Coop compatible object pool capacity increase

Nvm it was fine with coop all along I'm just a dumbass.
This commit is contained in:
Agent X 2024-03-02 17:15:49 -05:00
parent b97b7d47e6
commit 65e913034f
3 changed files with 3 additions and 3 deletions

View file

@ -7644,7 +7644,7 @@ YOSHI_ACT_WALK = 1
YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3 YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3
--- @type integer --- @type integer
OBJECT_POOL_CAPACITY = 960 OBJECT_POOL_CAPACITY = 1200
--- @type integer --- @type integer
TIME_STOP_ACTIVE = (1 << 6) TIME_STOP_ACTIVE = (1 << 6)

View file

@ -23,7 +23,7 @@
/** /**
* The maximum number of objects that can be loaded at once. * The maximum number of objects that can be loaded at once.
*/ */
#define OBJECT_POOL_CAPACITY 960 #define OBJECT_POOL_CAPACITY 1200
/** /**
* Every object is categorized into an object list, which controls the order * Every object is categorized into an object list, which controls the order

View file

@ -2760,7 +2760,7 @@ char gSmluaConstants[] = ""
"TIME_STOP_ALL_OBJECTS = (1 << 4)\n" "TIME_STOP_ALL_OBJECTS = (1 << 4)\n"
"TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)\n" "TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)\n"
"TIME_STOP_ACTIVE = (1 << 6)\n" "TIME_STOP_ACTIVE = (1 << 6)\n"
"OBJECT_POOL_CAPACITY = 960\n" "OBJECT_POOL_CAPACITY = 1200\n"
"OBJ_LIST_PLAYER = 0\n" "OBJ_LIST_PLAYER = 0\n"
"OBJ_LIST_UNUSED_1 = 1\n" "OBJ_LIST_UNUSED_1 = 1\n"
"OBJ_LIST_DESTRUCTIVE = 2\n" "OBJ_LIST_DESTRUCTIVE = 2\n"