mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 21:45:12 +00:00
camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74)
This commit is contained in:
parent
8812fbac8b
commit
6466fbe457
15 changed files with 327 additions and 2 deletions
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@ -3565,6 +3565,16 @@ function djui_chat_message_create(message)
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-- ...
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end
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--- @return number
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function djui_hud_get_mouse_x()
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-- ...
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end
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--- @return number
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function djui_hud_get_mouse_y()
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-- ...
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end
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--- @return integer
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function djui_hud_get_screen_height()
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-- ...
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@ -7122,6 +7132,16 @@ function allocate_mario_action(actFlags)
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-- ...
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end
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--- @return nil
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function camera_freeze()
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-- ...
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end
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--- @return nil
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function camera_unfreeze()
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-- ...
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end
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--- @param pointer Pointer_integer
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--- @return integer
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function deref_s32_pointer(pointer)
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@ -7236,6 +7256,24 @@ function set_environment_region(index, value)
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-- ...
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end
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--- @param far number
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--- @return number
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function set_override_far(far)
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-- ...
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end
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--- @param fov number
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--- @return number
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function set_override_fov(fov)
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-- ...
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end
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--- @param near number
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--- @return number
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function set_override_near(near)
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-- ...
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end
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--- @param aDelay integer
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--- @return boolean
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function warp_exit_level(aDelay)
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@ -1997,6 +1997,42 @@
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<br />
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## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x)
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### Lua Example
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`local numberValue = djui_hud_get_mouse_x()`
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### Parameters
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- None
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### Returns
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- `number`
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### C Prototype
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`f32 djui_hud_get_mouse_x(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_hud_get_mouse_y](#djui_hud_get_mouse_y)
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### Lua Example
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`local numberValue = djui_hud_get_mouse_y()`
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### Parameters
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- None
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### Returns
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- `number`
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### C Prototype
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`f32 djui_hud_get_mouse_y(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_hud_get_screen_height](#djui_hud_get_screen_height)
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### Lua Example
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@ -4701,6 +4701,42 @@
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<br />
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## [camera_freeze](#camera_freeze)
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### Lua Example
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`camera_freeze()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void camera_freeze(void);`
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[:arrow_up_small:](#)
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<br />
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## [camera_unfreeze](#camera_unfreeze)
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### Lua Example
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`camera_unfreeze()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void camera_unfreeze(void);`
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[:arrow_up_small:](#)
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<br />
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## [deref_s32_pointer](#deref_s32_pointer)
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### Lua Example
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@ -5049,6 +5085,66 @@
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<br />
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## [set_override_far](#set_override_far)
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### Lua Example
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`local numberValue = set_override_far(far)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| far | `number` |
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### Returns
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- `number`
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### C Prototype
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`f32 set_override_far(f32 far);`
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[:arrow_up_small:](#)
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<br />
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## [set_override_fov](#set_override_fov)
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### Lua Example
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`local numberValue = set_override_fov(fov)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| fov | `number` |
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### Returns
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- `number`
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### C Prototype
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`f32 set_override_fov(f32 fov);`
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[:arrow_up_small:](#)
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<br />
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## [set_override_near](#set_override_near)
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### Lua Example
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`local numberValue = set_override_near(near)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| near | `number` |
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### Returns
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- `number`
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### C Prototype
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`f32 set_override_near(f32 near);`
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[:arrow_up_small:](#)
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<br />
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## [warp_exit_level](#warp_exit_level)
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### Lua Example
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@ -699,6 +699,8 @@
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<br />
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- djui_hud_utils.h
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- [djui_hud_get_mouse_x](functions-3.md#djui_hud_get_mouse_x)
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- [djui_hud_get_mouse_y](functions-3.md#djui_hud_get_mouse_y)
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- [djui_hud_get_screen_height](functions-3.md#djui_hud_get_screen_height)
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- [djui_hud_get_screen_width](functions-3.md#djui_hud_get_screen_width)
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- [djui_hud_measure_text](functions-3.md#djui_hud_measure_text)
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@ -1333,6 +1335,8 @@
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- smlua_misc_utils.h
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- [allocate_mario_action](functions-4.md#allocate_mario_action)
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- [camera_freeze](functions-4.md#camera_freeze)
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- [camera_unfreeze](functions-4.md#camera_unfreeze)
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- [deref_s32_pointer](functions-4.md#deref_s32_pointer)
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- [get_current_save_file_num](functions-4.md#get_current_save_file_num)
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- [get_environment_region](functions-4.md#get_environment_region)
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@ -1350,6 +1354,9 @@
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- [play_transition](functions-4.md#play_transition)
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- [save_file_set_using_backup_slot](functions-4.md#save_file_set_using_backup_slot)
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- [set_environment_region](functions-4.md#set_environment_region)
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- [set_override_far](functions-4.md#set_override_far)
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- [set_override_fov](functions-4.md#set_override_fov)
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- [set_override_near](functions-4.md#set_override_near)
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- [warp_exit_level](functions-4.md#warp_exit_level)
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- [warp_restart_level](functions-4.md#warp_restart_level)
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- [warp_to_castle](functions-4.md#warp_to_castle)
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@ -917,3 +917,13 @@ s32 anim_spline_poll(struct MarioState* m, Vec3f result) {
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return hasEnded;
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}
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/**
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* Returns the second value if it does not equal zero.
