {
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#include "textures/segment2/custom_font_normal_char_28.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_29[] = {
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#include "textures/segment2/custom_font_normal_char_29.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_30[] = {
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#include "textures/segment2/custom_font_normal_char_30.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_32[] = {
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#include "textures/segment2/custom_font_normal_char_32.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_59[] = {
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#include "textures/segment2/custom_font_normal_char_59.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_60[] = {
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#include "textures/segment2/custom_font_normal_char_60.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_61[] = {
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#include "textures/segment2/custom_font_normal_char_61.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_62[] = {
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#include "textures/segment2/custom_font_normal_char_62.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_63[] = {
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#include "textures/segment2/custom_font_normal_char_63.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_64[] = {
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#include "textures/segment2/custom_font_normal_char_64.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_91[] = {
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#include "textures/segment2/custom_font_normal_char_91.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_92[] = {
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#include "textures/segment2/custom_font_normal_char_92.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_93[] = {
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#include "textures/segment2/custom_font_normal_char_93.ia4.inc.c"
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};
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// extended
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ALIGNED8 static const u8 texture_font_normal_char_ca_a[] = {
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#include "textures/segment2/custom_font_normal_char_ca_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ca_ang[] = {
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#include "textures/segment2/custom_font_normal_char_ca_ang.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ca_c[] = {
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#include "textures/segment2/custom_font_normal_char_ca_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ca_g[] = {
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#include "textures/segment2/custom_font_normal_char_ca_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ca_t[] = {
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#include "textures/segment2/custom_font_normal_char_ca_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ca_u[] = {
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#include "textures/segment2/custom_font_normal_char_ca_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cc_ced[] = {
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#include "textures/segment2/custom_font_normal_char_cc_ced.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ce_a[] = {
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#include "textures/segment2/custom_font_normal_char_ce_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ce_c[] = {
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#include "textures/segment2/custom_font_normal_char_ce_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ce_g[] = {
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#include "textures/segment2/custom_font_normal_char_ce_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ce_u[] = {
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#include "textures/segment2/custom_font_normal_char_ce_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_a[] = {
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#include "textures/segment2/custom_font_normal_char_ci_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_c[] = {
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#include "textures/segment2/custom_font_normal_char_ci_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_g[] = {
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#include "textures/segment2/custom_font_normal_char_ci_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ci_u[] = {
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#include "textures/segment2/custom_font_normal_char_ci_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cn_t[] = {
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#include "textures/segment2/custom_font_normal_char_cn_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_a[] = {
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#include "textures/segment2/custom_font_normal_char_co_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_c[] = {
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#include "textures/segment2/custom_font_normal_char_co_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_g[] = {
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#include "textures/segment2/custom_font_normal_char_co_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_u[] = {
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#include "textures/segment2/custom_font_normal_char_co_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_co_t[] = {
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#include "textures/segment2/custom_font_normal_char_co_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cu_a[] = {
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#include "textures/segment2/custom_font_normal_char_cu_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cu_c[] = {
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#include "textures/segment2/custom_font_normal_char_cu_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cu_g[] = {
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#include "textures/segment2/custom_font_normal_char_cu_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cu_u[] = {
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#include "textures/segment2/custom_font_normal_char_cu_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cy_a[] = {
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#include "textures/segment2/custom_font_normal_char_cy_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_cy_u[] = {
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#include "textures/segment2/custom_font_normal_char_cy_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_a[] = {
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#include "textures/segment2/custom_font_normal_char_la_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_ang[] = {
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#include "textures/segment2/custom_font_normal_char_la_ang.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_c[] = {
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#include "textures/segment2/custom_font_normal_char_la_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_g[] = {
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#include "textures/segment2/custom_font_normal_char_la_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_t[] = {
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#include "textures/segment2/custom_font_normal_char_la_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_la_u[] = {
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#include "textures/segment2/custom_font_normal_char_la_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lc_ced[] = {
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#include "textures/segment2/custom_font_normal_char_lc_ced.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_le_a[] = {
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#include "textures/segment2/custom_font_normal_char_le_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_le_c[] = {
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#include "textures/segment2/custom_font_normal_char_le_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_le_g[] = {
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#include "textures/segment2/custom_font_normal_char_le_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_le_u[] = {
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#include "textures/segment2/custom_font_normal_char_le_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_a[] = {
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#include "textures/segment2/custom_font_normal_char_li_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_c[] = {
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#include "textures/segment2/custom_font_normal_char_li_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_g[] = {
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#include "textures/segment2/custom_font_normal_char_li_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_li_u[] = {
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#include "textures/segment2/custom_font_normal_char_li_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_ln_t[] = {
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#include "textures/segment2/custom_font_normal_char_ln_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_a[] = {
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#include "textures/segment2/custom_font_normal_char_lo_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_c[] = {
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#include "textures/segment2/custom_font_normal_char_lo_c.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_g[] = {
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#include "textures/segment2/custom_font_normal_char_lo_g.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_u[] = {
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#include "textures/segment2/custom_font_normal_char_lo_u.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lo_t[] = {
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#include "textures/segment2/custom_font_normal_char_lo_t.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lu_a[] = {
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#include "textures/segment2/custom_font_normal_char_lu_a.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_lu_c[] = {
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#include "textures/segment2/custom_font_normal_char_lu_c.ia4.inc.c"
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||||||
};
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||||||
ALIGNED8 static const u8 texture_font_normal_char_lu_g[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_lu_g.ia4.inc.c"
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||||||
};
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||||||
ALIGNED8 static const u8 texture_font_normal_char_lu_u[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_lu_u.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_ly_a[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_ly_a.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_ly_u[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_ly_u.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_lae[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_lae.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_cae[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_cae.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_loe[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_loe.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_coe[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_coe.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_leth[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_leth.ia4.inc.c"
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||||||
};
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||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_ceth[] = {
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||||||
#include "textures/segment2/custom_font_normal_char_ceth.ia4.inc.c"
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||||||
};
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|
||||||
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||||||
ALIGNED8 static const u8 texture_font_normal_char_los[] = {
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|
||||||
#include "textures/segment2/custom_font_normal_char_los.ia4.inc.c"
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||||||
};
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||||||
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|
||||||
ALIGNED8 static const u8 texture_font_normal_char_cos[] = {
|
|
||||||
#include "textures/segment2/custom_font_normal_char_cos.ia4.inc.c"
|
|
||||||
};
|
|
||||||
|
|
||||||
ALIGNED8 static const u8 texture_font_normal_char_ss[] = {
|
|
||||||
#include "textures/segment2/custom_font_normal_char_ss.ia4.inc.c"
|
|
||||||
};
|
|
||||||
|
|
||||||
ALIGNED8 static const u8 texture_font_normal_char_punc_sp_ex[] = {
|
|
||||||
#include "textures/segment2/custom_font_normal_char_punc_sp_ex.ia4.inc.c"
|
|
||||||
};
|
|
||||||
|
|
||||||
ALIGNED8 static const u8 texture_font_normal_char_punc_sp_qu[] = {
|
|
||||||
#include "textures/segment2/custom_font_normal_char_punc_sp_qu.ia4.inc.c"
|
|
||||||
};
|
|
||||||
|
|
||||||
ALIGNED8 const u8 texture_font_normal[] = {
|
ALIGNED8 const u8 texture_font_normal[] = {
|
||||||
#include "textures/custom_font_title/custom_font_normal.rgba32.inc.c"
|
#include "textures/custom_font_title/custom_font_normal.rgba32.inc.c"
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8* const font_normal_chars[] = {
|
|
||||||
texture_font_char_us_exclamation, // !
