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https://github.com/coop-deluxe/sm64coopdx.git
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Some small cleanup, And re-add generating the coop.map to the Makefile. (#36)
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parent
509db70385
commit
579fa40524
2 changed files with 38 additions and 31 deletions
6
Makefile
6
Makefile
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@ -1045,6 +1045,12 @@ endif
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#all: $(ROM)
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#all: $(ROM)
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all: $(EXE)
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all: $(EXE)
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ifeq ($(WINDOWS_BUILD),1)
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exemap: $(EXE)
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$(V)$(OBJDUMP) -t $(EXE) > $(BUILD_DIR)/coop.map
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all: exemap
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endif
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ifeq ($(COMPARE),1)
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ifeq ($(COMPARE),1)
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@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
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@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
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@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
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@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
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@ -20,8 +20,9 @@ void bhv_treasure_chest_top_loop(void) {
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switch (o->oAction) {
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switch (o->oAction) {
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case 0:
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case 0:
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if (o->parentObj->oAction == 1)
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if (o->parentObj->oAction == 1) {
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o->oAction = 1;
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o->oAction = 1;
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}
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break;
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break;
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case 1:
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case 1:
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@ -29,8 +30,7 @@ void bhv_treasure_chest_top_loop(void) {
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if (sp34->oTreasureChestUnkFC == 0) {
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if (sp34->oTreasureChestUnkFC == 0) {
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spawn_object_relative(0, 0, -80, 120, o, MODEL_BUBBLE, bhvWaterAirBubble);
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spawn_object_relative(0, 0, -80, 120, o, MODEL_BUBBLE, bhvWaterAirBubble);
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play_sound(SOUND_GENERAL_CLAM_SHELL1, o->header.gfx.cameraToObject);
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play_sound(SOUND_GENERAL_CLAM_SHELL1, o->header.gfx.cameraToObject);
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}
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} else {
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else {
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play_sound(SOUND_GENERAL_OPEN_CHEST, o->header.gfx.cameraToObject);
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play_sound(SOUND_GENERAL_OPEN_CHEST, o->header.gfx.cameraToObject);
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}
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}
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}
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}
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@ -45,8 +45,9 @@ void bhv_treasure_chest_top_loop(void) {
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break;
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break;
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case 2:
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case 2:
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if (o->parentObj->oAction == 0)
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if (o->parentObj->oAction == 0) {
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o->oAction = 3;
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o->oAction = 3;
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}
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break;
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break;
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case 3:
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case 3:
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