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Make vanilla red coin display work with Forced 4:3
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1 changed files with 1 additions and 1 deletions
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@ -2445,7 +2445,7 @@ void render_pause_red_coins(void) {
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if (gCurrentArea->numRedCoins == 8) {
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u8 collected = gCurrentArea->numRedCoins - count_objects_with_behavior(bhvRedCoin);
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for (s32 x = 0; x < collected; x++) {
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print_animated_red_coin(GFX_DIMENSIONS_FROM_RIGHT_EDGE(30) - x * 20, 16);
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print_animated_red_coin(gfx_dimensions_rect_from_right_edge(30) - x * 20, 16);
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}
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return;
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}
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