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character-movesets: nerfed waluigi jump height
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2c149620fb
commit
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1 changed files with 4 additions and 4 deletions
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@ -429,7 +429,7 @@ function waluigi_on_set_action(m)
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-- turn wall kick into flip
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-- turn wall kick into flip
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elseif m.action == ACT_WALL_KICK_AIR and m.prevAction ~= ACT_HOLDING_POLE and m.prevAction ~= ACT_CLIMBING_POLE then
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elseif m.action == ACT_WALL_KICK_AIR and m.prevAction ~= ACT_HOLDING_POLE and m.prevAction ~= ACT_CLIMBING_POLE then
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local rc = set_mario_action(m, ACT_TRIPLE_JUMP, 0)
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local rc = set_mario_action(m, ACT_TRIPLE_JUMP, 0)
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m.vel.y = 72.0
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m.vel.y = 60.0
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if m.forwardVel < 20.0 then
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if m.forwardVel < 20.0 then
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m.forwardVel = 20.0
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m.forwardVel = 20.0
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@ -439,7 +439,7 @@ function waluigi_on_set_action(m)
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-- less height on jumps
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-- less height on jumps
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elseif m.action == ACT_JUMP or m.action == ACT_DOUBLE_JUMP or m.action == ACT_TRIPLE_JUMP or m.action == ACT_SPECIAL_TRIPLE_JUMP or m.action == ACT_STEEP_JUMP or m.action == ACT_SIDE_FLIP or m.action == ACT_RIDING_SHELL_JUMP or m.action == ACT_BACKFLIP or m.action == ACT_WALL_KICK_AIR or m.action == ACT_LONG_JUMP then
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elseif m.action == ACT_JUMP or m.action == ACT_DOUBLE_JUMP or m.action == ACT_TRIPLE_JUMP or m.action == ACT_SPECIAL_TRIPLE_JUMP or m.action == ACT_STEEP_JUMP or m.action == ACT_SIDE_FLIP or m.action == ACT_RIDING_SHELL_JUMP or m.action == ACT_BACKFLIP or m.action == ACT_WALL_KICK_AIR or m.action == ACT_LONG_JUMP then
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m.vel.y = m.vel.y * 0.93
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m.vel.y = m.vel.y * 0.91
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end
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end
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e.lastAction = action
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e.lastAction = action
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@ -457,7 +457,7 @@ function waluigi_update(m)
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-- double jump
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-- double jump
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if m.action == ACT_DOUBLE_JUMP and m.actionTimer > 0 and (m.controller.buttonPressed & A_BUTTON) ~= 0 then
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if m.action == ACT_DOUBLE_JUMP and m.actionTimer > 0 and (m.controller.buttonPressed & A_BUTTON) ~= 0 then
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set_mario_action(m, ACT_TRIPLE_JUMP, 0)
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set_mario_action(m, ACT_TRIPLE_JUMP, 0)
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m.vel.y = m.vel.y * 0.94
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m.vel.y = m.vel.y * 0.8
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end
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end
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if m.action == ACT_DOUBLE_JUMP then
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if m.action == ACT_DOUBLE_JUMP then
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m.actionTimer = m.actionTimer + 1
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m.actionTimer = m.actionTimer + 1
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@ -878,7 +878,7 @@ function wario_update(m)
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-- shake camera
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-- shake camera
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if m.action == ACT_GROUND_POUND_LAND then
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if m.action == ACT_GROUND_POUND_LAND then
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set_camera_shake_from_hit(SHAKE_MED_DAMAGE)
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set_camera_shake_from_point(SHAKE_POS_MEDIUM, m.pos.x, m.pos.y, m.pos.z)
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end
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end
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-- faster ground pound
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-- faster ground pound
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