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Coop compatible object pool capacity increase
Nvm it was fine with coop all along I'm just a dumbass.
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3 changed files with 3 additions and 3 deletions
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@ -7644,7 +7644,7 @@ YOSHI_ACT_WALK = 1
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YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3
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YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3
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--- @type integer
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--- @type integer
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OBJECT_POOL_CAPACITY = 960
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OBJECT_POOL_CAPACITY = 1200
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--- @type integer
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--- @type integer
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TIME_STOP_ACTIVE = (1 << 6)
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TIME_STOP_ACTIVE = (1 << 6)
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@ -23,7 +23,7 @@
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/**
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/**
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* The maximum number of objects that can be loaded at once.
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* The maximum number of objects that can be loaded at once.
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*/
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*/
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#define OBJECT_POOL_CAPACITY 960
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#define OBJECT_POOL_CAPACITY 1200
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/**
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/**
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* Every object is categorized into an object list, which controls the order
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* Every object is categorized into an object list, which controls the order
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@ -2760,7 +2760,7 @@ char gSmluaConstants[] = ""
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"TIME_STOP_ALL_OBJECTS = (1 << 4)\n"
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"TIME_STOP_ALL_OBJECTS = (1 << 4)\n"
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"TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)\n"
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"TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)\n"
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"TIME_STOP_ACTIVE = (1 << 6)\n"
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"TIME_STOP_ACTIVE = (1 << 6)\n"
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"OBJECT_POOL_CAPACITY = 960\n"
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"OBJECT_POOL_CAPACITY = 1200\n"
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"OBJ_LIST_PLAYER = 0\n"
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"OBJ_LIST_PLAYER = 0\n"
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"OBJ_LIST_UNUSED_1 = 1\n"
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"OBJ_LIST_UNUSED_1 = 1\n"
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"OBJ_LIST_DESTRUCTIVE = 2\n"
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"OBJ_LIST_DESTRUCTIVE = 2\n"
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