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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 11:35:11 +00:00
add controller.buttonReleased (#379)
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parent
b712d4b6a3
commit
636b385e48
8 changed files with 21 additions and 6 deletions
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@ -537,6 +537,7 @@
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--- @class Controller
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--- @class Controller
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--- @field public buttonDown integer
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--- @field public buttonDown integer
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--- @field public buttonPressed integer
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--- @field public buttonPressed integer
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--- @field public buttonReleased integer
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--- @field public extStickX integer
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--- @field public extStickX integer
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--- @field public extStickY integer
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--- @field public extStickY integer
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--- @field public port integer
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--- @field public port integer
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@ -176,6 +176,7 @@ static void *DynOS_Warp_UpdateWarp(void *aCmd, bool aIsLevelInitDone) {
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gMarioState->numCoins = 0;
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gMarioState->numCoins = 0;
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gMarioState->input = 0;
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gMarioState->input = 0;
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gMarioState->controller->buttonPressed = 0;
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gMarioState->controller->buttonPressed = 0;
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gMarioState->controller->buttonReleased = 0;
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gHudDisplay.coins = 0;
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gHudDisplay.coins = 0;
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// Set up new level values
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// Set up new level values
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@ -337,6 +338,7 @@ static void *DynOS_Warp_UpdateExit(void *aCmd, bool aIsLevelInitDone) {
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gMarioState->numCoins = 0;
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gMarioState->numCoins = 0;
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gMarioState->input = 0;
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gMarioState->input = 0;
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gMarioState->controller->buttonPressed = 0;
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gMarioState->controller->buttonPressed = 0;
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gMarioState->controller->buttonReleased = 0;
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gHudDisplay.coins = 0;
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gHudDisplay.coins = 0;
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// Set up new level values
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// Set up new level values
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@ -745,6 +745,7 @@
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| ----- | ---- | ------ |
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| ----- | ---- | ------ |
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| buttonDown | `integer` | |
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| buttonDown | `integer` | |
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| buttonPressed | `integer` | |
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| buttonPressed | `integer` | |
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| buttonReleased | `integer` | |
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| extStickX | `integer` | |
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| extStickX | `integer` | |
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| extStickY | `integer` | |
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| extStickY | `integer` | |
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| port | `integer` | |
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| port | `integer` | |
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@ -28,9 +28,10 @@ struct Controller
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/*0x0C*/ f32 stickMag; // distance from center [0, 64]
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/*0x0C*/ f32 stickMag; // distance from center [0, 64]
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/*0x10*/ u16 buttonDown;
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/*0x10*/ u16 buttonDown;
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/*0x12*/ u16 buttonPressed;
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/*0x12*/ u16 buttonPressed;
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/*0x14*/ OSContStatus *statusData;
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/*0x14*/ u16 buttonReleased;
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/*0x18*/ OSContPad *controllerData;
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/*0x18*/ OSContStatus *statusData;
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/*0x1C*/ s32 port;
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/*0x1C*/ OSContPad *controllerData;
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/*0x20*/ s32 port;
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/*ext */ s16 extStickX; // additional (right) stick values
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/*ext */ s16 extStickX; // additional (right) stick values
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/*ext */ s16 extStickY;
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/*ext */ s16 extStickY;
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};
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};
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@ -476,8 +476,8 @@ void read_controller_inputs(void) {
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controller->rawStickY = controller->controllerData->stick_y;
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controller->rawStickY = controller->controllerData->stick_y;
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controller->extStickX = controller->controllerData->ext_stick_x;
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controller->extStickX = controller->controllerData->ext_stick_x;
