Made development/debug level switching immediate

This commit is contained in:
MysterD 2021-08-25 18:11:17 -07:00
parent 401e6169d5
commit 67fac0b112

View file

@ -36,9 +36,16 @@ static void debug_breakpoint_here(void) {
static void debug_warp_level(u8 level) {
if (sCurrPlayMode == PLAY_MODE_CHANGE_LEVEL) { return; }
gCurrCourseNum = 0;
gCurrLevelNum = 0;
gCurrAreaIndex = 0;
gCurrActStarNum = 0;
gCurrAreaIndex = 0;
gChangeLevel = level;
return;
// find level from painting
for (int i = 0; i < 45; i++) {
/*for (int i = 0; i < 45; i++) {
struct WarpNode* node = &gCurrentArea->paintingWarpNodes[i];
if (node == NULL) { break; }
if (node->destLevel == level) {
@ -79,7 +86,7 @@ static void debug_warp_level(u8 level) {
D_80339ECA = 0;
D_80339EE0 = 0;
extern s16 gSavedCourseNum;
gSavedCourseNum = 0;
gSavedCourseNum = 0;*/
}
static void debug_warp_area() {