Merge pull request #135 from sm64pc/master

Added nightly notice.
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Vinícius R. Miguel 2020-05-16 18:39:37 -03:00 committed by GitHub
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@ -4,6 +4,9 @@ OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) renderer. Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) renderer.
Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
*Read this in other languages: [Español](README_es_ES.md) [简体中文](README_zh_CN.md).* *Read this in other languages: [Español](README_es_ES.md) [简体中文](README_zh_CN.md).*
## Features ## Features