|
|
||||||
texture_font_char_us_double_quote_open, // "
|
|
||||||
texture_font_normal_char_03, // #
|
|
||||||
texture_font_normal_char_04, // $
|
|
||||||
texture_font_char_us_percent, // %
|
|
||||||
texture_font_char_us_ampersand, // &
|
|
||||||
texture_font_char_us_apostrophe, // '
|
|
||||||
texture_font_char_us_open_parentheses, // (
|
|
||||||
texture_font_char_us_close_parentheses, // )
|
|
||||||
texture_font_normal_char_10, // *
|
|
||||||
texture_font_normal_char_11, // +
|
|
||||||
texture_font_char_us_comma, // ,
|
|
||||||
texture_font_char_us_slash, // -
|
|
||||||
texture_font_char_us_period, // .
|
|
||||||
texture_font_normal_char_15, // /
|
|
||||||
texture_font_char_us_0, // 0
|
|
||||||
texture_font_char_us_1, // 1
|
|
||||||
texture_font_char_us_2, // 2
|
|
||||||
texture_font_char_us_3, // 3
|
|
||||||
texture_font_char_us_4, // 4
|
|
||||||
texture_font_char_us_5, // 5
|
|
||||||
texture_font_char_us_6, // 6
|
|
||||||
texture_font_char_us_7, // 7
|
|
||||||
texture_font_char_us_8, // 8
|
|
||||||
texture_font_char_us_9, // 9
|
|
||||||
texture_font_normal_char_26, // :
|
|
||||||
texture_font_normal_char_27, // ;
|
|
||||||
texture_font_normal_char_28, // <
|
|
||||||
texture_font_normal_char_29, // =
|
|
||||||
texture_font_normal_char_30, // >
|
|
||||||
texture_font_char_us_question, // ?
|
|
||||||
texture_font_normal_char_32, // @
|
|
||||||
texture_font_char_us_A, // A
|
|
||||||
texture_font_char_us_B, // B
|
|
||||||
texture_font_char_us_C, // C
|
|
||||||
texture_font_char_us_D, // D
|
|
||||||
texture_font_char_us_E, // E
|
|
||||||
texture_font_char_us_F, // F
|
|
||||||
texture_font_char_us_G, // G
|
|
||||||
texture_font_char_us_H, // H
|
|
||||||
texture_font_char_us_I, // I
|
|
||||||
texture_font_char_us_J, // J
|
|
||||||
texture_font_char_us_K, // K
|
|
||||||
texture_font_char_us_L, // L
|
|
||||||
texture_font_char_us_M, // M
|
|
||||||
texture_font_char_us_N, // N
|
|
||||||
texture_font_char_us_O, // O
|
|
||||||
texture_font_char_us_P, // P
|
|
||||||
texture_font_char_us_Q, // Q
|
|
||||||
texture_font_char_us_R, // R
|
|
||||||
texture_font_char_us_S, // S
|
|
||||||
texture_font_char_us_T, // T
|
|
||||||
texture_font_char_us_U, // U
|
|
||||||
texture_font_char_us_V, // V
|
|
||||||
texture_font_char_us_W, // W
|
|
||||||
texture_font_char_us_X, // X
|
|
||||||
texture_font_char_us_Y, // Y
|
|
||||||
texture_font_char_us_Z, // Z
|
|
||||||
texture_font_normal_char_59, // [
|
|
||||||
texture_font_normal_char_60, // \ //
|
|
||||||
texture_font_normal_char_61, // ]
|
|
||||||
texture_font_normal_char_62, // ^
|
|
||||||
texture_font_normal_char_63, // _
|
|
||||||
texture_font_normal_char_64, // `
|
|
||||||
texture_font_char_us_a, // a
|
|
||||||
texture_font_char_us_b, // b
|
|
||||||
texture_font_char_us_c, // c
|
|
||||||
texture_font_char_us_d, // d
|
|
||||||
texture_font_char_us_e, // e
|
|
||||||
texture_font_char_us_f, // f
|
|
||||||
texture_font_char_us_g, // g
|
|
||||||
texture_font_char_us_h, // h
|
|
||||||
texture_font_char_us_i, // i
|
|
||||||
texture_font_char_us_j, // j
|
|
||||||
texture_font_char_us_k, // k
|
|
||||||
texture_font_char_us_l, // l
|
|
||||||
texture_font_char_us_m, // m
|
|
||||||
texture_font_char_us_n, // n
|
|
||||||
texture_font_char_us_o, // o
|
|
||||||
texture_font_char_us_p, // p
|
|
||||||
texture_font_char_us_q, // q
|
|
||||||
texture_font_char_us_r, // r
|
|
||||||
texture_font_char_us_s, // s
|
|
||||||
texture_font_char_us_t, // t
|
|
||||||
texture_font_char_us_u, // u
|
|
||||||
texture_font_char_us_v, // v
|
|
||||||
texture_font_char_us_w, // w
|
|
||||||
texture_font_char_us_x, // x
|
|
||||||
texture_font_char_us_y, // y
|
|
||||||
texture_font_char_us_z, // z
|
|
||||||
texture_font_normal_char_91, // {
|
|
||||||
texture_font_normal_char_92, // |
|
|
||||||
texture_font_normal_char_93, // }
|
|
||||||
texture_font_char_us_tilde, // ~
|
|
||||||
texture_font_char_us_star_filled, // DEL
|
|
||||||
|
|
||||||
texture_font_normal_char_ca_a, // Á
|
|
||||||
texture_font_normal_char_ca_ang, // Å
|
|
||||||
texture_font_normal_char_ca_c, // Â
|
|
||||||
texture_font_normal_char_ca_g, // À
|
|
||||||
texture_font_normal_char_ca_t, // Ã
|
|
||||||
texture_font_normal_char_ca_u, // Ä
|
|
||||||
texture_font_normal_char_cc_ced, // Ç
|
|
||||||
texture_font_normal_char_ce_a, // É
|
|
||||||
texture_font_normal_char_ce_c, // Ê
|
|
||||||
texture_font_normal_char_ce_g, // È
|
|
||||||
texture_font_normal_char_ce_u, // Ë
|
|
||||||
texture_font_normal_char_ci_a, // Í
|
|
||||||
texture_font_normal_char_ci_c, // Î
|