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controller->extStickY = controller->controllerData->ext_stick_y;
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controller->extStickY = controller->controllerData->ext_stick_y;
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controller->buttonPressed = controller->controllerData->button
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controller->buttonPressed = (~controller->buttonDown & controller->controllerData->button);
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& (controller->controllerData->button ^ controller->buttonDown);
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controller->buttonReleased = (~controller->controllerData->button & controller->buttonDown);
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// 0.5x A presses are a good meme
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// 0.5x A presses are a good meme
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controller->buttonDown = controller->controllerData->button;
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controller->buttonDown = controller->controllerData->button;
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adjust_analog_stick(controller);
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adjust_analog_stick(controller);
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@ -488,6 +488,7 @@ void read_controller_inputs(void) {
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controller->extStickX = 0;
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controller->extStickX = 0;
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controller->extStickY = 0;
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controller->extStickY = 0;
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controller->buttonPressed = 0;
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controller->buttonPressed = 0;
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controller->buttonReleased = 0;
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controller->buttonDown = 0;
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controller->buttonDown = 0;
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controller->stickX = 0;
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controller->stickX = 0;
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controller->stickY = 0;
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controller->stickY = 0;
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@ -505,6 +506,7 @@ void read_controller_inputs(void) {
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gPlayer3Controller->stickY = gPlayer1Controller->stickY;
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gPlayer3Controller->stickY = gPlayer1Controller->stickY;
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gPlayer3Controller->stickMag = gPlayer1Controller->stickMag;
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gPlayer3Controller->stickMag = gPlayer1Controller->stickMag;
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gPlayer3Controller->buttonPressed = gPlayer1Controller->buttonPressed;
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gPlayer3Controller->buttonPressed = gPlayer1Controller->buttonPressed;
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gPlayer3Controller->buttonReleased = gPlayer1Controller->buttonReleased;
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gPlayer3Controller->buttonDown = gPlayer1Controller->buttonDown;*/
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gPlayer3Controller->buttonDown = gPlayer1Controller->buttonDown;*/
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}
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}
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@ -604,10 +604,11 @@ static struct LuaObjectField sCharacterFields[LUA_CHARACTER_FIELD_COUNT] = {
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{ "type", LVT_S32, offsetof(struct Character, type), true, LOT_NONE },
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{ "type", LVT_S32, offsetof(struct Character, type), true, LOT_NONE },
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};
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};
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#define LUA_CONTROLLER_FIELD_COUNT 10
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#define LUA_CONTROLLER_FIELD_COUNT 11
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static struct LuaObjectField sControllerFields[LUA_CONTROLLER_FIELD_COUNT] = {
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static struct LuaObjectField sControllerFields[LUA_CONTROLLER_FIELD_COUNT] = {
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{ "buttonDown", LVT_U16, offsetof(struct Controller, buttonDown), false, LOT_NONE },
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{ "buttonDown", LVT_U16, offsetof(struct Controller, buttonDown), false, LOT_NONE },
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{ "buttonPressed", LVT_U16, offsetof(struct Controller, buttonPressed), false, LOT_NONE },
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{ "buttonPressed", LVT_U16, offsetof(struct Controller, buttonPressed), false, LOT_NONE },
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{ "buttonReleased", LVT_U16, offsetof(struct Controller, buttonReleased), false, LOT_NONE },
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// { "controllerData", LVT_???, offsetof(struct Controller, controllerData), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "controllerData", LVT_???, offsetof(struct Controller, controllerData), true, LOT_??? }, <--- UNIMPLEMENTED
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{ "extStickX", LVT_S16, offsetof(struct Controller, extStickX), false, LOT_NONE },
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{ "extStickX", LVT_S16, offsetof(struct Controller, extStickX), false, LOT_NONE },
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{ "extStickY", LVT_S16, offsetof(struct Controller, extStickY), false, LOT_NONE },
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{ "extStickY", LVT_S16, offsetof(struct Controller, extStickY), false, LOT_NONE },
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@ -719,6 +719,7 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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cnt->stickMag = 0;
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cnt->stickMag = 0;
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cnt->buttonDown = 0;
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cnt->buttonDown = 0;
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cnt->buttonPressed = 0;
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cnt->buttonPressed = 0;
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cnt->buttonReleased = 0;
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cnt->extStickX = 0;