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*/
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f32 not_zero(f32 value, f32 replacement) {
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if (replacement != 0) {
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return replacement;
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}
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return value;
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}
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@ -80,4 +80,6 @@ void spline_get_weights(struct MarioState* m, Vec4f result, f32 t, UNUSED s32 c)
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void anim_spline_init(struct MarioState* m, Vec4s *keyFrames);
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s32 anim_spline_poll(struct MarioState* m, Vec3f result);
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f32 not_zero(f32 value, f32 replacement);
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#endif // MATH_UTIL_H
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@ -37,6 +37,7 @@
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static u8 sSoftResettingCamera = FALSE;
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u8 gCameraUseCourseSpecificSettings = TRUE;
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u8 gOverrideFreezeCamera;
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/**
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* @file camera.c
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@ -3049,6 +3050,9 @@ void update_lakitu(struct Camera *c) {
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* Gets controller input, checks for cutscenes, handles mode changes, and moves the camera
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*/
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void update_camera(struct Camera *c) {
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if (gOverrideFreezeCamera) {
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return;
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}
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UNUSED u8 unused[24];
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gCamera = c;
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@ -10,6 +10,8 @@
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#include "level_table.h"
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extern u8 gOverrideFreezeCamera;
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/**
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* @file camera.h
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* Constants, defines, and structs used by the camera system.
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@ -173,6 +173,10 @@ s32 gMtxTblSize;
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struct Object* gCurGraphNodeProcessingObject = NULL;
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struct MarioState* gCurGraphNodeMarioState = NULL;
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f32 gOverrideFOV = 0;
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f32 gOverrideNear = 0;
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f32 gOverrideFar = 0;
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void patch_mtx_before(void) {
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gMtxTblSize = 0;
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@ -203,7 +207,7 @@ void patch_mtx_interpolated(f32 delta) {
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if (sPerspectiveNode != NULL) {
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u16 perspNorm;
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f32 fovInterpolated = delta_interpolate_f32(sPerspectiveNode->prevFov, sPerspectiveNode->fov, delta);
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guPerspective(sPerspectiveMtx, &perspNorm, fovInterpolated, sPerspectiveAspect, sPerspectiveNode->near, sPerspectiveNode->far, 1.0f);
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guPerspective(sPerspectiveMtx, &perspNorm, not_zero(fovInterpolated, gOverrideFOV), sPerspectiveAspect, not_zero(sPerspectiveNode->near, gOverrideNear), not_zero(sPerspectiveNode->far, gOverrideFar), 1.0f);
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gSPMatrix(sPerspectivePos, VIRTUAL_TO_PHYSICAL(sPerspectiveNode), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
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}
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@ -406,7 +410,7 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
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f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
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#endif
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guPerspective(mtx, &perspNorm, node->prevFov, aspect, node->near, node->far, 1.0f);
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guPerspective(mtx, &perspNorm, not_zero(node->prevFov, gOverrideFOV), aspect, not_zero(node->near, gOverrideNear), not_zero(node->far, gOverrideFar), 1.0f);
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sPerspectiveNode = node;
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sPerspectiveMtx = mtx;
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// translation types the type is set to this
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#define ANIM_TYPE_ROTATION 5
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extern f32 gOverrideFOV;
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extern f32 gOverrideNear;
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extern f32 gOverrideFar;