|
||||||
texture_font_normal_char_ci_g, // Ì
|
|
||||||
texture_font_normal_char_ci_u, // Ï
|
|
||||||
texture_font_normal_char_cn_t, // Ñ
|
|
||||||
texture_font_normal_char_co_a, // Ó
|
|
||||||
texture_font_normal_char_co_c, // Ô
|
|
||||||
texture_font_normal_char_co_g, // Ò
|
|
||||||
texture_font_normal_char_co_t, // Õ
|
|
||||||
texture_font_normal_char_co_u, // Ö
|
|
||||||
texture_font_normal_char_cu_a, // Ú
|
|
||||||
texture_font_normal_char_cu_c, // Û
|
|
||||||
texture_font_normal_char_cu_g, // Ù
|
|
||||||
texture_font_normal_char_cu_u, // Ü
|
|
||||||
texture_font_normal_char_cy_a, // Ý
|
|
||||||
texture_font_normal_char_cy_u, // Ÿ
|
|
||||||
|
|
||||||
texture_font_normal_char_la_a, // á
|
|
||||||
texture_font_normal_char_la_ang, // å
|
|
||||||
texture_font_normal_char_la_c, // â
|
|
||||||
texture_font_normal_char_la_g, // à
|
|
||||||
texture_font_normal_char_la_t, // ã
|
|
||||||
texture_font_normal_char_la_u, // ä
|
|
||||||
texture_font_normal_char_lc_ced, // ç
|
|
||||||
texture_font_normal_char_le_a, // é
|
|
||||||
texture_font_normal_char_le_c, // ê
|
|
||||||
texture_font_normal_char_le_g, // è
|
|
||||||
texture_font_normal_char_le_u, // ë
|
|
||||||
texture_font_normal_char_li_a, // í
|
|
||||||
texture_font_normal_char_li_c, // î
|
|
||||||
texture_font_normal_char_li_g, // ì
|
|
||||||
texture_font_normal_char_li_u, // ï
|
|
||||||
texture_font_normal_char_ln_t, // ñ
|
|
||||||
texture_font_normal_char_lo_a, // ó
|
|
||||||
texture_font_normal_char_lo_c, // ô
|
|
||||||
texture_font_normal_char_lo_g, // ò
|
|
||||||
texture_font_normal_char_lo_t, // õ
|
|
||||||
texture_font_normal_char_lo_u, // ö
|
|
||||||
texture_font_normal_char_lu_a, // ú
|
|
||||||
texture_font_normal_char_lu_c, // û
|
|
||||||
texture_font_normal_char_lu_g, // ù
|
|
||||||
texture_font_normal_char_lu_u, // ü
|
|
||||||
texture_font_normal_char_ly_a, // ý
|
|
||||||
texture_font_normal_char_ly_u, // ÿ
|
|
||||||
|
|
||||||
texture_font_normal_char_lae, // æ
|
|
||||||
texture_font_normal_char_cae, // Æ
|
|
||||||
texture_font_normal_char_loe, // œ
|
|
||||||
texture_font_normal_char_coe, // Œ
|
|
||||||
texture_font_normal_char_leth, // ð
|
|
||||||
texture_font_normal_char_ceth, // Ð
|
|
||||||
texture_font_normal_char_los, // ø
|
|
||||||
texture_font_normal_char_cos, // Ø
|
|
||||||
texture_font_normal_char_ss, // ß
|
|
||||||
|
|
||||||
texture_font_normal_char_punc_sp_ex, // ¡
|
|
||||||
texture_font_normal_char_punc_sp_qu, // ¿
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
const f32 font_normal_widths[] = {
|
const f32 font_normal_widths[] = {
|
||||||
/* ! " # $ % & ' ( ) * + , - . / */
|
/* ! " # $ % & ' ( ) * + , - . / */
|
||||||
0.3125f, 0.3750f, 0.4375f, 0.3750f, 0.4375f, 0.5000f, 0.2500f, 0.3125f, 0.3125f, 0.3750f, 0.4375f, 0.2500f, 0.3750f, 0.2500f, 0.3125f,
|
0.2200f, 0.3750f, 0.4375f, 0.3750f, 0.4375f, 0.5000f, 0.2500f, 0.3125f, 0.3125f, 0.3750f, 0.4375f, 0.2500f, 0.3750f, 0.2500f, 0.3125f,
|
||||||
/* 0 1 2 3 4 5 6 7 8 9 */
|
/* 0 1 2 3 4 5 6 7 8 9 */
|
||||||
0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f, 0.4375f,
|
0.4375f, 0.3800f, 0.4200f, 0.4375f, 0.4300f, 0.4375f, 0.4375f, 0.4000f, 0.4375f, 0.4375f,
|
||||||
/* : ; < = > ? @ */
|
/* : ; < = > ? @ */
|
||||||
0.2500f, 0.2500f, 0.3125f, 0.3750f, 0.3125f, 0.4375f, 0.5750f,
|
0.2000f, 0.2500f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.5750f,
|
||||||
/* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z */
|
/* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z */
|
||||||
0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.3125f, 0.5000f, 0.5000f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.5000f, 0.4375f, 0.3750f, 0.3750f,
|
0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.3125f, 0.5000f, 0.5000f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3750f, 0.3125f, 0.3750f, 0.3750f, 0.5000f, 0.4375f, 0.3750f, 0.3750f,
|
||||||
/* [ \ ] ^ _ ` */
|
/* [ \ ] ^ _ ` */
|
||||||
0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3750f, 0.2500f,
|
0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3750f, 0.2500f,
|
||||||
/* a b c d e f g h i j k l m n o p q r s t u v w x y z */
|
/* a b c d e f g h i j k l m n o p q r s t u v w x y z */
|
||||||
0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.1875f, 0.4375f, 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.4375f, 0.4375f, 0.3125f, 0.3125f,
|
0.3000f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3000f, 0.3750f, 0.3125f, 0.2200f, 0.3125f, 0.3125f, 0.1700f, 0.4350f, 0.3125f, 0.3000f, 0.3000f, 0.3125f, 0.2700f, 0.3125f, 0.3125f, 0.3125f, 0.2750f, 0.4375f, 0.3750f, 0.3125f, 0.3125f,
