diff --git a/Makefile b/Makefile index e1edb219..b9dd8816 100644 --- a/Makefile +++ b/Makefile @@ -53,11 +53,6 @@ DISCORDRPC ?= 0 # Enable docker build workarounds DOCKERBUILD ?= 0 -# Force various options due since coop assumes they are set this way -NODRAWINGDISTANCE := 1 -TEXTSAVES := 0 -DISCORDRPC := 0 - # Various workarounds for weird toolchains NO_BZERO_BCOPY ?= 0 @@ -297,9 +292,9 @@ SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket src/pc/network/discord ASM_DIRS := -ifeq ($(DISCORDRPC),1) - SRC_DIRS += src/pc/discord -endif +#ifeq ($(DISCORDRPC),1) +# SRC_DIRS += src/pc/discord +#endif BIN_DIRS := bin bin/$(VERSION) @@ -418,16 +413,16 @@ ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) RPC_LIBS := -ifeq ($(DISCORDRPC),1) - ifeq ($(WINDOWS_BUILD),1) - RPC_LIBS := lib/discord/libdiscord-rpc.dll - else ifeq ($(OSX_BUILD),1) - # needs testing - RPC_LIBS := lib/discord/libdiscord-rpc.dylib - else - RPC_LIBS := lib/discord/libdiscord-rpc.so - endif -endif +#ifeq ($(DISCORDRPC),1) +# ifeq ($(WINDOWS_BUILD),1) +# RPC_LIBS := lib/discord/libdiscord-rpc.dll +# else ifeq ($(OSX_BUILD),1) +# # needs testing +# RPC_LIBS := lib/discord/libdiscord-rpc.dylib +# else +# RPC_LIBS := lib/discord/libdiscord-rpc.so +# endif +#endif DISCORD_SDK_LIBS := ifeq ($(WINDOWS_BUILD),1) @@ -467,17 +462,17 @@ endif LD := $(CC) -ifeq ($(DISCORDRPC),1) - LD := $(CXX) -else ifeq ($(WINDOWS_BUILD),1) - ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL - LD := $(CC) - else ifeq ($(CROSS),x86_64-w64-mingw32.static-) - LD := $(CC) - else - LD := $(CXX) - endif -endif +#ifeq ($(DISCORDRPC),1) +# LD := $(CXX) +#else ifeq ($(WINDOWS_BUILD),1) +# ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL +# LD := $(CC) +# else ifeq ($(CROSS),x86_64-w64-mingw32.static-) +# LD := $(CC) +# else +# LD := $(CXX) +# endif +#endif ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL CPP := cpp -P @@ -609,22 +604,22 @@ ifeq ($(BETTERCAMERA),1) EXT_OPTIONS_MENU := 1 endif -ifeq ($(TEXTSAVES),1) - CC_CHECK += -DTEXTSAVES - CFLAGS += -DTEXTSAVES -endif +#ifeq ($(TEXTSAVES),1) +# CC_CHECK += -DTEXTSAVES +# CFLAGS += -DTEXTSAVES +#endif # Check for no drawing distance option -ifeq ($(NODRAWINGDISTANCE),1) +#ifeq ($(NODRAWINGDISTANCE),1) CC_CHECK += -DNODRAWINGDISTANCE CFLAGS += -DNODRAWINGDISTANCE -endif +#endif # Check for Discord Rich Presence option -ifeq ($(DISCORDRPC),1) - CC_CHECK += -DDISCORDRPC - CFLAGS += -DDISCORDRPC -endif +#ifeq ($(DISCORDRPC),1) +# CC_CHECK += -DDISCORDRPC +# CFLAGS += -DDISCORDRPC +#endif # Check for texture fix option ifeq ($(TEXTURE_FIX),1) @@ -687,9 +682,9 @@ else ifeq ($(OSX_BUILD),1) else LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread - ifeq ($(DISCORDRPC),1) - LDFLAGS += -ldl -Wl,-rpath . - endif +# ifeq ($(DISCORDRPC),1) +# LDFLAGS += -ldl -Wl,-rpath . +# endif endif @@ -699,7 +694,7 @@ ifeq ($(WINDOWS_BUILD),1) LDFLAGS += -L"ws2_32" -lwsock32 endif -LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk +LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic # End of LDFLAGS @@ -858,17 +853,17 @@ $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o $(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o -ifeq ($(DISCORDRPC),1) - $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o -endif +#ifeq ($(DISCORDRPC),1) +# $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o +#endif else $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h -ifeq ($(DISCORDRPC),1) - $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h -endif +#ifeq ($(DISCORDRPC),1) +# $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h +#endif endif ################################################################