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bump MAX_PLAYERS to 16
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@ -392,7 +392,7 @@ struct MarioState
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// HOWEVER, simply increasing this to 3 will not magically work
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// HOWEVER, simply increasing this to 3 will not magically work
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// many things will have to be overhauled!
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// many things will have to be overhauled!
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#ifdef UNSTABLE_BRANCH
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#ifdef UNSTABLE_BRANCH
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#define MAX_PLAYERS 4
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#define MAX_PLAYERS 16
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#else
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#else
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#define MAX_PLAYERS 2
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#define MAX_PLAYERS 2
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#endif
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#endif
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