mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 21:45:12 +00:00
update 60fps patch
This commit is contained in:
parent
74fb549516
commit
5c7de32a7c
1 changed files with 11 additions and 7 deletions
|
@ -1890,24 +1890,28 @@ index 0467495..fa4eb33 100644
|
||||||
|
|
||||||
using namespace Microsoft::WRL; // For ComPtr
|
using namespace Microsoft::WRL; // For ComPtr
|
||||||
diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c
|
diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c
|
||||||
index aef2978..ff53b27 100644
|
index 25c9f06..a6461ae 100644
|
||||||
--- a/src/pc/gfx/gfx_sdl2.c
|
--- a/src/pc/gfx/gfx_sdl2.c
|
||||||
+++ b/src/pc/gfx/gfx_sdl2.c
|
+++ b/src/pc/gfx/gfx_sdl2.c
|
||||||
@@ -53,7 +53,7 @@ static void (*kb_all_keys_up)(void) = NULL;
|
@@ -53,7 +53,7 @@ static void (*kb_all_keys_up)(void) = NULL;
|
||||||
// whether to use timer for frame control
|
// whether to use timer for frame control
|
||||||
static bool use_timer = true;
|
static bool use_timer = true;
|
||||||
// time between consequtive game frames
|
// time between consequtive game frames
|
||||||
-static const Uint32 frame_time = 1000 / FRAMERATE;
|
-static const int frame_time = 1000 / FRAMERATE;
|
||||||
+static const Uint32 frame_time = 1000 / (2 * FRAMERATE);
|
+static const int frame_time = 1000 / (2 * FRAMERATE);
|
||||||
static Uint32 frame_start = 0;
|
|
||||||
|
|
||||||
const SDL_Scancode windows_scancode_table[] = {
|
const SDL_Scancode windows_scancode_table[] = {
|
||||||
@@ -142,7 +142,7 @@ static inline void gfx_sdl_set_vsync(int mode) {
|
/* 0 1 2 3 4 5 6 7 */
|
||||||
if (mode > 1) {
|
@@ -142,7 +142,11 @@ static inline void gfx_sdl_set_vsync(const bool enabled) {
|
||||||
|
if (enabled) {
|
||||||
// try to detect refresh rate
|
// try to detect refresh rate
|
||||||
SDL_GL_SetSwapInterval(1);
|
SDL_GL_SetSwapInterval(1);
|
||||||
- const int vblanks = test_vsync();
|
- const int vblanks = test_vsync();
|
||||||
+ const int vblanks = test_vsync() / 2;
|
+ int vblanks = test_vsync();
|
||||||
|
+ if (vblanks & 1)
|
||||||
|
+ vblanks = 0; // not divisible by 60, fuck that
|
||||||
|
+ else
|
||||||
|
+ vblanks /= 2;
|
||||||
if (vblanks) {
|
if (vblanks) {
|
||||||
printf("determined swap interval: %d\n", vblanks);
|
printf("determined swap interval: %d\n", vblanks);
|
||||||
SDL_GL_SetSwapInterval(vblanks);
|
SDL_GL_SetSwapInterval(vblanks);
|
||||||
|
|
Loading…
Reference in a new issue