mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 21:15:12 +00:00
replace static linking with dynamically loaded libraries
This commit is contained in:
parent
f1ba90d25b
commit
5933742f82
8 changed files with 79 additions and 52 deletions
20
Makefile
20
Makefile
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@ -457,12 +457,12 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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RPC_LIBS :=
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RPC_LIBS :=
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ifeq ($(DISCORDRPC),1)
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ifeq ($(DISCORDRPC),1)
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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RPC_LIBS := src/pc/discord/libs/libdiscord-rpc-win.a
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RPC_LIBS := src/pc/discord/lib/libdiscord-rpc.dll
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else ifeq ($(OSX_BUILD),1)
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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# needs testing
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RPC_LIBS := src/pc/discord/libs/libdiscord-rpc-osx.a
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RPC_LIBS := src/pc/discord/lib/libdiscord-rpc.dylib
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else
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else
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RPC_LIBS := src/pc/discord/libs/libdiscord-rpc-unix.a
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RPC_LIBS := src/pc/discord/lib/libdiscord-rpc.so
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endif
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endif
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endif
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endif
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@ -620,6 +620,9 @@ ifeq ($(OSX_BUILD),1)
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LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
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LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
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else
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else
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
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ifeq ($(DISCORDRPC),1)
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LDFLAGS += -ldl -Wl,-rpath .
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endif
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endif
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endif
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endif # End of LDFLAGS
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endif # End of LDFLAGS
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@ -655,8 +658,6 @@ ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
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all: $(EXE)
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all: $(EXE)
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ifeq ($(EXTERNAL_DATA),1)
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# thank you apple very cool
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# thank you apple very cool
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ifeq ($(HOST_OS),Darwin)
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ifeq ($(HOST_OS),Darwin)
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CP := gcp
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CP := gcp
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@ -664,6 +665,8 @@ else
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CP := cp
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CP := cp
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endif
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endif
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ifeq ($(EXTERNAL_DATA),1)
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# depend on resources as well
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# depend on resources as well
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all: res
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all: res
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@ -697,6 +700,9 @@ test: $(ROM)
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load: $(ROM)
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load: $(ROM)
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$(LOADER) $(LOADER_FLAGS) $<
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$(LOADER) $(LOADER_FLAGS) $<
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$(BUILD_DIR)/$(RPC_LIBS):
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@$(CP) -f $(RPC_LIBS) $(BUILD_DIR)
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libultra: $(BUILD_DIR)/libultra.a
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libultra: $(BUILD_DIR)/libultra.a
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asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
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asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
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@ -956,8 +962,8 @@ $(BUILD_DIR)/%.o: %.s
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(RPC_LIBS)
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS)
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$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(RPC_LIBS) $(LDFLAGS)
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$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
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.PHONY: all clean distclean default diff test load libultra res
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.PHONY: all clean distclean default diff test load libultra res
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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@ -23,6 +23,10 @@
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#include "gfx_dimensions.h"
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#include "gfx_dimensions.h"
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#ifdef DISCORDRPC
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#include "pc/discord/discordrpc.h"
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#endif
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struct SpawnInfo gPlayerSpawnInfos[1];
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struct SpawnInfo gPlayerSpawnInfos[1];
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struct GraphNode *D_8033A160[0x100];
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struct GraphNode *D_8033A160[0x100];
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struct Area gAreaData[8];
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struct Area gAreaData[8];
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@ -7,12 +7,42 @@
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#include "pc/configfile.h"
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#include "pc/configfile.h"
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#include "discordrpc.h"
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#include "discordrpc.h"
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#define DISCORDLIBFILE "libdiscord-rpc"
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// Thanks Microsoft for being non posix compliant
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#if defined(_WIN32)
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#include <windows.h>
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#define DISCORDLIBEXT ".dll"
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#define itoa(int, str) itoa(int, str, "10")
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#define dlopen(lib, flag) LoadLibrary(TEXT(lib))
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#define dlerror() ""
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#define dlsym(handle, func) GetProcAddress(handle, func)
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#define dlclose(handle) FreeLibrary(handle)
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#elif defined(__APPLE__)
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#include <dlfcn.h>
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#define DISCORDLIBEXT ".dylib"
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#elif defined(__linux__) || defined(__FreeBSD__) // lets make the bold assumption for FreeBSD
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#include <dlfcn.h>
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#define DISCORDLIBEXT ".so"
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#else
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#error Unknown System
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#endif
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#define DISCORDLIB DISCORDLIBFILE DISCORDLIBEXT
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#define DISCORD_APP_ID "709083908708237342"
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#define DISCORD_APP_ID "709083908708237342"
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#define DISCORD_UPDATE_RATE 5
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#define DISCORD_UPDATE_RATE 5
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time_t lastUpdatedTime;
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time_t lastUpdatedTime;
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DiscordRichPresence discordRichPresence;
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DiscordRichPresence discordRichPresence;
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bool initd = false;
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void* handle;
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void (*Discord_Initialize)(const char*, DiscordEventHandlers*, int, const char*);
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void (*Discord_Shutdown)(void);
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void (*Discord_ClearPresence)(void);
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void (*Discord_UpdatePresence)(DiscordEventHandlers*);
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extern s16 gCurrCourseNum;
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extern s16 gCurrCourseNum;
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extern s16 gCurrActNum;
