mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
Made romhack cam snappier, and fixed weird diagonal offset
This commit is contained in:
parent
cd7d067aaa
commit
60365295ba
1 changed files with 10 additions and 7 deletions
|
@ -11840,6 +11840,8 @@ void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
|
|||
}
|
||||
}
|
||||
|
||||
static s16 sRomHackOffset = 0;
|
||||
|
||||
/**
|
||||
* A mode that has 8 camera angles, 45 degrees apart, that is slightly smarter
|
||||
*/
|
||||
|
@ -11931,9 +11933,9 @@ void mode_rom_hack_camera(struct Camera *c) {
|
|||
|
||||
// tween
|
||||
oldPos[0] = oldPos[0];
|
||||
c->pos[0] = c->pos[0] * 0.15 + oldPos[0] * 0.85;
|
||||
c->pos[1] = c->pos[1] * 0.15 + oldPos[1] * 0.85;
|
||||
c->pos[2] = c->pos[2] * 0.15 + oldPos[2] * 0.85;
|
||||
c->pos[0] = c->pos[0] * 0.6 + oldPos[0] * 0.4;
|
||||
c->pos[1] = c->pos[1] * 0.6 + oldPos[1] * 0.4;
|
||||
c->pos[2] = c->pos[2] * 0.6 + oldPos[2] * 0.4;
|
||||
|
||||
// update HUD
|
||||
if (sRomHackZoom) {
|
||||
|
@ -11943,9 +11945,8 @@ void mode_rom_hack_camera(struct Camera *c) {
|
|||
}
|
||||
|
||||
// update camera yaw
|
||||
c->yaw = atan2s(
|
||||
c->pos[2] - gMarioStates[0].pos[2],
|
||||
c->pos[0] - gMarioStates[0].pos[0]);
|
||||
c->yaw = DEGREES(90) - sRomHackYaw + sRomHackOffset;
|
||||
c->nextYaw = c->yaw;
|
||||
|
||||
// update area yaw
|
||||
sAreaYaw = sRomHackYaw;
|
||||
|
@ -11961,6 +11962,7 @@ s32 update_rom_hack_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
|
|||
sRomHackYaw = DEGREES(90) - atan2s(
|
||||
c->pos[2] - gMarioStates[0].pos[2],
|
||||
c->pos[0] - gMarioStates[0].pos[0]);
|
||||
sRomHackYaw = (sRomHackYaw / DEGREES(45)) * DEGREES(45);
|
||||
}
|
||||
|
||||
s16 camYaw = c->yaw;
|
||||
|
@ -12001,7 +12003,8 @@ s32 update_rom_hack_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
|
|||
sRomHackWaterPitchOffset = m->pos[1];
|
||||
}
|
||||
|
||||
c->yaw = DEGREES(90) - sRomHackYaw;
|
||||
c->yaw = DEGREES(90) - sRomHackYaw + sRomHackOffset;
|
||||
c->nextYaw = c->yaw;
|
||||
return camYaw;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue