mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Added gActiveMods global to lua
This commit is contained in:
parent
48cff1c5da
commit
5cfef9abb3
8 changed files with 93 additions and 1 deletions
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@ -21,6 +21,7 @@ in_files = [
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'src/game/spawn_sound.h',
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'src/pc/network/network.h',
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'src/game/hardcoded.h',
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'src/pc/mods/mod.h',
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]
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out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'
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@ -70,6 +71,10 @@ override_field_mutable = {
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"NetworkPlayer": [ "overrideModelIndex", "overridePaletteIndex" ],
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}
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override_field_invisible = {
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"Mod": [ "files" ]
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}
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override_field_immutable = {
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"MarioState": [ "playerIndex" ],
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"Character": [ "*" ],
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@ -80,10 +85,13 @@ override_field_immutable = {
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"SpawnParticlesInfo": [ "model" ],
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"MarioBodyState": [ "updateTorsoTime" ],
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"Area": [ "localAreaTimer" ],
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"Mod": [ "*" ],
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"ModFile": [ "*" ],
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}
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override_allowed_structs = {
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"src/pc/network/network.h": [ 'ServerSettings' ]
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"src/pc/network/network.h": [ 'ServerSettings' ],
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"src/pc/mods/mod.h": [ 'Mod' ],
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}
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sLuaManuallyDefinedStructs = [{
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@ -248,6 +256,10 @@ def build_struct(struct):
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for field in struct['fields']:
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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continue
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row = []
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row.append(' { ' )
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row.append('"%s", ' % fid )
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@ -341,6 +353,11 @@ def doc_struct_index(structs):
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def doc_struct_field(struct, field):
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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sid = struct['identifier']
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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return ''
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if '???' in lvt or '???' in lot:
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return ''
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@ -425,6 +442,10 @@ def def_struct(struct):
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for field in struct['fields']:
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fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
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if sid in override_field_invisible:
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if fid in override_field_invisible[sid]:
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continue
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if '???' in lvt or '???' in lot:
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continue
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@ -8,6 +8,9 @@ gMarioStates = {}
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--- @type NetworkPlayer[]
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gNetworkPlayers = {}
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--- @type Mod[]
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gActiveMods = {}
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--- @type Character[]
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gCharacter = {}
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@ -680,6 +680,18 @@
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--- @field public wasNetworkVisible integer
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--- @field public waterLevel integer
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--- @class Mod
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--- @field public basePath string
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--- @field public description string
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--- @field public enabled boolean
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--- @field public fileCount integer
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--- @field public incompatible string
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--- @field public index integer
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--- @field public isDirectory boolean
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--- @field public name string
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--- @field public relativePath string
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--- @field public selectable boolean
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--- @class ModeTransitionInfo
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--- @field public frame integer
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--- @field public lastMode integer
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@ -23,6 +23,13 @@ It is indexed by the local `playerIndex`, so `gNetworkPlayers[0]` is always the
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<br />
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## [gActiveMods](#gNetworkPlayers)
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The `gActiveMods[]` table is an array that starts at `0`, and contains a [Mod](structs.md#Mod) struct for each active mod.
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[:arrow_up_small:](#)
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<br />
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## [gCharacter](#gCharacter)
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The `gCharacter[]` table is an array from `0` to `(CT_MAX - 1)` that contains a [Character](structs.md#Character) struct for each possible character.