|
||||||
/* { | } ~ DEL */
|
/* { | } ~ DEL */
|
||||||
0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f,
|
0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.2000f,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -64,7 +64,7 @@ struct DjuiBind* djui_bind_create(struct DjuiBase* parent, const char* message,
|
||||||
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
||||||
djui_base_set_size(&text->base, 0.3f, 1.0f);
|
djui_base_set_size(&text->base, 0.3f, 1.0f);
|
||||||
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
||||||
djui_text_set_drop_shadow(text, 120, 120, 120, 64);
|
djui_text_set_drop_shadow(text, 255, 255, 255, 128);
|
||||||
djui_base_set_color(&text->base, 200, 200, 200, 255);
|
djui_base_set_color(&text->base, 200, 200, 200, 255);
|
||||||
bind->text = text;
|
bind->text = text;
|
||||||
|
|
||||||
|
|
|
@ -11,11 +11,11 @@ static void djui_button_update_style(struct DjuiBase* base) {
|
||||||
} else if (gDjuiCursorDownOn == base) {
|
} else if (gDjuiCursorDownOn == base) {
|
||||||
djui_base_set_border_color(base, 0, 84, 153, 255);
|
djui_base_set_border_color(base, 0, 84, 153, 255);
|
||||||
djui_base_set_color(&button->rect->base, 204, 228, 247, 255);
|
djui_base_set_color(&button->rect->base, 204, 228, 247, 255);
|
||||||
djui_base_set_location(&button->text->base, 0.5f, 0.5f);
|
djui_base_set_location(&button->text->base, 1.0f, 1.0f);
|
||||||
} else if (gDjuiHovered == base) {
|
} else if (gDjuiHovered == base) {
|
||||||
djui_base_set_border_color(base, 0, 120, 215, 255);
|
djui_base_set_border_color(base, 0, 120, 215, 255);
|
||||||
djui_base_set_color(&button->rect->base, 229, 241, 251, 255);
|
djui_base_set_color(&button->rect->base, 229, 241, 251, 255);
|
||||||
djui_base_set_location(&button->text->base, -0.5f, -1.0f);
|
djui_base_set_location(&button->text->base, -1.0f, -1.0f);
|
||||||
} else {
|
} else {
|
||||||
u8 borderBrightness = button->style ? 100 : 150;
|
u8 borderBrightness = button->style ? 100 : 150;
|
||||||
u8 rectBrightness = button->style ? 150 : 222;
|
u8 rectBrightness = button->style ? 150 : 222;
|
||||||
|
|
|
@ -63,7 +63,7 @@ struct DjuiCheckbox* djui_checkbox_create(struct DjuiBase* parent, const char* m
|
||||||
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
||||||
djui_base_set_size(&text->base, 1.0f, 1.0f);
|
djui_base_set_size(&text->base, 1.0f, 1.0f);
|
||||||
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
||||||
djui_text_set_drop_shadow(text, 120, 120, 120, 64);
|
djui_text_set_drop_shadow(text, 255, 255, 255, 128);
|
||||||
checkbox->text = text;
|
checkbox->text = text;
|
||||||
|
|
||||||
struct DjuiRect* rect = djui_rect_create(&checkbox->base);
|
struct DjuiRect* rect = djui_rect_create(&checkbox->base);
|
||||||
|
|
|
@ -6,52 +6,16 @@
|
||||||
// font 0 (built-in normal font) //
|
// font 0 (built-in normal font) //
|
||||||
///////////////////////////////////
|
///////////////////////////////////
|
||||||
|
|
||||||
static Vtx djui_font_normal_vertices[] = {
|
|
||||||
{{{ 0, -1, 0}, 0, { 0, 256}, { 0xff, 0xff, 0xff, 0xff }}},
|
|
||||||
{{{ 0.5f, -1, 0}, 0, { 0, 0}, { 0xff, 0xff, 0xff, 0xff }}},
|
|
||||||
{{{ 0.5f, 0, 0}, 0, { 512, 0}, { 0xff, 0xff, 0xff, 0xff }}},
|
|
||||||
{{{ 0, 0, 0}, 0, { 512, 256}, { 0xff, 0xff, 0xff, 0xff }}},
|
|
||||||
};
|
|
||||||
|
|
||||||
const Gfx dl_font_normal_display_list_begin[] = {
|
|
||||||
gsDPPipeSync(),
|
|
||||||
gsSPClearGeometryMode(G_LIGHTING),
|
|
||||||
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
|
|
||||||
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
|
|
||||||
gsDPSetTextureFilter(G_TF_POINT),
|
|
||||||
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
||||||
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
|
|
||||||
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
||||||
gsSPEndDisplayList(),
|
|
||||||
};
|
|
||||||
|
|
||||||
const Gfx dl_font_normal_display_list[] = {
|
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
|
|
||||||
gsSPVertexDjui(djui_font_normal_vertices, 4, 0),
|
|
||||||
gsSPExecuteDjui(G_TEXCLIP_DJUI),
|
|
||||||
gsSP2TrianglesDjui(0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
||||||
gsSPEndDisplayList(),
|
|
||||||
};
|
|
||||||
|
|
||||||
static void djui_font_normal_render_char(char* c) {
|
static void djui_font_normal_render_char(char* c) {
|
||||||
// replace undisplayable characters
|
// replace undisplayable characters
|
||||||
if (*c == ' ') { return; }
|
if (*c == ' ') { return; }
|
||||||
|
|
||||||
u32 index = djui_unicode_get_sprite_index(c);
|
u32 index = djui_unicode_get_sprite_index(c);
|
||||||
|
|
||||||
//extern const u8* const font_normal_chars[];
|
|
||||||
//void* fontChar = (void*)font_normal_chars[index];
|
|
||||||
extern ALIGNED8 const u8 texture_font_normal[];
|
|
||||||
void* fontChar = texture_font_normal;
|
|
||||||
|
|
||||||
//djui_gfx_render_texture(texture_font_normal, 256, 128, 32);
|
|
||||||
//djui_gfx_render_texture_tile(texture_font_normal, 8, 16, 32, 0, 0, 256, 128);
|
|
||||||
u32 tx = index % 32;
|
u32 tx = index % 32;
|
||||||
u32 ty = index / 32;
|
u32 ty = index / 32;
|
||||||
djui_gfx_render_texture_tile(texture_font_normal, 256, 128, 32, tx * 8, ty * 16, 8, 16);
|
|
||||||
|
|
||||||
//gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (void*)fontChar);
|
extern ALIGNED8 const u8 texture_font_normal[];
|
||||||
//gSPDisplayList(gDisplayListHead++, dl_font_normal_display_list);
|
djui_gfx_render_texture_tile(texture_font_normal, 512, 256, 32, tx * 16 + 1, ty * 32, 16, 32);
|
||||||
}
|
}
|
||||||
|
|
||||||
static f32 djui_font_normal_char_width(char* c) {
|
static f32 djui_font_normal_char_width(char* c) {
|
||||||
|
@ -65,8 +29,7 @@ static const struct DjuiFont sDjuiFontNormal = {
|
||||||
.charHeight = 1.0f,
|
.charHeight = 1.0f,
|
||||||
.lineHeight = 0.8125f,
|
.lineHeight = 0.8125f,
|
||||||
.defaultFontScale = 32.0f,
|
.defaultFontScale = 32.0f,
|
||||||
.rotatedUV = false,
|
.textBeginDisplayList = NULL,
|
||||||
.textBeginDisplayList = NULL, //dl_font_normal_display_list_begin,
|
|
||||||
.render_char = djui_font_normal_render_char,
|
.render_char = djui_font_normal_render_char,
|
||||||
.char_width = djui_font_normal_char_width,
|
.char_width = djui_font_normal_char_width,
|
||||||
};
|
};
|
||||||
|
@ -97,7 +60,6 @@ static const struct DjuiFont sDjuiFontTitle = {
|
||||||
.charHeight = 0.9f,
|
.charHeight = 0.9f,
|
||||||
.lineHeight = 0.7f,
|
.lineHeight = 0.7f,
|
||||||
.defaultFontScale = 64.0f,
|
.defaultFontScale = 64.0f,
|
||||||
.rotatedUV = false,
|
|
||||||
.textBeginDisplayList = NULL,
|
.textBeginDisplayList = NULL,
|
||||||
.render_char = djui_font_title_render_char,
|
.render_char = djui_font_title_render_char,
|
||||||
.char_width = djui_font_title_char_width,
|
.char_width = djui_font_title_char_width,
|
||||||
|
@ -150,7 +112,6 @@ static const struct DjuiFont sDjuiFontHud = {
|
||||||
.charHeight = 0.9f,
|
.charHeight = 0.9f,
|
||||||
.lineHeight = 0.7f,
|
.lineHeight = 0.7f,
|
||||||
.defaultFontScale = 16.0f,
|
.defaultFontScale = 16.0f,
|
||||||
.rotatedUV = false,
|
|
||||||
.textBeginDisplayList = NULL,
|
.textBeginDisplayList = NULL,
|
||||||
.render_char = djui_font_hud_render_char,
|
.render_char = djui_font_hud_render_char,
|
||||||
.char_width = djui_font_hud_char_width,
|
.char_width = djui_font_hud_char_width,
|
||||||
|
|
|
@ -7,7 +7,6 @@ struct DjuiFont {
|
||||||
f32 lineHeight;
|
f32 lineHeight;
|
||||||
f32 defaultFontScale;
|
f32 defaultFontScale;
|
||||||
u8 textureBitSize;
|
u8 textureBitSize;
|
||||||
bool rotatedUV;
|
|
||||||
const Gfx* textBeginDisplayList;
|
const Gfx* textBeginDisplayList;
|
||||||
void (*render_char)(char*);
|
void (*render_char)(char*);
|
||||||
f32 (*char_width)(char*);
|
f32 (*char_width)(char*);
|
||||||
|
|
|
@ -6,11 +6,11 @@
|
||||||
#define G_DJUI_SIMPLE_TRI2 0x12
|
#define G_DJUI_SIMPLE_TRI2 0x12
|
||||||
#define G_EXECUTE_DJUI 0xdd
|
#define G_EXECUTE_DJUI 0xdd
|
||||||
|
|
||||||
#define gSetClippingDjui(pkt, cmd, rot, x1, y1, x2, y2) \
|
#define gSetClippingDjui(pkt, cmd, x1, y1, x2, y2) \
|
||||||
{ \
|
{ \
|
||||||
Gfx *_g = (Gfx *)(pkt); \
|
Gfx *_g = (Gfx *)(pkt); \
|
||||||
_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL( x1, 16, 8) | \
|
_g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL( x1, 16, 8) | \
|
||||||
_SHIFTL( y1, 8, 8) | _SHIFTL(rot, 0, 8); \
|
_SHIFTL( y1, 8, 8) | _SHIFTL(0x00, 0, 8); \
|
||||||
_g->words.w1 = _SHIFTL(x2, 16, 8) | _SHIFTL(y2, 8, 8); \
|
_g->words.w1 = _SHIFTL(x2, 16, 8) | _SHIFTL(y2, 8, 8); \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -63,7 +63,7 @@
|
||||||
((height)-1) << G_TEXTURE_IMAGE_FRAC) \
|
((height)-1) << G_TEXTURE_IMAGE_FRAC) \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define gDPSetTextureClippingDjui(pkt, rot, x1, y1, x2, y2) gSetClippingDjui(pkt, G_TEXCLIP_DJUI, rot, x1, y1, x2, y2)
|
#define gDPSetTextureClippingDjui(pkt, x1, y1, x2, y2) gSetClippingDjui(pkt, G_TEXCLIP_DJUI, x1, y1, x2, y2)
|
||||||
#define gDPSetTextureOverrideDjui(pkt, texture, w, h, bitSize) gSetOverrideDjui(pkt, G_TEXOVERRIDE_DJUI, texture, w, h, bitSize)