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cnt->extStickX = 0;
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cnt->extStickY = 0;
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cnt->extStickY = 0;
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@ -27,6 +27,7 @@ struct PacketPlayerData {
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f32 cStickMag;
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f32 cStickMag;
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u16 cButtonDown;
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u16 cButtonDown;
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u16 cButtonPressed;
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u16 cButtonPressed;
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u16 cButtonReleased;
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s16 cExtStickX;
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s16 cExtStickX;
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s16 cExtStickY;
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s16 cExtStickY;
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@ -98,6 +99,7 @@ static void read_packet_data(struct PacketPlayerData* data, struct MarioState* m
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data->cStickMag = m->controller->stickMag;
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data->cStickMag = m->controller->stickMag;
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data->cButtonDown = m->controller->buttonDown;
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data->cButtonDown = m->controller->buttonDown;
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data->cButtonPressed = m->controller->buttonPressed;
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data->cButtonPressed = m->controller->buttonPressed;
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data->cButtonReleased = m->controller->buttonReleased;
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data->cExtStickX = m->controller->extStickX;
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data->cExtStickX = m->controller->extStickX;
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data->cExtStickY = m->controller->extStickY;
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data->cExtStickY = m->controller->extStickY;
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@ -162,6 +164,7 @@ static void write_packet_data(struct PacketPlayerData* data, struct MarioState*
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m->controller->stickMag = data->cStickMag;
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m->controller->stickMag = data->cStickMag;
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m->controller->buttonDown = data->cButtonDown;
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m->controller->buttonDown = data->cButtonDown;
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m->controller->buttonPressed = data->cButtonPressed;
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m->controller->buttonPressed = data->cButtonPressed;
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m->controller->buttonReleased = data->cButtonReleased;
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m->controller->extStickX = data->cExtStickX;
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m->controller->extStickX = data->cExtStickX;
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m->controller->extStickY = data->cExtStickY;
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m->controller->extStickY = data->cExtStickY;
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@ -427,12 +430,14 @@ void network_update_player(void) {
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static f32 sLastStickY = 0;
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static f32 sLastStickY = 0;
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static u32 sLastButtonDown = 0;
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static u32 sLastButtonDown = 0;
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static u32 sLastButtonPressed = 0;
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static u32 sLastButtonPressed = 0;
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static u32 sLastButtonReleased = 0;
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f32 stickDist = sqrtf(powf(sLastStickX - m->controller->stickX, 2) + powf(sLastStickY - m->controller->stickY, 2));
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f32 stickDist = sqrtf(powf(sLastStickX - m->controller->stickX, 2) + powf(sLastStickY - m->controller->stickY, 2));
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bool shouldSend = (sTicksSinceSend > 2)
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bool shouldSend = (sTicksSinceSend > 2)
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|| (sLastPlayerAction != m->action)
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|| (sLastPlayerAction != m->action)
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|| (sLastButtonDown != m->controller->buttonDown)
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|| (sLastButtonDown != m->controller->buttonDown)
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|| (sLastButtonPressed != m->controller->buttonPressed)
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|| (sLastButtonPressed != m->controller->buttonPressed)
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|| (sLastButtonReleased != m->controller->buttonReleased)
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|| (sLastPlayerParticles != m->particleFlags)
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|| (sLastPlayerParticles != m->particleFlags)
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|| (stickDist > 5.0f);
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|| (stickDist > 5.0f);
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@ -445,5 +450,6 @@ void network_update_player(void) {
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sLastStickY = m->controller->stickY;
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sLastStickY = m->controller->stickY;
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sLastButtonDown = m->controller->buttonDown;
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sLastButtonDown = m->controller->buttonDown;
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sLastButtonPressed = m->controller->buttonPressed;
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sLastButtonPressed = m->controller->buttonPressed;
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sLastButtonReleased = m->controller->buttonReleased;
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sLastPlayerParticles = m->particleFlags;
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sLastPlayerParticles = m->particleFlags;
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}
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}
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