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@ -34,6 +34,7 @@
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- [MarioAnimation](#MarioAnimation)
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- [MarioBodyState](#MarioBodyState)
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- [MarioState](#MarioState)
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- [Mod](#Mod)
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- [ModeTransitionInfo](#ModeTransitionInfo)
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- [NetworkPlayer](#NetworkPlayer)
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- [Object](#Object)
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@ -974,6 +975,25 @@
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<br />
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## [Mod](#Mod)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| basePath | `string` | read-only |
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| description | `string` | read-only |
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| enabled | `boolean` | read-only |
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| fileCount | `integer` | read-only |
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| incompatible | `string` | read-only |
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| index | `integer` | read-only |
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| isDirectory | `boolean` | read-only |
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| name | `string` | read-only |
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| relativePath | `string` | read-only |
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| selectable | `boolean` | read-only |
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[:arrow_up_small:](#)
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<br />
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## [ModeTransitionInfo](#ModeTransitionInfo)
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| Field | Type | Access |
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@ -533,6 +533,17 @@ void smlua_cobject_init_globals(void) {
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lua_setglobal(L, "gNetworkPlayers");
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}
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{
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lua_newtable(L);
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int t = lua_gettop(gLuaState);
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for (s32 i = 0; i < gActiveMods.entryCount; i++) {
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lua_pushinteger(L, i);
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smlua_push_object(L, LOT_MOD, gActiveMods.entries[i]);
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lua_settable(L, t);
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}
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lua_setglobal(L, "gActiveMods");
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}
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{
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lua_newtable(L);
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int t = lua_gettop(gLuaState);
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@ -16,6 +16,7 @@
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#include "src/game/spawn_sound.h"
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#include "src/pc/network/network.h"
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#include "src/game/hardcoded.h"
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#include "src/pc/mods/mod.h"
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#include "include/object_fields.h"
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@ -790,6 +791,21 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
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{ "waterLevel", LVT_S16, offsetof(struct MarioState, waterLevel), false, LOT_NONE },
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};
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#define LUA_MOD_FIELD_COUNT 10
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static struct LuaObjectField sModFields[LUA_MOD_FIELD_COUNT] = {
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{ "basePath", LVT_STRING, offsetof(struct Mod, basePath), true, LOT_NONE },
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{ "description", LVT_STRING_P, offsetof(struct Mod, description), true, LOT_NONE },
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{ "enabled", LVT_BOOL, offsetof(struct Mod, enabled), true, LOT_NONE },
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{ "fileCount", LVT_U16, offsetof(struct Mod, fileCount), true, LOT_NONE },
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{ "incompatible", LVT_STRING_P, offsetof(struct Mod, incompatible), true, LOT_NONE },
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{ "index", LVT_S32, offsetof(struct Mod, index), true, LOT_NONE },
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{ "isDirectory", LVT_BOOL, offsetof(struct Mod, isDirectory), true, LOT_NONE },
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{ "name", LVT_STRING_P, offsetof(struct Mod, name), true, LOT_NONE },
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{ "relativePath", LVT_STRING, offsetof(struct Mod, relativePath), true, LOT_NONE },
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{ "selectable", LVT_BOOL, offsetof(struct Mod, selectable), true, LOT_NONE },
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// { "size", LVT_???, offsetof(struct Mod, size), true, LOT_??? }, <--- UNIMPLEMENTED
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};
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#define LUA_MODE_TRANSITION_INFO_FIELD_COUNT 6
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static struct LuaObjectField sModeTransitionInfoFields[LUA_MODE_TRANSITION_INFO_FIELD_COUNT] = {
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{ "frame", LVT_S16, offsetof(struct ModeTransitionInfo, frame), false, LOT_NONE },
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@ -1908,6 +1924,7 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
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{ LOT_MARIOANIMATION, sMarioAnimationFields, LUA_MARIO_ANIMATION_FIELD_COUNT },
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{ LOT_MARIOBODYSTATE, sMarioBodyStateFields, LUA_MARIO_BODY_STATE_FIELD_COUNT },
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{ LOT_MARIOSTATE, sMarioStateFields, LUA_MARIO_STATE_FIELD_COUNT },
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{ LOT_MOD, sModFields, LUA_MOD_FIELD_COUNT },
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{ LOT_MODETRANSITIONINFO, sModeTransitionInfoFields, LUA_MODE_TRANSITION_INFO_FIELD_COUNT },
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{ LOT_NETWORKPLAYER, sNetworkPlayerFields, LUA_NETWORK_PLAYER_FIELD_COUNT },
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{ LOT_OBJECT, sObjectFields, LUA_OBJECT_FIELD_COUNT },
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@ -37,6 +37,7 @@ enum LuaObjectAutogenType {
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LOT_MARIOANIMATION,
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LOT_MARIOBODYSTATE,
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LOT_MARIOSTATE,
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LOT_MOD,
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LOT_MODETRANSITIONINFO,
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LOT_NETWORKPLAYER,
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LOT_OBJECT,
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