|
#define gDPSetTextureOverrideDjui(pkt, texture, w, h, bitSize) gSetOverrideDjui(pkt, G_TEXOVERRIDE_DJUI, texture, w, h, bitSize)
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -94,15 +94,18 @@ void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize,
|
||||||
gDPSetCombineMode(gDisplayListHead++, G_CC_FADEA, G_CC_FADEA);
|
gDPSetCombineMode(gDisplayListHead++, G_CC_FADEA, G_CC_FADEA);
|
||||||
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
||||||
gDPSetTextureFilter(gDisplayListHead++, G_TF_POINT);
|
gDPSetTextureFilter(gDisplayListHead++, G_TF_POINT);
|
||||||
|
|
||||||
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
|
||||||
|
|
||||||
gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w), djui_gfx_power_of_two(h), bitSize);
|
gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w), djui_gfx_power_of_two(h), bitSize);
|
||||||
gDPLoadTextureBlockWithoutTexture(gDisplayListHead++, NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
|
gDPLoadTextureBlockWithoutTexture(gDisplayListHead++, NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
|
||||||
|
|
||||||
*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXOVERRIDE_DJUI);
|
*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXOVERRIDE_DJUI);
|
||||||
|
|
||||||
gSPVertexDjui(gDisplayListHead++, vtx, 4, 0);
|
gSPVertexDjui(gDisplayListHead++, vtx, 4, 0);
|
||||||
*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXCLIP_DJUI);
|
*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXCLIP_DJUI);
|
||||||
gSP2TrianglesDjui(gDisplayListHead++, 0, 1, 2, 0x0, 0, 2, 3, 0x0);
|
gSP2TrianglesDjui(gDisplayListHead++, 0, 1, 2, 0x0, 0, 2, 3, 0x0);
|
||||||
|
|
||||||
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
|
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
|
||||||
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
|
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
|
||||||
}
|
}
|
||||||
|
@ -131,7 +134,7 @@ void djui_gfx_size_translate(f32* size) {
|
||||||
*size = *size * ((f32)SCREEN_HEIGHT / (f32)windowHeight) * djui_gfx_get_scale();
|
*size = *size * ((f32)SCREEN_HEIGHT / (f32)windowHeight) * djui_gfx_get_scale();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool djui_gfx_add_clipping_specific(struct DjuiBase* base, bool rotatedUV, f32 dX, f32 dY, f32 dW, f32 dH) {
|
bool djui_gfx_add_clipping_specific(struct DjuiBase* base, f32 dX, f32 dY, f32 dW, f32 dH) {
|
||||||
struct DjuiBaseRect* clip = &base->clip;
|
struct DjuiBaseRect* clip = &base->clip;
|
||||||
|
|
||||||
f32 clipX2 = clip->x + clip->width;
|
f32 clipX2 = clip->x + clip->width;
|
||||||
|
@ -152,7 +155,7 @@ bool djui_gfx_add_clipping_specific(struct DjuiBase* base, bool rotatedUV, f32 d
|
||||||
f32 dClipY2 = fmax((dY - (clipY2 - dH)) / dH, 0);
|
f32 dClipY2 = fmax((dY - (clipY2 - dH)) / dH, 0);
|
||||||
|
|
||||||
if ((dClipX1 != 0) || (dClipY1 != 0) || (dClipX2 != 0) || (dClipY2 != 0)) {
|
if ((dClipX1 != 0) || (dClipY1 != 0) || (dClipX2 != 0) || (dClipY2 != 0)) {
|
||||||
gDPSetTextureClippingDjui(gDisplayListHead++, rotatedUV, (u8)(dClipX1 * 255), (u8)(dClipY1 * 255), (u8)(dClipX2 * 255), (u8)(dClipY2 * 255));
|
gDPSetTextureClippingDjui(gDisplayListHead++, (u8)(dClipX1 * 255), (u8)(dClipY1 * 255), (u8)(dClipX2 * 255), (u8)(dClipY2 * 255));
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -160,5 +163,5 @@ bool djui_gfx_add_clipping_specific(struct DjuiBase* base, bool rotatedUV, f32 d
|
||||||
|
|
||||||
bool djui_gfx_add_clipping(struct DjuiBase* base) {
|
bool djui_gfx_add_clipping(struct DjuiBase* base) {
|
||||||
struct DjuiBaseRect* comp = &base->comp;
|
struct DjuiBaseRect* comp = &base->comp;
|
||||||
return djui_gfx_add_clipping_specific(base, false, comp->x, comp->y, comp->width, comp->height);
|
return djui_gfx_add_clipping_specific(base, comp->x, comp->y, comp->width, comp->height);
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,5 +18,5 @@ void djui_gfx_position_translate(f32* x, f32* y);
|
||||||
void djui_gfx_scale_translate(f32* width, f32* height);
|
void djui_gfx_scale_translate(f32* width, f32* height);
|
||||||
void djui_gfx_size_translate(f32* size);
|
void djui_gfx_size_translate(f32* size);
|
||||||
|
|
||||||
bool djui_gfx_add_clipping_specific(struct DjuiBase* base, bool rotatedUV, f32 dX, f32 dY, f32 dW, f32 dH);
|
bool djui_gfx_add_clipping_specific(struct DjuiBase* base, f32 dX, f32 dY, f32 dW, f32 dH);
|
||||||
bool djui_gfx_add_clipping(struct DjuiBase* base);
|
bool djui_gfx_add_clipping(struct DjuiBase* base);
|
|
@ -7,7 +7,7 @@
|
||||||
#include "game/segment2.h"
|
#include "game/segment2.h"
