diff --git a/src/game/behaviors/unagi.inc.c b/src/game/behaviors/unagi.inc.c index df9041e9c..cd437f578 100644 --- a/src/game/behaviors/unagi.inc.c +++ b/src/game/behaviors/unagi.inc.c @@ -29,10 +29,30 @@ void bhv_unagi_init(void) { } o->oPathedPrevWaypoint = o->oPathedStartWaypoint; + + network_init_object(o, 4000.0f); + network_init_object_field(o, &o->oFaceAnglePitch); + network_init_object_field(o, &o->oFaceAngleRoll); + network_init_object_field(o, &o->oFaceAngleYaw); + network_init_object_field(o, &o->oForwardVel); + network_init_object_field(o, &o->oMoveAnglePitch); + network_init_object_field(o, &o->oPathedPrevWaypoint); + network_init_object_field(o, &o->oPathedPrevWaypointFlags); + network_init_object_field(o, &o->oPathedTargetPitch); + network_init_object_field(o, &o->oPathedTargetYaw); + network_init_object_field(o, &o->oSoundStateID); + network_init_object_field(o, &o->oUnagiUnk110); + network_init_object_field(o, &o->oUnagiUnk1AC); + network_init_object_field(o, &o->oUnagiUnkF4); + network_init_object_field(o, &o->oUnagiUnkF8); + network_init_object_field(o, &o->oVelX); + network_init_object_field(o, &o->oVelZ); } void unagi_act_0(void) { - if (o->oDistanceToMario > 4500.0f && o->oSubAction != 0) { + struct Object* player = nearest_player_to_object(o); + int distanceToPlayer = dist_between_objects(o, player); + if (distanceToPlayer > 4500.0f && o->oSubAction != 0) { o->oAction = 1; o->oPosX = o->oPathedStartWaypoint->pos[0]; o->oPosY = o->oPathedStartWaypoint->pos[1]; @@ -142,15 +162,18 @@ void unagi_act_3(void) { void bhv_unagi_loop(void) { s32 val04; + struct Object* player = nearest_player_to_object(o); + int distanceToPlayer = dist_between_objects(o, player); + if (o->oUnagiUnk1B2 == 0) { o->oUnagiUnk1AC = 99999.0f; - if (o->oDistanceToMario < 3000.0f) { + if (distanceToPlayer < 3000.0f) { for (val04 = -4; val04 < 4; val04++) { spawn_object_relative(val04, 0, 0, 0, o, MODEL_NONE, bhvUnagiSubobject); } o->oUnagiUnk1B2 = 1; } - } else if (o->oDistanceToMario > 4000.0f) { + } else if (distanceToPlayer > 4000.0f) { o->oUnagiUnk1B2 = 0; } @@ -175,6 +198,9 @@ void bhv_unagi_loop(void) { void bhv_unagi_subobject_loop(void) { f32 val04; + struct Object* player = nearest_player_to_object(o); + int distanceToPlayer = dist_between_objects(o, player); + if (o->parentObj->oUnagiUnk1B2 == 0) { obj_mark_for_deletion(o); } else { @@ -188,7 +214,7 @@ void bhv_unagi_subobject_loop(void) { o->oPosZ = o->parentObj->oPosZ + val04 * coss(o->parentObj->oFaceAngleYaw); if (o->oBehParams2ndByte == -4) { - if (o->parentObj->oAnimState != 0 && o->oDistanceToMario < 150.0f) { + if (o->parentObj->oAnimState != 0 && distanceToPlayer < 150.0f) { o->oBehParams = o->parentObj->oBehParams; spawn_default_star(6833.0f, -3654.0f, 2230.0f); o->parentObj->oAnimState = 0; @@ -196,7 +222,7 @@ void bhv_unagi_subobject_loop(void) { } else { obj_check_attacks(&sUnagiHitbox, o->oAction); if (o->oBehParams2ndByte == 3) { - o->parentObj->oUnagiUnk1AC = o->oDistanceToMario; + o->parentObj->oUnagiUnk1AC = distanceToPlayer; } } }