Make vanilla red coin display work with Forced 4:3

This commit is contained in:
Agent X 2024-03-10 16:46:30 -04:00
parent 2a7caa2e07
commit 62ab169fcb

View file

@ -2445,7 +2445,7 @@ void render_pause_red_coins(void) {
if (gCurrentArea->numRedCoins == 8) {
u8 collected = gCurrentArea->numRedCoins - count_objects_with_behavior(bhvRedCoin);
for (s32 x = 0; x < collected; x++) {
print_animated_red_coin(GFX_DIMENSIONS_FROM_RIGHT_EDGE(30) - x * 20, 16);
print_animated_red_coin(gfx_dimensions_rect_from_right_edge(30) - x * 20, 16);
}
return;
}