|
||||||
#include "pc/controller/controller_keyboard.h"
|
#include "pc/controller/controller_keyboard.h"
|
||||||
|
|
||||||
#define DJUI_INPUTBOX_YOFF (-2)
|
#define DJUI_INPUTBOX_YOFF (-3)
|
||||||
#define DJUI_INPUTBOX_MAX_BLINK 50
|
#define DJUI_INPUTBOX_MAX_BLINK 50
|
||||||
#define DJUI_INPUTBOX_MID_BLINK (DJUI_INPUTBOX_MAX_BLINK / 2)
|
#define DJUI_INPUTBOX_MID_BLINK (DJUI_INPUTBOX_MAX_BLINK / 2)
|
||||||
#define DJUI_INPUTBOX_CURSOR_WIDTH (2.0f / 32.0f)
|
#define DJUI_INPUTBOX_CURSOR_WIDTH (2.0f / 32.0f)
|
||||||
|
@ -376,7 +376,7 @@ static void djui_inputbox_render_char(struct DjuiInputbox* inputbox, char* c, f3
|
||||||
f32 charWidth = font->char_width(c);
|
f32 charWidth = font->char_width(c);
|
||||||
*drawX += charWidth * font->defaultFontScale;
|
*drawX += charWidth * font->defaultFontScale;
|
||||||
|
|
||||||
if (*c != ' ' && !djui_gfx_add_clipping_specific(&inputbox->base, font->rotatedUV, dX, dY, dW, dH)) {
|
if (*c != ' ' && !djui_gfx_add_clipping_specific(&inputbox->base, dX, dY, dW, dH)) {
|
||||||
if (*additionalShift > 0) {
|
if (*additionalShift > 0) {
|
||||||
create_dl_translation_matrix(DJUI_MTX_NOPUSH, *additionalShift, 0, 0);
|
create_dl_translation_matrix(DJUI_MTX_NOPUSH, *additionalShift, 0, 0);
|
||||||
*additionalShift = 0;
|
*additionalShift = 0;
|
||||||
|
@ -483,7 +483,7 @@ static bool djui_inputbox_render(struct DjuiBase* base) {
|
||||||
f32 translatedX = comp->x + inputbox->viewX;
|
f32 translatedX = comp->x + inputbox->viewX;
|
||||||
f32 translatedY = comp->y + DJUI_INPUTBOX_YOFF;
|
f32 translatedY = comp->y + DJUI_INPUTBOX_YOFF;
|
||||||
djui_gfx_position_translate(&translatedX, &translatedY);
|
djui_gfx_position_translate(&translatedX, &translatedY);
|
||||||
create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, 0);
|
create_dl_translation_matrix(DJUI_MTX_PUSH, (int)translatedX, (int)translatedY, 0);
|
||||||
|
|
||||||
// compute font size
|
// compute font size
|
||||||
f32 translatedFontSize = font->defaultFontScale;
|
f32 translatedFontSize = font->defaultFontScale;
|
||||||
|
|
|
@ -94,7 +94,7 @@ struct DjuiSelectionbox* djui_selectionbox_create(struct DjuiBase* parent, const
|
||||||
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
||||||
djui_base_set_size(&text->base, 0.6f, 1.0f);
|
djui_base_set_size(&text->base, 0.6f, 1.0f);
|
||||||
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
||||||
djui_text_set_drop_shadow(text, 120, 120, 120, 64);
|
djui_text_set_drop_shadow(text, 255, 255, 255, 128);
|
||||||
selectionbox->text = text;
|
selectionbox->text = text;
|
||||||
|
|
||||||
struct DjuiRect* rect = djui_rect_create(&selectionbox->base);
|
struct DjuiRect* rect = djui_rect_create(&selectionbox->base);
|
||||||
|
@ -111,7 +111,7 @@ struct DjuiSelectionbox* djui_selectionbox_create(struct DjuiBase* parent, const
|
||||||
djui_base_set_size_type(&rectText->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
djui_base_set_size_type(&rectText->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
||||||
djui_base_set_size(&rectText->base, 1.0f, 1.0f);
|
djui_base_set_size(&rectText->base, 1.0f, 1.0f);
|
||||||
djui_text_set_alignment(rectText, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
djui_text_set_alignment(rectText, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
||||||
djui_text_set_drop_shadow(rectText, 120, 120, 120, 64);
|
djui_text_set_drop_shadow(rectText, 255, 255, 255, 128);
|
||||||
selectionbox->rectText = rectText;
|
selectionbox->rectText = rectText;
|
||||||
|
|
||||||
struct DjuiImage* rectImage = djui_image_create(&rect->base, texture_selectionbox_icon, 16, 16, 16);
|
struct DjuiImage* rectImage = djui_image_create(&rect->base, texture_selectionbox_icon, 16, 16, 16);
|
||||||
|
|
|
@ -116,7 +116,7 @@ struct DjuiSlider* djui_slider_create(struct DjuiBase* parent, const char* messa
|
||||||
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
djui_base_set_size_type(&text->base, DJUI_SVT_RELATIVE, DJUI_SVT_RELATIVE);
|
||||||
djui_base_set_size(&text->base, 0.6f, 1.0f);
|
djui_base_set_size(&text->base, 0.6f, 1.0f);
|
||||||
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
djui_text_set_alignment(text, DJUI_HALIGN_LEFT, DJUI_VALIGN_BOTTOM);
|
||||||
djui_text_set_drop_shadow(text, 120, 120, 120, 64);
|
djui_text_set_drop_shadow(text, 255, 255, 255, 128);
|
||||||
slider->text = text;
|
slider->text = text;
|
||||||
|
|
||||||
struct DjuiRect* rect = djui_rect_create(&slider->base);
|
struct DjuiRect* rect = djui_rect_create(&slider->base);
|
||||||
|
|
|
