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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Fix errors pointed out by clang
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parent
d78c87c06e
commit
61a1d1fc9c
12 changed files with 26 additions and 16 deletions
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@ -62,7 +62,11 @@ static void PrintString(const Label& aLabel, s32 aX, s32 aY, u32 aFrontColorRGBA
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}
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static void PrintBox(s32 aX, s32 aY, s32 aWidth, s32 aHeight, u32 aColorRGBA, bool aAlignLeft) {
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#ifdef COOP
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if ((aColorRGBA & 0xFF) != 0) {
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#else
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if ((aColorRGBA && 0xFF) != 0) {
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#endif
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Mtx *_Matrix = (Mtx *) alloc_display_list(sizeof(Mtx));
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if (!_Matrix) return;
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if (aAlignLeft) {
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@ -183,8 +183,8 @@ s8 gVibratoCurve[16] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104,
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struct AdsrEnvelope gDefaultEnvelope[] = {
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{ BE_TO_HOST16(4), BE_TO_HOST16(32000) }, // go from 0 to 32000 over the course of 16ms
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{ BE_TO_HOST16(1000), BE_TO_HOST16(32000) }, // stay there for 4.16 seconds
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{ BE_TO_HOST16(ADSR_HANG), 0 } // then continue staying there
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{ (s16)BE_TO_HOST16(1000), BE_TO_HOST16(32000) }, // stay there for 4.16 seconds
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{ (s16)BE_TO_HOST16(ADSR_HANG), 0 } // then continue staying there
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};
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#endif
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@ -1714,6 +1714,7 @@ struct ParallelTrackingPoint sBBHLibraryParTrackPath[] = {
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};
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s32 unused_update_mode_5_camera(UNUSED struct Camera *c, UNUSED Vec3f focus, UNUSED Vec3f pos) {
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return 0;
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}
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static void stub_camera_1(UNUSED s32 unused) {
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@ -2039,6 +2040,7 @@ void mode_behind_mario_camera(struct Camera *c) {
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}
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s32 nop_update_water_camera(UNUSED struct Camera *c, UNUSED Vec3f focus, UNUSED Vec3f pos) {
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return 0;
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}
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/**
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@ -5435,7 +5437,7 @@ void determine_pushing_or_pulling_door(s16 *rotation) {
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if (sMarioCamState->action == ACT_PULLING_DOOR) {
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*rotation = 0;
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} else {
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*rotation = DEGREES(180);
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*rotation = (s16)DEGREES(180);
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}
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}
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@ -9606,8 +9608,8 @@ s32 intro_peach_move_camera_start_to_pipe(struct Camera *c, struct CutsceneSplin
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// The two splines used by this function are reflected in the horizontal plane for some reason,
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// so they are rotated every frame. Why do this, Nintendo?
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rotate_in_xz(c->focus, c->focus, DEGREES(180));
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rotate_in_xz(c->pos, c->pos, DEGREES(180));
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rotate_in_xz(c->focus, c->focus, (s16)DEGREES(180));
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rotate_in_xz(c->pos, c->pos, (s16)DEGREES(180));
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vec3f_set(offset, -1328.f, 260.f, 4664.f);
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vec3f_add(c->focus, offset);
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@ -77,11 +77,11 @@ s32 check_fall_damage(struct MarioState *m, u32 hardFallAction) {
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#pragma GCC diagnostic ignored "-Wtype-limits"
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//! Never true
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if (m->actionState == ACT_GROUND_POUND) {
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/*if (m->actionState == ACT_GROUND_POUND) {
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damageHeight = 600.0f;
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} else {
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} else {*/
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damageHeight = 1150.0f;
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}
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//}
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#pragma GCC diagnostic pop
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@ -108,7 +108,7 @@ s32 detect_object_hitbox_overlap(struct Object *a, struct Object *b) {
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return 1;
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}
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//! no return value
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return 0;
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}
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s32 detect_object_hurtbox_overlap(struct Object *a, struct Object *b) {
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@ -140,7 +140,7 @@ s32 detect_object_hurtbox_overlap(struct Object *a, struct Object *b) {
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return 1;
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}
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//! no return value
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return 0;
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}
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void clear_object_collision(struct Object *a) {
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@ -280,6 +280,7 @@ f32 painting_ripple_y(struct Painting *painting, s8 ySource) {
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return painting->size / 2.0; // some concentric ripples don't care about Mario
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break;
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}
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return painting->size / 2.0;
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}
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/**
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@ -305,6 +306,7 @@ f32 painting_nearest_4th(struct Painting *painting) {
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} else if (painting->floorEntered & ENTER_RIGHT) {
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return thirdQuarter;
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}
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return thirdQuarter;
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}
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/**
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@ -336,6 +338,7 @@ f32 painting_ripple_x(struct Painting *painting, s8 xSource) {
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return painting->size / 2.0;
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break;
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}
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return painting->size / 2.0;
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}
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/**
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@ -324,6 +324,7 @@ s32 render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct Wa
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return render_textured_transition(fadeTimer, transTime, transData, TEX_TRANS_BOWSER, TRANS_TYPE_MIRROR);
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break;
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}
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return render_textured_transition(fadeTimer, transTime, transData, TEX_TRANS_BOWSER, TRANS_TYPE_MIRROR);
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}
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Gfx *render_cannon_circle_base(void) {
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@ -188,8 +188,7 @@ f32 get_water_level_below_shadow(struct Shadow *s) {
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gShadowAboveWaterOrLava = TRUE;
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return waterLevel;
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}
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//! @bug Missing return statement. This compiles to return `waterLevel`
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//! incidentally.
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return waterLevel;
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}
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/**
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@ -2845,7 +2845,7 @@ void stub_renderer_6(UNUSED struct GdObj *obj) {
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* @return an identifier of the menu just defined
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*/
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long defpup(UNUSED const char *menufmt, ...) {
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//! @bug no return; function was stubbed
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return 0;
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}
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/**
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@ -172,6 +172,7 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
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return "texVal1.a";
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}
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}
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return "unknown";
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}
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static void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
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@ -76,11 +76,11 @@ static struct Object* spawn_object_internal(enum BehaviorId behaviorId, enum Mod
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}
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struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction) {
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spawn_object_internal(behaviorId, modelId, x, y, z, objSetupFunction, true);
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return spawn_object_internal(behaviorId, modelId, x, y, z, objSetupFunction, true);
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}
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struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction) {
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spawn_object_internal(behaviorId, modelId, x, y, z, objSetupFunction, false);
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return spawn_object_internal(behaviorId, modelId, x, y, z, objSetupFunction, false);
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}
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s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId) {
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@ -246,7 +246,7 @@ bool directory_sanity_check(struct dirent* dir, char* dirPath, char* outPath) {
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if (strchr(dir->d_name, '\\') != NULL) { return false; }
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// skip anything that starts with .
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if (dir->d_name == NULL || dir->d_name[0] == '.') { return false; }
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if (dir->d_name[0] == '.') { return false; }
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// build path
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if (!concat_path(outPath, dirPath, dir->d_name)) {
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