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void geo_process_node_and_siblings(struct GraphNode *firstNode);
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void geo_process_root(struct GraphNodeRoot *node, Vp *b, Vp *c, s32 clearColor);
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void interpolate_vectors(Vec3f res, Vec3f a, Vec3f b);
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@ -3,6 +3,8 @@
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#include <PR/gbi.h>
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#include <string.h>
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#include "pc/controller/controller_sdl.h"
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#include "pc/controller/controller_mouse.h"
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#include "pc/gfx/gfx_pc.h"
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#include "pc/gfx/gfx_window_manager_api.h"
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#include "pc/pc_main.h"
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@ -83,6 +85,16 @@ u32 djui_hud_get_screen_height(void) {
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: (windowHeight / djui_gfx_get_scale());
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}
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f32 djui_hud_get_mouse_x(void) {
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controller_sdl_read_mouse_window();
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return mouse_window_x / djui_gfx_get_scale();
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}
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f32 djui_hud_get_mouse_y(void) {
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controller_sdl_read_mouse_window();
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return mouse_window_y / djui_gfx_get_scale();
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}
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f32 djui_hud_measure_text(const char* message) {
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if (message == NULL) { return 0; }
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const struct DjuiFont* font = gDjuiFonts[sFont];
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@ -34,6 +34,9 @@ void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);
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u32 djui_hud_get_screen_width(void);
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u32 djui_hud_get_screen_height(void);
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f32 djui_hud_get_mouse_x(void);
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f32 djui_hud_get_mouse_y(void);
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f32 djui_hud_measure_text(const char* message);
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void djui_hud_print_text(const char* message, float x, float y, float scale);
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void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
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@ -7186,6 +7186,24 @@ int smlua_func_djui_chat_message_create(lua_State* L) {
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// djui_hud_utils.h //
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//////////////////////
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int smlua_func_djui_hud_get_mouse_x(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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lua_pushnumber(L, djui_hud_get_mouse_x());
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return 1;
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}
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int smlua_func_djui_hud_get_mouse_y(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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lua_pushnumber(L, djui_hud_get_mouse_y());
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return 1;
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}
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int smlua_func_djui_hud_get_screen_height(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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@ -14679,6 +14697,24 @@ int smlua_func_allocate_mario_action(lua_State* L) {
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return 1;
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}
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int smlua_func_camera_freeze(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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camera_freeze();
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return 1;
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}
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int smlua_func_camera_unfreeze(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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camera_unfreeze();
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return 1;
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}
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int smlua_func_deref_s32_pointer(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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@ -14890,6 +14926,39 @@ int smlua_func_set_environment_region(lua_State* L) {
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return 1;
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}
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int smlua_func_set_override_far(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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f32 far = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