@ -71,7 +71,7 @@ static void djui_text_render_single_char(struct DjuiText* text, char* c) {
|
||||||
f32 dW = text->font->charWidth * text->fontScale;
|
f32 dW = text->font->charWidth * text->fontScale;
|
||||||
f32 dH = text->font->charHeight * text->fontScale;
|
f32 dH = text->font->charHeight * text->fontScale;
|
||||||
|
|
||||||
if (djui_gfx_add_clipping_specific(&text->base, text->font->rotatedUV, dX, dY, dW, dH)) {
|
if (djui_gfx_add_clipping_specific(&text->base, dX, dY, dW, dH)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -81,7 +81,7 @@ struct SmCodeGlyph sSmCodeGlyphs[] = {
|
||||||
{ "ß", 'S', 0, 0 },
|
{ "ß", 'S', 0, 0 },
|
||||||
|
|
||||||
{ "¡", '!', 0, 0 },
|
{ "¡", '!', 0, 0 },
|
||||||
{ "¿", '?', 0, 0 },
|
{ "¿", '?', 0.3750f, 0 },
|
||||||
};
|
};
|
||||||
|
|
||||||
static void* sCharMap = NULL;
|
static void* sCharMap = NULL;
|
||||||
|
|
|
@ -1291,9 +1291,8 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
|
||||||
}
|
}
|
||||||
uint32_t size_bytes = (lrs + 1) << word_size_shift;
|
uint32_t size_bytes = (lrs + 1) << word_size_shift;
|
||||||
rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
|
rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
|
||||||
rdp.textures_changed[rdp.texture_to_load.tile_number] = rdp.loaded_texture[rdp.texture_to_load.tile_number].addr != rdp.texture_to_load.addr;
|
|
||||||
rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
|
rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
|
||||||
|
rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
|
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
|
||||||
|
@ -1891,7 +1890,6 @@ void gfx_shutdown(void) {
|
||||||
/////////////////////////
|
/////////////////////////
|
||||||
|
|
||||||
static bool sDjuiClip = 0;
|
static bool sDjuiClip = 0;
|
||||||
static bool sDjuiClipRotatedUV = 0;
|
|
||||||
static uint8_t sDjuiClipX1 = 0;
|
static uint8_t sDjuiClipX1 = 0;
|
||||||
static uint8_t sDjuiClipY1 = 0;
|
static uint8_t sDjuiClipY1 = 0;
|
||||||
static uint8_t sDjuiClipX2 = 0;
|
static uint8_t sDjuiClipX2 = 0;
|
||||||
|
@ -1950,20 +1948,6 @@ static void OPTIMIZE_O3 djui_gfx_dp_execute_clipping(void) {
|
||||||
d->y -= (maxY - minY) * (sDjuiClipY1 / 255.0f);
|
d->y -= (maxY - minY) * (sDjuiClipY1 / 255.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (sDjuiClipRotatedUV) {
|
|
||||||
if (d->u <= midU) {
|
|
||||||
d->u += (maxU - minU) * (sDjuiClipY2 / 255.0f);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
d->u -= (maxU - minU) * (sDjuiClipY1 / 255.0f);
|
|
||||||
}
|
|
||||||
if (d->v <= midV) {
|
|
||||||
d->v += (maxV - minV) * (sDjuiClipX2 / 255.0f);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
d->v -= (maxV - minV) * (sDjuiClipX1 / 255.0f);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (d->u <= midU) {
|
if (d->u <= midU) {
|
||||||
d->u += (maxU - minU) * (sDjuiClipX1 / 255.0f);
|
d->u += (maxU - minU) * (sDjuiClipX1 / 255.0f);
|
||||||
} else {
|
} else {
|
||||||
|
@ -1976,7 +1960,6 @@ static void OPTIMIZE_O3 djui_gfx_dp_execute_clipping(void) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
static void OPTIMIZE_O3 djui_gfx_dp_execute_override(void) {
|
static void OPTIMIZE_O3 djui_gfx_dp_execute_override(void) {
|
||||||
if (!sDjuiOverride) { return; }
|
if (!sDjuiOverride) { return; }
|
||||||
|
@ -2017,8 +2000,7 @@ static void OPTIMIZE_O3 djui_gfx_dp_execute_djui(uint32_t opcode) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void OPTIMIZE_O3 djui_gfx_dp_set_clipping(bool rotatedUV, uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2) {
|
static void OPTIMIZE_O3 djui_gfx_dp_set_clipping(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2) {
|
||||||
sDjuiClipRotatedUV = rotatedUV;
|
|
||||||
sDjuiClipX1 = x1;
|
sDjuiClipX1 = x1;
|
||||||
sDjuiClipY1 = y1;
|
sDjuiClipY1 = y1;
|
||||||
sDjuiClipX2 = x2;
|
sDjuiClipX2 = x2;
|
||||||
|
@ -2131,7 +2113,7 @@ void OPTIMIZE_O3 djui_gfx_run_dl(Gfx* cmd) {
|
||||||
uint32_t opcode = cmd->words.w0 >> 24;
|
uint32_t opcode = cmd->words.w0 >> 24;
|
||||||
switch (opcode) {
|
switch (opcode) {
|
||||||
case G_TEXCLIP_DJUI:
|
case G_TEXCLIP_DJUI:
|
||||||
djui_gfx_dp_set_clipping(C0(0, 8), C0(16, 8), C0(8, 8), C1(16, 8), C1(8, 8));
|
djui_gfx_dp_set_clipping(C0(16, 8), C0(8, 8), C1(16, 8), C1(8, 8));
|
||||||
break;
|
break;
|
||||||
case G_TEXOVERRIDE_DJUI:
|
case G_TEXOVERRIDE_DJUI:
|
||||||
djui_gfx_dp_set_override(seg_addr(cmd->words.w1), 1 << C0(16, 8), 1 << C0(8, 8), C0(0, 8));
|
djui_gfx_dp_set_override(seg_addr(cmd->words.w1), 1 << C0(16, 8), 1 << C0(8, 8), C0(0, 8));
|
||||||
|
|
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