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Made development/debug level switching immediate
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parent
401e6169d5
commit
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1 changed files with 9 additions and 2 deletions
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@ -36,9 +36,16 @@ static void debug_breakpoint_here(void) {
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static void debug_warp_level(u8 level) {
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if (sCurrPlayMode == PLAY_MODE_CHANGE_LEVEL) { return; }
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gCurrCourseNum = 0;
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gCurrLevelNum = 0;
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gCurrAreaIndex = 0;
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gCurrActStarNum = 0;
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gCurrAreaIndex = 0;
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gChangeLevel = level;
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return;
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// find level from painting
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for (int i = 0; i < 45; i++) {
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/*for (int i = 0; i < 45; i++) {
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struct WarpNode* node = &gCurrentArea->paintingWarpNodes[i];
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if (node == NULL) { break; }
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if (node->destLevel == level) {
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@ -79,7 +86,7 @@ static void debug_warp_level(u8 level) {
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D_80339ECA = 0;
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D_80339EE0 = 0;
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extern s16 gSavedCourseNum;
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gSavedCourseNum = 0;
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gSavedCourseNum = 0;*/
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}
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static void debug_warp_area() {
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