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extern s16 gCurrActNum;
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@ -91,7 +121,7 @@ void convertstring(const u8 *str, char* output)
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switch (output[strPos]) // decide if the next character should be capitalized
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switch (output[strPos]) // decide if the next character should be capitalized
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{
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{
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case ' ':
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case ' ':
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if (str[strPos] != 158) printf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
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if (str[strPos] != 158) fprintf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
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case '-':
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case '-':
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capitalizeChar = true;
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capitalizeChar = true;
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break;
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break;
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@ -106,6 +136,7 @@ void convertstring(const u8 *str, char* output)
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output[strPos] = '\0';
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output[strPos] = '\0';
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}
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}
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#ifndef _WIN32
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void reverse(char s[])
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void reverse(char s[])
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{
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{
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int i, j;
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int i, j;
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@ -132,6 +163,7 @@ void itoa(int n, char s[])
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s[i] = '\0';
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s[i] = '\0';
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reverse(s);
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reverse(s);
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}
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}
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#endif
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void OnReady( const DiscordUser* user )
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void OnReady( const DiscordUser* user )
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{
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{
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@ -142,9 +174,11 @@ void InitializeDiscord()
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{
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{
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DiscordEventHandlers handlers;
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = OnReady;
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handlers.ready = OnReady;
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Discord_Initialize( DISCORD_APP_ID, &handlers, false, "" );
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(*Discord_Initialize)(DISCORD_APP_ID, &handlers, false, "");
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initd = true;
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}
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}
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void SetDetails()
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void SetDetails()
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@ -247,7 +281,7 @@ void SetLogo()
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void discordUpdateRichPresence()
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void discordUpdateRichPresence()
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{
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{
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if (!configDiscordRPC) return;
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if (!configDiscordRPC || !initd) return;
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if (time(NULL) < lastUpdatedTime + DISCORD_UPDATE_RATE) return;
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if (time(NULL) < lastUpdatedTime + DISCORD_UPDATE_RATE) return;
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lastUpdatedTime = time(NULL);
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lastUpdatedTime = time(NULL);
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@ -260,13 +294,31 @@ void discordUpdateRichPresence()
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void discordShutdown()
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void discordShutdown()
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{
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{
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Discord_Shutdown();
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if (handle)
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{
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(*Discord_ClearPresence)();
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(*Discord_Shutdown)();
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dlclose(handle);
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}
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};
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};
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void discordInit()
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void discordInit()
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{
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{
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if (configDiscordRPC)
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if (configDiscordRPC)
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{
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{
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handle = dlopen(DISCORDLIB, RTLD_LAZY);
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if (!handle) {
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fprintf(stderr, "Unable to load Discord\n%s\n", dlerror());
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return;
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}
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Discord_Initialize = dlsym(handle, "Discord_Initialize");
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Discord_Shutdown = dlsym(handle, "Discord_Shutdown");
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Discord_ClearPresence = dlsym(handle, "Discord_ClearPresence");
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Discord_UpdatePresence = dlsym(handle, "Discord_UpdatePresence");
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InitializeDiscord();
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InitializeDiscord();
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discordRichPresence.details = stage;
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discordRichPresence.details = stage;
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SetState();
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SetState();
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SetDetails();
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SetDetails();
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SetLogo();
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SetLogo();
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Discord_UpdatePresence( &discordRichPresence );
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(*Discord_UpdatePresence)(&discordRichPresence);
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}
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}
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@ -3,24 +3,6 @@
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#include <stdint.h>
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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typedef struct DiscordRichPresence {
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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void discordUpdateRichPresence();
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void discordUpdateRichPresence();
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void discordShutdown();
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void discordShutdown();
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void discordInit();
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void discordInit();
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BIN
src/pc/discord/lib/libdiscord-rpc.dll
Normal file
BIN
src/pc/discord/lib/libdiscord-rpc.dll
Normal file
Binary file not shown.
BIN
src/pc/discord/lib/libdiscord-rpc.dylib
Executable file
BIN
src/pc/discord/lib/libdiscord-rpc.dylib
Executable file
Binary file not shown.
BIN
src/pc/discord/lib/libdiscord-rpc.so
Normal file
BIN
src/pc/discord/lib/libdiscord-rpc.so
Normal file
Binary file not shown.
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#include "src/pc/controller/controller_keyboard.h"
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#include "src/pc/controller/controller_keyboard.h"
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#ifdef DISCORDRPC
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#include "pc/discord/discordrpc.h"
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#endif
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// TODO: figure out if this shit even works
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// TODO: figure out if this shit even works
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#ifdef VERSION_EU
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#ifdef VERSION_EU
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# define FRAMERATE 25
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# define FRAMERATE 25
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