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Fix crash in network_receive_object
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1 changed files with 1 additions and 1 deletions
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@ -443,7 +443,7 @@ void network_receive_object(struct Packet* p) {
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deltaPos[1] = o->oPosZ - oldPos[2];
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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if (!is_player_active(&gMarioStates[i])) { continue; }
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if (gMarioStates[i].marioObj->platform != o) { continue; }
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if (!gMarioStates[i].marioObj || gMarioStates[i].marioObj->platform != o) { continue; }
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for (s32 j = 0; j < 3; j++) { gMarioStates[i].pos[j] += deltaPos[j]; }
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}
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}
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