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lua_pushnumber(L, set_override_far(far));
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return 1;
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}
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int smlua_func_set_override_fov(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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f32 fov = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
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lua_pushnumber(L, set_override_fov(fov));
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return 1;
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}
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int smlua_func_set_override_near(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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f32 near = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
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lua_pushnumber(L, set_override_near(near));
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return 1;
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}
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int smlua_func_warp_exit_level(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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@ -16509,6 +16578,8 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "djui_chat_message_create", smlua_func_djui_chat_message_create);
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// djui_hud_utils.h
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smlua_bind_function(L, "djui_hud_get_mouse_x", smlua_func_djui_hud_get_mouse_x);
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smlua_bind_function(L, "djui_hud_get_mouse_y", smlua_func_djui_hud_get_mouse_y);
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smlua_bind_function(L, "djui_hud_get_screen_height", smlua_func_djui_hud_get_screen_height);
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smlua_bind_function(L, "djui_hud_get_screen_width", smlua_func_djui_hud_get_screen_width);
|
||||
smlua_bind_function(L, "djui_hud_measure_text", smlua_func_djui_hud_measure_text);
|
||||
|
@ -17110,6 +17181,8 @@ void smlua_bind_functions_autogen(void) {
|
|||
|
||||
// smlua_misc_utils.h
|
||||
smlua_bind_function(L, "allocate_mario_action", smlua_func_allocate_mario_action);
|
||||
smlua_bind_function(L, "camera_freeze", smlua_func_camera_freeze);
|
||||
smlua_bind_function(L, "camera_unfreeze", smlua_func_camera_unfreeze);
|
||||
smlua_bind_function(L, "deref_s32_pointer", smlua_func_deref_s32_pointer);
|
||||
smlua_bind_function(L, "get_current_save_file_num", smlua_func_get_current_save_file_num);
|
||||
smlua_bind_function(L, "get_environment_region", smlua_func_get_environment_region);
|
||||
|
@ -17127,6 +17200,9 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "play_transition", smlua_func_play_transition);
|
||||
smlua_bind_function(L, "save_file_set_using_backup_slot", smlua_func_save_file_set_using_backup_slot);
|
||||
smlua_bind_function(L, "set_environment_region", smlua_func_set_environment_region);
|
||||
smlua_bind_function(L, "set_override_far", smlua_func_set_override_far);
|
||||
smlua_bind_function(L, "set_override_fov", smlua_func_set_override_fov);
|
||||
smlua_bind_function(L, "set_override_near", smlua_func_set_override_near);
|
||||
smlua_bind_function(L, "warp_exit_level", smlua_func_warp_exit_level);
|
||||
smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level);
|
||||
smlua_bind_function(L, "warp_to_castle", smlua_func_warp_to_castle);
|
||||
|
|
|
@ -2,11 +2,13 @@
|
|||
#include "types.h"
|
||||
|
||||
#include "data/dynos.c.h"
|
||||
#include "game/camera.h"
|
||||
#include "game/hud.h"
|
||||
#include "pc/lua/smlua.h"
|
||||
#include "smlua_misc_utils.h"
|
||||
#include "pc/debuglog.h"
|
||||
#include "game/object_list_processor.h"
|
||||
#include "game/rendering_graph_node.h"
|
||||
#include "game/level_update.h"
|
||||
#include "pc/djui/djui_hud_utils.h"
|
||||
|
||||
|
@ -98,6 +100,16 @@ void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height) {
|
|||
|
||||
///
|
||||
|
||||
void camera_freeze(void) {
|
||||
gOverrideFreezeCamera = TRUE;
|
||||
}
|
||||
|
||||
void camera_unfreeze(void) {
|
||||
gOverrideFreezeCamera = FALSE;
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct) {
|
||||
return dynos_warp_to_level(aLevel, aArea, aAct);
|
||||
}
|
||||
|
@ -168,3 +180,15 @@ void set_environment_region(u8 index, s32 value) {
|
|||
gEnvironmentRegions[6 * (int)index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
f32 set_override_fov(f32 fov) {
|
||||
gOverrideFOV = fov;
|
||||
}
|
||||
|
||||
f32 set_override_near(f32 near) {
|
||||
gOverrideNear = near;
|
||||
}
|
||||
|
||||
f32 set_override_far(f32 far) {
|
||||
gOverrideFar = far;
|
||||
}
|
|
@ -36,6 +36,9 @@ s32 hud_get_value(enum HudDisplayValue type);
|
|||
void hud_set_value(enum HudDisplayValue type, s32 value);
|
||||
void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height);
|
||||
|
||||
void camera_freeze(void);
|
||||
void camera_unfreeze(void);
|
||||
|
||||
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
|
||||
bool warp_restart_level(void);
|
||||
bool warp_exit_level(s32 aDelay);
|
||||
|
@ -54,6 +57,10 @@ void movtexqc_register(const char* name, s16 level, s16 area, s16 type);
|
|||
f32 get_environment_region(u8 index);
|
||||
void set_environment_region(u8 index, s32 value);
|
||||
|
||||
f32 set_override_fov(f32 fov);
|
||||
f32 set_override_near(f32 near);
|
||||
f32 set_override_far(f32 far);
|
||||
|
||||
void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue