diff --git a/.gitignore b/.gitignore
index 0caa3e08..c017da14 100644
--- a/.gitignore
+++ b/.gitignore
@@ -78,3 +78,6 @@ sm64config.txt
!/sound/**/*custom*/**/*.aiff
!/assets/**/*custom*.bin
!/assets/**/*custom*/**/*.bin
+
+# visual studio
+build-windows-visual-studio/.vs
diff --git a/build-windows-visual-studio/scrap/filter_uuids.py b/build-windows-visual-studio/scrap/filter_uuids.py
new file mode 100644
index 00000000..46c28113
--- /dev/null
+++ b/build-windows-visual-studio/scrap/filter_uuids.py
@@ -0,0 +1,29 @@
+import uuid
+
+filter_format = '{TOP_FILTER}\\{PATH}'
+item_format = '''
+ {{UUID}}
+ '''
+created_filters = {}
+
+def gen_item_group(top_filter, filename):
+ with open(filename, 'r') as f:
+ sources = f.readlines()
+
+ for s in sources:
+ s = s.replace('\n', '').replace('\r', '').replace('/','\\')
+ path = s.rpartition('\\')[0].replace('..\\', '')
+ filter = filter_format.replace('{TOP_FILTER}', top_filter).replace('{PATH}', path)
+
+ full = top_filter
+ for piece in filter.split('\\')[1:]:
+ full += '\\' + piece
+
+ if full not in created_filters:
+ print(item_format
+ .replace('{FILTER}', full)
+ .replace('{UUID}', str(uuid.uuid4())))
+ created_filters[full] = True
+
+gen_item_group('Source Files', 'source.txt')
+gen_item_group('Header Files', 'headers.txt')
diff --git a/build-windows-visual-studio/scrap/filter_uuids.txt b/build-windows-visual-studio/scrap/filter_uuids.txt
new file mode 100644
index 00000000..8ba96a38
--- /dev/null
+++ b/build-windows-visual-studio/scrap/filter_uuids.txt
@@ -0,0 +1,3399 @@
+
+ {fcfeed6f-fc1b-41de-9638-45dc84849a57}
+
+
+ {0d5a2d9f-34e1-4b87-8aaf-54051dc4620e}
+
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+ {f6836e65-8019-4cd8-8023-8a8c00cd23d5}
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+ {d4b3b613-2f96-41eb-8e4f-e6f2bff34426}
+
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+ {fedddc15-b3b1-4e14-9c14-30acf7b0ff46}
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+ {120a557e-290f-4cff-a5dd-4a5c86658cf8}
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+ {c9303cb8-c8e0-4093-a6a3-3889d560697b}
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+ {0cb5c1d1-e03c-4827-b3e2-7540b8cdd609}
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+ {963d94a0-50df-4157-8841-8cd70ddb7dd0}
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+ {5abd76b6-5f3b-4855-8bda-1bbc09c6af04}
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+ {6ca22f52-410e-48b7-8a66-a3d9f73a353f}
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+ {0be098c9-b93d-47e8-ba72-9de6dadaca06}
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+ {e9c8e838-14ee-4353-8085-a92b066b66c8}
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+ {11d90963-0e47-4012-abbc-73c25230d380}
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+ {e59fb113-1d58-4c30-90d5-17aacaeca9d4}
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+ {e05b7500-9c78-4869-9ae3-284052876f86}
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+ {0dc29423-e444-470f-a829-eb6ea85f762b}
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diff --git a/build-windows-visual-studio/scrap/filters.py b/build-windows-visual-studio/scrap/filters.py
new file mode 100644
index 00000000..5c25168b
--- /dev/null
+++ b/build-windows-visual-studio/scrap/filters.py
@@ -0,0 +1,23 @@
+import uuid
+
+item_format = '''
+ {TOP_FILTER}\\{PATH}
+ '''
+
+def gen_item_group(top_filter, filename):
+ with open(filename, 'r') as f:
+ sources = f.readlines()
+
+ print(' ')
+ current_filter = ''
+ for s in sources:
+ s = s.replace('\n', '').replace('\r', '').replace('/','\\')
+ path = s.rpartition('\\')[0].replace('..\\', '')
+ print(item_format
+ .replace('{FILENAME}', s)
+ .replace('{TOP_FILTER}', top_filter)
+ .replace('{PATH}', path))
+ print(' ')
+
+gen_item_group('Source Files', 'source.txt')
+gen_item_group('Header Files', 'headers.txt')
diff --git a/build-windows-visual-studio/scrap/filters.txt b/build-windows-visual-studio/scrap/filters.txt
new file mode 100644
index 00000000..0924b272
--- /dev/null
+++ b/build-windows-visual-studio/scrap/filters.txt
@@ -0,0 +1,12415 @@
+
+
+ Source Files\actors\amp\anims
+
+
+ Source Files\actors\amp\anims
+
+
+ Source Files\actors\amp\anims
+
+
+ Source Files\actors\amp
+
+
+ Source Files\actors\amp
+
+
+ Source Files\actors\bird\anims
+
+
+ Source Files\actors\bird\anims
+
+
+ Source Files\actors\bird\anims
+
+
+ Source Files\actors\bird\anims
+
+
+ Source Files\actors\bird
+
+
+ Source Files\actors\bird
+
+
+ Source Files\actors\blargg\anims
+
+
+ Source Files\actors\blargg\anims
+
+
+ Source Files\actors\blargg\anims
+
+
+ Source Files\actors\blargg\anims
+
+
+ Source Files\actors\blargg
+
+
+ Source Files\actors\blargg
+
+
+ Source Files\actors\blue_coin_switch
+
+
+ Source Files\actors\blue_coin_switch
+
+
+ Source Files\actors\blue_coin_switch
+
+
+ Source Files\actors\blue_fish\anims
+
+
+ Source Files\actors\blue_fish\anims
+
+
+ Source Files\actors\blue_fish\anims
+
+
+ Source Files\actors\blue_fish
+
+
+ Source Files\actors\blue_fish
+
+
+ Source Files\actors\bobomb\anims
+
+
+ Source Files\actors\bobomb\anims
+
+
+ Source Files\actors\bobomb\anims
+
+
+ Source Files\actors\bobomb\anims
+
+
+ Source Files\actors\bobomb
+
+
+ Source Files\actors\bobomb
+
+
+ Source Files\actors\bomb
+
+
+ Source Files\actors\bomb
+
+
+ Source Files\actors\boo
+
+
+ Source Files\actors\boo
+
+
+ Source Files\actors\boo_castle
+
+
+ Source Files\actors\boo_castle
+
+
+ Source Files\actors\book
+
+
+ Source Files\actors\book
+
+
+ Source Files\actors\bookend\anims
+
+
+ Source Files\actors\bookend\anims
+
+
+ Source Files\actors\bookend\anims
+
+
+ Source Files\actors\bookend\anims
+
+
+ Source Files\actors\bookend\anims
+
+
+ Source Files\actors\bookend
+
+
+ Source Files\actors\bookend
+
+
+ Source Files\actors\bowling_ball
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser\anims
+
+
+ Source Files\actors\bowser
+
+
+ Source Files\actors\bowser
+
+
+ Source Files\actors\bowser
+
+
+ Source Files\actors\bowser_flame
+
+
+ Source Files\actors\bowser_flame
+
+
+ Source Files\actors\bowser_key\anims
+
+
+ Source Files\actors\bowser_key\anims
+
+
+ Source Files\actors\bowser_key\anims
+
+
+ Source Files\actors\bowser_key\anims
+
+
+ Source Files\actors\bowser_key
+
+
+ Source Files\actors\bowser_key
+
+
+ Source Files\actors\breakable_box
+
+
+ Source Files\actors\breakable_box
+
+
+ Source Files\actors\breakable_box
+
+
+ Source Files\actors\bub\anims
+
+
+ Source Files\actors\bub\anims
+
+
+ Source Files\actors\bub\anims
+
+
+ Source Files\actors\bub
+
+
+ Source Files\actors\bub
+
+
+ Source Files\actors\bubba
+
+
+ Source Files\actors\bubba
+
+
+ Source Files\actors\bubble
+
+
+ Source Files\actors\bubble
+
+
+ Source Files\actors\bullet_bill
+
+
+ Source Files\actors\bullet_bill
+
+
+ Source Files\actors\bully\anims
+
+
+ Source Files\actors\bully\anims
+
+
+ Source Files\actors\bully\anims
+
+
+ Source Files\actors\bully\anims
+
+
+ Source Files\actors\bully\anims
+
+
+ Source Files\actors\bully\anims
+
+
+ Source Files\actors\bully
+
+
+ Source Files\actors\bully
+
+
+ Source Files\actors\burn_smoke
+
+
+ Source Files\actors\burn_smoke
+
+
+ Source Files\actors\butterfly\anims
+
+
+ Source Files\actors\butterfly\anims
+
+
+ Source Files\actors\butterfly\anims
+
+
+ Source Files\actors\butterfly\anims
+
+
+ Source Files\actors\butterfly
+
+
+ Source Files\actors\butterfly
+
+
+ Source Files\actors\cannon_barrel
+
+
+ Source Files\actors\cannon_barrel
+
+
+ Source Files\actors\cannon_base
+
+
+ Source Files\actors\cannon_base
+
+
+ Source Files\actors\cannon_lid
+
+
+ Source Files\actors\cannon_lid
+
+
+ Source Files\actors\cannon_lid
+
+
+ Source Files\actors\capswitch
+
+
+ Source Files\actors\capswitch
+
+
+ Source Files\actors\capswitch
+
+
+ Source Files\actors\chain_ball
+
+
+ Source Files\actors\chain_ball
+
+
+ Source Files\actors\chain_chomp\anims
+
+
+ Source Files\actors\chain_chomp\anims
+
+
+ Source Files\actors\chain_chomp\anims
+
+
+ Source Files\actors\chain_chomp
+
+
+ Source Files\actors\chain_chomp
+
+
+ Source Files\actors\chair\anims
+
+
+ Source Files\actors\chair\anims
+
+
+ Source Files\actors\chair\anims
+
+
+ Source Files\actors\chair
+
+
+ Source Files\actors\chair
+
+
+ Source Files\actors\checkerboard_platform
+
+
+ Source Files\actors\checkerboard_platform
+
+
+ Source Files\actors\checkerboard_platform
+
+
+ Source Files\actors\chillychief\anims
+
+
+ Source Files\actors\chillychief\anims
+
+
+ Source Files\actors\chillychief\anims
+
+
+ Source Files\actors\chillychief\anims
+
+
+ Source Files\actors\chillychief\anims
+
+
+ Source Files\actors\chillychief\anims
+
+
+ Source Files\actors\chillychief
+
+
+ Source Files\actors\chillychief
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya\anims
+
+
+ Source Files\actors\chuckya
+
+
+ Source Files\actors\chuckya
+
+
+ Source Files\actors\clam_shell\anims
+
+
+ Source Files\actors\clam_shell\anims
+
+
+ Source Files\actors\clam_shell\anims
+
+
+ Source Files\actors\clam_shell\anims
+
+
+ Source Files\actors\clam_shell
+
+
+ Source Files\actors\clam_shell
+
+
+ Source Files\actors\coin
+
+
+ Source Files\actors\coin
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors\cyan_fish\anims
+
+
+ Source Files\actors\cyan_fish\anims
+
+
+ Source Files\actors\cyan_fish\anims
+
+
+ Source Files\actors\cyan_fish
+
+
+ Source Files\actors\cyan_fish
+
+
+ Source Files\actors\dirt
+
+
+ Source Files\actors\dirt
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door\anims
+
+
+ Source Files\actors\door
+
+
+ Source Files\actors\door
+
+
+ Source Files\actors\dorrie\anims
+
+
+ Source Files\actors\dorrie\anims
+
+
+ Source Files\actors\dorrie\anims
+
+
+ Source Files\actors\dorrie\anims
+
+
+ Source Files\actors\dorrie\anims
+
+
+ Source Files\actors\dorrie
+
+
+ Source Files\actors\dorrie
+
+
+ Source Files\actors\dorrie
+
+
+ Source Files\actors\exclamation_box
+
+
+ Source Files\actors\exclamation_box
+
+
+ Source Files\actors\exclamation_box_outline
+
+
+ Source Files\actors\exclamation_box_outline
+
+
+ Source Files\actors\exclamation_box_outline
+
+
+ Source Files\actors\explosion
+
+
+ Source Files\actors\explosion
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok\anims
+
+
+ Source Files\actors\eyerok
+
+
+ Source Files\actors\eyerok
+
+
+ Source Files\actors\flame
+
+
+ Source Files\actors\flame
+
+
+ Source Files\actors\flyguy\anims
+
+
+ Source Files\actors\flyguy\anims
+
+
+ Source Files\actors\flyguy\anims
+
+
+ Source Files\actors\flyguy
+
+
+ Source Files\actors\flyguy
+
+
+ Source Files\actors\fwoosh
+
+
+ Source Files\actors\fwoosh
+
+
+ Source Files\actors\goomba\anims
+
+
+ Source Files\actors\goomba\anims
+
+
+ Source Files\actors\goomba\anims
+
+
+ Source Files\actors\goomba
+
+
+ Source Files\actors\goomba
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors
+
+
+ Source Files\actors\haunted_cage
+
+
+ Source Files\actors\haunted_cage
+
+
+ Source Files\actors\heart
+
+
+ Source Files\actors\heart
+
+
+ Source Files\actors\heave_ho\anims
+
+
+ Source Files\actors\heave_ho\anims
+
+
+ Source Files\actors\heave_ho\anims
+
+
+ Source Files\actors\heave_ho\anims
+
+
+ Source Files\actors\heave_ho\anims
+
+
+ Source Files\actors\heave_ho
+
+
+ Source Files\actors\heave_ho
+
+
+ Source Files\actors\hoot\anims
+
+
+ Source Files\actors\hoot\anims
+
+
+ Source Files\actors\hoot\anims
+
+
+ Source Files\actors\hoot\anims
+
+
+ Source Files\actors\hoot
+
+
+ Source Files\actors\hoot
+
+
+ Source Files\actors\impact_ring
+
+
+ Source Files\actors\impact_ring
+
+
+ Source Files\actors\impact_smoke
+
+
+ Source Files\actors\impact_smoke
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb\anims
+
+
+ Source Files\actors\king_bobomb
+
+
+ Source Files\actors\king_bobomb
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto\anims
+
+
+ Source Files\actors\klepto
+
+
+ Source Files\actors\klepto
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa\anims
+
+
+ Source Files\actors\koopa
+
+
+ Source Files\actors\koopa
+
+
+ Source Files\actors\koopa_flag\anims
+
+
+ Source Files\actors\koopa_flag\anims
+
+
+ Source Files\actors\koopa_flag\anims
+
+
+ Source Files\actors\koopa_flag
+
+
+ Source Files\actors\koopa_flag
+
+
+ Source Files\actors\koopa_shell
+
+
+ Source Files\actors\koopa_shell
+
+
+ Source Files\actors\lakitu_cameraman\anims
+
+
+ Source Files\actors\lakitu_cameraman\anims
+
+
+ Source Files\actors\lakitu_cameraman\anims
+
+
+ Source Files\actors\lakitu_cameraman
+
+
+ Source Files\actors\lakitu_cameraman
+
+
+ Source Files\actors\lakitu_enemy\anims
+
+
+ Source Files\actors\lakitu_enemy\anims
+
+
+ Source Files\actors\lakitu_enemy\anims
+
+
+ Source Files\actors\lakitu_enemy\anims
+
+
+ Source Files\actors\lakitu_enemy\anims
+
+
+ Source Files\actors\lakitu_enemy\anims
+
+
+ Source Files\actors\lakitu_enemy
+
+
+ Source Files\actors\lakitu_enemy
+
+
+ Source Files\actors\leaves
+
+
+ Source Files\actors\leaves
+
+
+ Source Files\actors\mad_piano\anims
+
+
+ Source Files\actors\mad_piano\anims
+
+
+ Source Files\actors\mad_piano\anims
+
+
+ Source Files\actors\mad_piano\anims
+
+
+ Source Files\actors\mad_piano
+
+
+ Source Files\actors\mad_piano
+
+
+ Source Files\actors\manta\anims
+
+
+ Source Files\actors\manta\anims
+
+
+ Source Files\actors\manta\anims
+
+
+ Source Files\actors\manta
+
+
+ Source Files\actors\manta
+
+
+ Source Files\actors\mario
+
+
+ Source Files\actors\mario
+
+
+ Source Files\actors\mario_cap
+
+
+ Source Files\actors\mario_cap
+
+
+ Source Files\actors\metal_box
+
+
+ Source Files\actors\metal_box
+
+
+ Source Files\actors\metal_box
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips\anims
+
+
+ Source Files\actors\mips
+
+
+ Source Files\actors\mips
+
+
+ Source Files\actors\mist
+
+
+ Source Files\actors\mist
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag\anims
+
+
+ Source Files\actors\moneybag
+
+
+ Source Files\actors\moneybag
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole\anims
+
+
+ Source Files\actors\monty_mole
+
+
+ Source Files\actors\monty_mole
+
+
+ Source Files\actors\monty_mole_hole
+
+
+ Source Files\actors\mr_i_eyeball
+
+
+ Source Files\actors\mr_i_eyeball
+
+
+ Source Files\actors\mr_i_iris
+
+
+ Source Files\actors\mr_i_iris
+
+
+ Source Files\actors\mushroom_1up
+
+
+ Source Files\actors\mushroom_1up
+
+
+ Source Files\actors\number
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach\anims
+
+
+ Source Files\actors\peach
+
+
+ Source Files\actors\peach
+
+
+ Source Files\actors\pebble
+
+
+ Source Files\actors\penguin\anims
+
+
+ Source Files\actors\penguin\anims
+
+
+ Source Files\actors\penguin\anims
+
+
+ Source Files\actors\penguin\anims
+
+
+ Source Files\actors\penguin\anims
+
+
+ Source Files\actors\penguin\anims
+
+
+ Source Files\actors\penguin
+
+
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+ Header Files\lib\src
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\audio
+
+
+ Header Files\src\buffers
+
+
+ Header Files\src\buffers
+
+
+ Header Files\src\buffers
+
+
+ Header Files\src\buffers
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\engine
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\game
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard\dynlists
+
+
+ Header Files\src\goddard\dynlists
+
+
+ Header Files\src\goddard\dynlists
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\goddard
+
+
+ Header Files\src\menu
+
+
+ Header Files\src\menu
+
+
+ Header Files\src\menu
+
+
+ Header Files\src\menu
+
+
+ Header Files\src\menu
+
+
+ Header Files\src\pc\audio
+
+
+ Header Files\src\pc\audio
+
+
+ Header Files\src\pc\audio
+
+
+ Header Files\src\pc
+
+
+ Header Files\src\pc
+
+
+ Header Files\src\pc
+
+
+ Header Files\src\pc\controller
+
+
+ Header Files\src\pc\controller
+
+
+ Header Files\src\pc\controller
+
+
+ Header Files\src\pc\controller
+
+
+ Header Files\src\pc\controller
+
+
+ Header Files\src\pc\controller
+
+
+ Header Files\src\pc\discord
+
+
+ Header Files\src\pc\fs
+
+
+ Header Files\src\pc\fs
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc\gfx
+
+
+ Header Files\src\pc
+
+
+ Header Files\src\pc
+
+
+ Header Files\src\pc
+
+
+ Header Files\src\pc
+
+
+ Header Files\text\de
+
+
+ Header Files\text\de
+
+
+ Header Files\text\fr
+
+
+ Header Files\text\fr
+
+
+ Header Files\text\jp
+
+
+ Header Files\text\jp
+
+
+ Header Files\text\us
+
+
+ Header Files\text\us
+
+
+ Header Files\tools\audiofile
+
+
+ Header Files\tools\audiofile
+
+
+ Header Files\tools
+
+
+ Header Files\tools\include
+
+
+ Header Files\tools\include
+
+
+ Header Files\tools
+
+
+ Header Files\tools
+
+
+ Header Files\tools
+
+
+ Header Files\tools\n64graphics_ci_dir\exoquant
+
+
+ Header Files\tools\n64graphics_ci_dir
+
+
+ Header Files\tools\n64graphics_ci_dir
+
+
+ Header Files\tools\sdk-tools\adpcm
+
+
+ Header Files\tools\sdk-tools\tabledesign
+
+
+ Header Files\tools
+
+
+ Header Files\tools
+
+
diff --git a/build-windows-visual-studio/scrap/headers.txt b/build-windows-visual-studio/scrap/headers.txt
new file mode 100644
index 00000000..aa1ffa63
--- /dev/null
+++ b/build-windows-visual-studio/scrap/headers.txt
@@ -0,0 +1,299 @@
+../actors/common0.h
+../actors/common1.h
+../actors/group0.h
+../actors/group1.h
+../actors/group10.h
+../actors/group11.h
+../actors/group12.h
+../actors/group13.h
+../actors/group14.h
+../actors/group15.h
+../actors/group16.h
+../actors/group17.h
+../actors/group2.h
+../actors/group3.h
+../actors/group4.h
+../actors/group5.h
+../actors/group6.h
+../actors/group7.h
+../actors/group8.h
+../actors/group9.h
+../build/us_pc/include/level_headers.h
+../build/us_pc/include/text_menu_strings.h
+../build/us_pc/include/text_options_strings.h
+../build/us_pc/include/text_strings.h
+../include/audio_defines.h
+../include/behavior_data.h
+../include/command_macros_base.h
+../include/config.h
+../include/course_table.h
+../include/dialog_ids.h
+../include/dxsdk/d3d12.h
+../include/dxsdk/d3d12sdklayers.h
+../include/dxsdk/d3dcommon.h
+../include/dxsdk/d3dx12.h
+../include/eu_translation.h
+../include/geo_commands.h
+../include/gfx_dimensions.h
+../include/GL/eglew.h
+../include/GL/glew.h
+../include/GL/glxew.h
+../include/GL/wglew.h
+../include/helper_macros.h
+../include/level_commands.h
+../include/level_misc_macros.h
+../include/level_table.h
+../include/libc/math.h
+../include/libc/stdarg.h
+../include/libc/stddef.h
+../include/libc/stdio.h
+../include/libc/stdlib.h
+../include/libc/string.h
+../include/macro_preset_names.h
+../include/macro_presets.h
+../include/macros.h
+../include/make_const_nonconst.h
+../include/mario_animation_ids.h
+../include/mario_geo_switch_case_ids.h
+../include/model_ids.h
+../include/moving_texture_macros.h
+../include/object_constants.h
+../include/object_fields.h
+../include/platform_info.h
+../include/PR/abi.h
+../include/PR/gbi.h
+../include/PR/gs2dex.h
+../include/PR/gu.h
+../include/PR/libaudio.h
+../include/PR/libultra.h
+../include/PR/mbi.h
+../include/PR/os_ai.h
+../include/PR/os_cache.h
+../include/PR/os_cont.h
+../include/PR/os_eeprom.h
+../include/PR/os_exception.h
+../include/PR/os_internal.h
+../include/PR/os_libc.h
+../include/PR/os_message.h
+../include/PR/os_misc.h
+../include/PR/os_pi.h
+../include/PR/os_rdp.h
+../include/PR/os_thread.h
+../include/PR/os_time.h
+../include/PR/os_tlb.h
+../include/PR/os_vi.h
+../include/PR/sptask.h
+../include/PR/ucode.h
+../include/PR/ultratypes.h
+../include/prevent_bss_reordering.h
+../include/segment_symbols.h
+../include/segments.h
+../include/seq_ids.h
+../include/sm64.h
+../include/special_preset_names.h
+../include/special_presets.h
+../include/stb/stb_image.h
+../include/stb/stb_image_write.h
+../include/surface_terrains.h
+../include/textures.h
+../include/tinfl.h
+../include/types.h
+../include/ultra64.h
+../levels/bbh/header.h
+../levels/bitdw/header.h
+../levels/bitfs/header.h
+../levels/bits/header.h
+../levels/bob/header.h
+../levels/bowser_1/header.h
+../levels/bowser_2/header.h
+../levels/bowser_3/header.h
+../levels/castle_courtyard/header.h
+../levels/castle_grounds/header.h
+../levels/castle_inside/header.h
+../levels/ccm/header.h
+../levels/cotmc/header.h
+../levels/course_defines.h
+../levels/ddd/header.h
+../levels/ending/header.h
+../levels/entry.h
+../levels/hmc/header.h
+../levels/intro/header.h
+../levels/jrb/header.h
+../levels/level_defines.h
+../levels/lll/header.h
+../levels/menu/header.h
+../levels/pss/header.h
+../levels/rr/header.h
+../levels/sa/header.h
+../levels/scripts.h
+../levels/sl/header.h
+../levels/ssl/header.h
+../levels/thi/header.h
+../levels/totwc/header.h
+../levels/ttc/header.h
+../levels/ttm/header.h
+../levels/vcutm/header.h
+../levels/wdw/header.h
+../levels/wf/header.h
+../levels/wmotr/header.h
+../lib/src/hardware.h
+../lib/src/libaudio_internal.h
+../lib/src/libultra_internal.h
+../lib/src/new_func.h
+../lib/src/osAi.h
+../lib/src/osContInternal.h
+../src/audio/data.h
+../src/audio/effects.h
+../src/audio/external.h
+../src/audio/heap.h
+../src/audio/internal.h
+../src/audio/load.h
+../src/audio/playback.h
+../src/audio/seq_channel_layer_process_script.h
+../src/audio/seqplayer.h
+../src/audio/synthesis.h
+../src/buffers/buffers.h
+../src/buffers/framebuffers.h
+../src/buffers/gfx_output_buffer.h
+../src/buffers/zbuffer.h
+../src/engine/behavior_script.h
+../src/engine/geo_layout.h
+../src/engine/graph_node.h
+../src/engine/level_script.h
+../src/engine/math_util.h
+../src/engine/surface_collision.h
+../src/engine/surface_load.h
+../src/game/area.h
+../src/game/behavior_actions.h
+../src/game/bettercamera.h
+../src/game/bettercamera.inc.h
+../src/game/camera.h
+../src/game/debug.h
+../src/game/debug_course.h
+../src/game/decompress.h
+../src/game/display.h
+../src/game/envfx_bubbles.h
+../src/game/envfx_snow.h
+../src/game/game_init.h
+../src/game/geo_misc.h
+../src/game/hud.h
+../src/game/ingame_menu.h
+../src/game/interaction.h
+../src/game/level_geo.h
+../src/game/level_update.h
+../src/game/macro_special_objects.h
+../src/game/main.h
+../src/game/mario.h
+../src/game/mario_actions_airborne.h
+../src/game/mario_actions_automatic.h
+../src/game/mario_actions_cutscene.h
+../src/game/mario_actions_moving.h
+../src/game/mario_actions_object.h
+../src/game/mario_actions_stationary.h
+../src/game/mario_actions_submerged.h
+../src/game/mario_misc.h
+../src/game/mario_step.h
+../src/game/memory.h
+../src/game/moving_texture.h
+../src/game/obj_behaviors.h
+../src/game/obj_behaviors_2.h
+../src/game/object_collision.h
+../src/game/object_helpers.h
+../src/game/object_list_processor.h
+../src/game/options_menu.h
+../src/game/paintings.h
+../src/game/platform_displacement.h
+../src/game/print.h
+../src/game/profiler.h
+../src/game/rendering_graph_node.h
+../src/game/save_file.h
+../src/game/screen_transition.h
+../src/game/segment2.h
+../src/game/segment7.h
+../src/game/shadow.h
+../src/game/skybox.h
+../src/game/sound_init.h
+../src/game/spawn_object.h
+../src/game/spawn_sound.h
+../src/game/text_save.inc.h
+../src/game/thread6.h
+../src/goddard/bad_declarations.h
+../src/goddard/debug_utils.h
+../src/goddard/draw_objects.h
+../src/goddard/dynlist_proc.h
+../src/goddard/dynlists/animdata.h
+../src/goddard/dynlists/dynlist_macros.h
+../src/goddard/dynlists/dynlists.h
+../src/goddard/gd_macros.h
+../src/goddard/gd_main.h
+../src/goddard/gd_math.h
+../src/goddard/gd_memory.h
+../src/goddard/gd_types.h
+../src/goddard/joints.h
+../src/goddard/objects.h
+../src/goddard/old_menu.h
+../src/goddard/particles.h
+../src/goddard/renderer.h
+../src/goddard/sfx.h
+../src/goddard/shape_helper.h
+../src/goddard/skin.h
+../src/goddard/skin_movement.h
+../src/menu/debug_level_select.h
+../src/menu/file_select.h
+../src/menu/intro_geo.h
+../src/menu/level_select_menu.h
+../src/menu/star_select.h
+../src/pc/audio/audio_api.h
+../src/pc/audio/audio_null.h
+../src/pc/audio/audio_sdl.h
+../src/pc/cheats.h
+../src/pc/cliopts.h
+../src/pc/configfile.h
+../src/pc/controller/controller_api.h
+../src/pc/controller/controller_emscripten_keyboard.h
+../src/pc/controller/controller_keyboard.h
+../src/pc/controller/controller_mouse.h
+../src/pc/controller/controller_recorded_tas.h
+../src/pc/controller/controller_sdl.h
+../src/pc/discord/discordrpc.h
+../src/pc/fs/dirtree.h
+../src/pc/fs/fs.h
+../src/pc/gfx/gfx_cc.h
+../src/pc/gfx/gfx_direct3d_common.h
+../src/pc/gfx/gfx_direct3d11.h
+../src/pc/gfx/gfx_direct3d12.h
+../src/pc/gfx/gfx_direct3d12_guids.h
+../src/pc/gfx/gfx_dxgi.h
+../src/pc/gfx/gfx_opengl.h
+../src/pc/gfx/gfx_pc.h
+../src/pc/gfx/gfx_rendering_api.h
+../src/pc/gfx/gfx_screen_config.h
+../src/pc/gfx/gfx_sdl.h
+../src/pc/gfx/gfx_window_manager_api.h
+../src/pc/ini.h
+../src/pc/mixer.h
+../src/pc/pc_main.h
+../src/pc/platform.h
+../text/de/courses.h
+../text/de/dialogs.h
+../text/fr/courses.h
+../text/fr/dialogs.h
+../text/jp/courses.h
+../text/jp/dialogs.h
+../text/us/courses.h
+../text/us/dialogs.h
+../tools/audiofile/audiofile.h
+../tools/audiofile/aupvlist.h
+../tools/hashtable.h
+../tools/include/audiofile.h
+../tools/include/aupvlist.h
+../tools/libmio0.h
+../tools/n64cksum.h
+../tools/n64graphics.h
+../tools/n64graphics_ci_dir/exoquant/exoquant.h
+../tools/n64graphics_ci_dir/n64graphics_ci.h
+../tools/n64graphics_ci_dir/utils.h
+../tools/sdk-tools/adpcm/vadpcm.h
+../tools/sdk-tools/tabledesign/tabledesign.h
+../tools/utf8.h
+../tools/utils.h
diff --git a/build-windows-visual-studio/scrap/script.py b/build-windows-visual-studio/scrap/script.py
new file mode 100644
index 00000000..4541e9d3
--- /dev/null
+++ b/build-windows-visual-studio/scrap/script.py
@@ -0,0 +1,24 @@
+import uuid
+
+filter_format = '{TOP_FILTER}\\{PATH}'
+item_format = '''
+ {{UUID}}
+ '''
+
+def gen_item_group(top_filter, filename):
+ with open(filename, 'r') as f:
+ sources = f.readlines()
+
+ current_filter = ''
+ for s in sources:
+ s = s.replace('\n', '').replace('\r', '').replace('/','\\')
+ path = s.rpartition('\\')[0].replace('..\\', '')
+ filter = filter_format.replace('{TOP_FILTER}', top_filter).replace('{PATH}', path)
+ if filter != current_filter:
+ print(item_format
+ .replace('{FILTER}', filter)
+ .replace('{UUID}', str(uuid.uuid4())))
+ current_filter = filter
+
+gen_item_group('Source Files', 'source.txt')
+gen_item_group('Header Files', 'headers.txt')
diff --git a/build-windows-visual-studio/scrap/source.txt b/build-windows-visual-studio/scrap/source.txt
new file mode 100644
index 00000000..b63716b3
--- /dev/null
+++ b/build-windows-visual-studio/scrap/source.txt
@@ -0,0 +1,3838 @@
+../actors/amp/anims/anim_0800401C.inc.c
+../actors/amp/anims/data.inc.c
+../actors/amp/anims/table.inc.c
+../actors/amp/geo.inc.c
+../actors/amp/model.inc.c
+../actors/bird/anims/anim_050008D0.inc.c
+../actors/bird/anims/anim_050009D0.inc.c
+../actors/bird/anims/data.inc.c
+../actors/bird/anims/table.inc.c
+../actors/bird/geo.inc.c
+../actors/bird/model.inc.c
+../actors/blargg/anims/anim_05006070.inc.c
+../actors/blargg/anims/anim_05006154.inc.c
+../actors/blargg/anims/data.inc.c
+../actors/blargg/anims/table.inc.c
+../actors/blargg/geo.inc.c
+../actors/blargg/model.inc.c
+../actors/blue_coin_switch/collision.inc.c
+../actors/blue_coin_switch/geo.inc.c
+../actors/blue_coin_switch/model.inc.c
+../actors/blue_fish/anims/anim_0301C298.inc.c
+../actors/blue_fish/anims/data.inc.c
+../actors/blue_fish/anims/table.inc.c
+../actors/blue_fish/geo.inc.c
+../actors/blue_fish/model.inc.c
+../actors/bobomb/anims/anim_080237FC.inc.c
+../actors/bobomb/anims/anim_08023954.inc.c
+../actors/bobomb/anims/data.inc.c
+../actors/bobomb/anims/table.inc.c
+../actors/bobomb/geo.inc.c
+../actors/bobomb/model.inc.c
+../actors/bomb/geo.inc.c
+../actors/bomb/model.inc.c
+../actors/boo/geo.inc.c
+../actors/boo/model.inc.c
+../actors/boo_castle/geo.inc.c
+../actors/boo_castle/model.inc.c
+../actors/book/geo.inc.c
+../actors/book/model.inc.c
+../actors/bookend/anims/anim_050023F4.inc.c
+../actors/bookend/anims/anim_05002510.inc.c
+../actors/bookend/anims/anim_05002528.inc.c
+../actors/bookend/anims/data.inc.c
+../actors/bookend/anims/table.inc.c
+../actors/bookend/geo.inc.c
+../actors/bookend/model.inc.c
+../actors/bowling_ball/geo.inc.c
+../actors/bowser/anims/anim_060445EC.inc.c
+../actors/bowser/anims/anim_060453C8.inc.c
+../actors/bowser/anims/anim_06045D28.inc.c
+../actors/bowser/anims/anim_0604671C.inc.c
+../actors/bowser/anims/anim_0604675C.inc.c
+../actors/bowser/anims/anim_06048200.inc.c
+../actors/bowser/anims/anim_06049880.inc.c
+../actors/bowser/anims/anim_0604A8E4.inc.c
+../actors/bowser/anims/anim_0604B178.inc.c
+../actors/bowser/anims/anim_0604B8CC.inc.c
+../actors/bowser/anims/anim_0604D184.inc.c
+../actors/bowser/anims/anim_0604E5A0.inc.c
+../actors/bowser/anims/anim_0604F030.inc.c
+../actors/bowser/anims/anim_0604FF4C.inc.c
+../actors/bowser/anims/anim_06050530.inc.c
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+../src/game/behaviors/ttc_cog.inc.c
+../src/game/behaviors/ttc_elevator.inc.c
+../src/game/behaviors/ttc_moving_bar.inc.c
+../src/game/behaviors/ttc_pendulum.inc.c
+../src/game/behaviors/ttc_pit_block.inc.c
+../src/game/behaviors/ttc_rotating_solid.inc.c
+../src/game/behaviors/ttc_spinner.inc.c
+../src/game/behaviors/ttc_treadmill.inc.c
+../src/game/behaviors/tumbling_bridge.inc.c
+../src/game/behaviors/tuxie.inc.c
+../src/game/behaviors/tweester.inc.c
+../src/game/behaviors/ukiki.inc.c
+../src/game/behaviors/ukiki_cage.inc.c
+../src/game/behaviors/unagi.inc.c
+../src/game/behaviors/unused_particle_spawn.inc.c
+../src/game/behaviors/unused_poundable_platform.inc.c
+../src/game/behaviors/warp.inc.c
+../src/game/behaviors/water_bomb.inc.c
+../src/game/behaviors/water_bomb_cannon.inc.c
+../src/game/behaviors/water_mist.inc.c
+../src/game/behaviors/water_mist_particle.inc.c
+../src/game/behaviors/water_objs.inc.c
+../src/game/behaviors/water_pillar.inc.c
+../src/game/behaviors/water_ring.inc.c
+../src/game/behaviors/water_splashes_and_waves.inc.c
+../src/game/behaviors/water_wave.inc.c
+../src/game/behaviors/wdw_water_level.inc.c
+../src/game/behaviors/whirlpool.inc.c
+../src/game/behaviors/white_puff.inc.c
+../src/game/behaviors/white_puff_explode.inc.c
+../src/game/behaviors/whomp.inc.c
+../src/game/behaviors/wiggler.inc.c
+../src/game/behaviors/wind.inc.c
+../src/game/behaviors/yoshi.inc.c
+../src/game/camera.c
+../src/game/debug.c
+../src/game/debug_course.c
+../src/game/envfx_bubbles.c
+../src/game/envfx_snow.c
+../src/game/game_init.c
+../src/game/geo_misc.c
+../src/game/hud.c
+../src/game/ingame_menu.c
+../src/game/interaction.c
+../src/game/level_geo.c
+../src/game/level_update.c
+../src/game/macro_special_objects.c
+../src/game/main.c
+../src/game/mario.c
+../src/game/mario_actions_airborne.c
+../src/game/mario_actions_automatic.c
+../src/game/mario_actions_cutscene.c
+../src/game/mario_actions_moving.c
+../src/game/mario_actions_object.c
+../src/game/mario_actions_stationary.c
+../src/game/mario_actions_submerged.c
+../src/game/mario_misc.c
+../src/game/mario_step.c
+../src/game/memory.c
+../src/game/moving_texture.c
+../src/game/obj_behaviors.c
+../src/game/obj_behaviors_2.c
+../src/game/object_collision.c
+../src/game/object_helpers.c
+../src/game/object_list_processor.c
+../src/game/options_menu.c
+../src/game/paintings.c
+../src/game/platform_displacement.c
+../src/game/print.c
+../src/game/profiler.c
+../src/game/rendering_graph_node.c
+../src/game/save_file.c
+../src/game/screen_transition.c
+../src/game/shadow.c
+../src/game/skybox.c
+../src/game/sound_init.c
+../src/game/spawn_object.c
+../src/game/spawn_sound.c
+../src/game/thread6.c
+../src/goddard/debug_utils.c
+../src/goddard/draw_objects.c
+../src/goddard/dynlist_proc.c
+../src/goddard/dynlists/anim_group_1.c
+../src/goddard/dynlists/anim_group_2.c
+../src/goddard/dynlists/anim_mario_eyebrows_1.c
+../src/goddard/dynlists/anim_mario_lips_1.c
+../src/goddard/dynlists/anim_mario_lips_2.c
+../src/goddard/dynlists/anim_mario_mustache_left.c
+../src/goddard/dynlists/anim_mario_mustache_right.c
+../src/goddard/dynlists/dynlist_mario_face.c
+../src/goddard/dynlists/dynlist_mario_master.c
+../src/goddard/dynlists/dynlist_test_cube.c
+../src/goddard/dynlists/dynlist_unused.c
+../src/goddard/dynlists/dynlists_mario_eyebrows_mustache.c
+../src/goddard/dynlists/dynlists_mario_eyes.c
+../src/goddard/gd_main.c
+../src/goddard/gd_math.c
+../src/goddard/gd_memory.c
+../src/goddard/joints.c
+../src/goddard/objects.c
+../src/goddard/old_menu.c
+../src/goddard/particles.c
+../src/goddard/renderer.c
+../src/goddard/sfx.c
+../src/goddard/shape_helper.c
+../src/goddard/skin.c
+../src/goddard/skin_movement.c
+../src/menu/file_select.c
+../src/menu/intro_geo.c
+../src/menu/level_select_menu.c
+../src/menu/star_select.c
+../src/pc/audio/audio_null.c
+../src/pc/audio/audio_sdl.c
+../src/pc/cheats.c
+../src/pc/cliopts.c
+../src/pc/configfile.c
+../src/pc/controller/controller_emscripten_keyboard.c
+../src/pc/controller/controller_entry_point.c
+../src/pc/controller/controller_keyboard.c
+../src/pc/controller/controller_recorded_tas.c
+../src/pc/controller/controller_sdl.c
+../src/pc/discord/discordrpc.c
+../src/pc/fs/dirtree.c
+../src/pc/fs/fs.c
+../src/pc/fs/fs_packtype_dir.c
+../src/pc/fs/fs_packtype_zip.c
+../src/pc/gfx/gfx_cc.c
+../src/pc/gfx/gfx_direct3d_common.cpp
+../src/pc/gfx/gfx_direct3d11.cpp
+../src/pc/gfx/gfx_direct3d12.cpp
+../src/pc/gfx/gfx_dxgi.cpp
+../src/pc/gfx/gfx_opengl.c
+../src/pc/gfx/gfx_opengl_legacy.c
+../src/pc/gfx/gfx_pc.c
+../src/pc/gfx/gfx_sdl2.c
+../src/pc/ini.c
+../src/pc/mixer.c
+../src/pc/pc_main.c
+../src/pc/platform.c
+../src/pc/ultra_reimplementation.c
+../text/define_courses.inc.c
+../text/define_text.inc.c
+../tools/aifc_decode.c
+../tools/aiff_extract_codebook.c
+../tools/audiofile/audiofile.cpp
+../tools/determine-endian-bitwidth.c
+../tools/extract_data_for_mio.c
+../tools/gen_asset_list.cpp
+../tools/hashtable.c
+../tools/libmio0.c
+../tools/n64cksum.c
+../tools/n64graphics.c
+../tools/n64graphics_ci_dir/exoquant/exoquant.c
+../tools/n64graphics_ci_dir/n64graphics_ci.c
+../tools/n64graphics_ci_dir/utils.c
+../tools/patch_libultra_math.c
+../tools/sdk-tools/adpcm/quant.c
+../tools/sdk-tools/adpcm/sampleio.c
+../tools/sdk-tools/adpcm/util.c
+../tools/sdk-tools/adpcm/vadpcm_dec.c
+../tools/sdk-tools/adpcm/vadpcm_enc.c
+../tools/sdk-tools/adpcm/vdecode.c
+../tools/sdk-tools/adpcm/vencode.c
+../tools/sdk-tools/adpcm/vpredictor.c
+../tools/sdk-tools/tabledesign/codebook.c
+../tools/sdk-tools/tabledesign/estimate.c
+../tools/sdk-tools/tabledesign/print.c
+../tools/sdk-tools/tabledesign/tabledesign.c
+../tools/skyconv.c
+../tools/textconv.c
+../tools/utf8.c
+../tools/utils.c
diff --git a/build-windows-visual-studio/scrap/vcxproj.py b/build-windows-visual-studio/scrap/vcxproj.py
new file mode 100644
index 00000000..bd86db25
--- /dev/null
+++ b/build-windows-visual-studio/scrap/vcxproj.py
@@ -0,0 +1,14 @@
+
+def gen_item_group(filename):
+ with open(filename, 'r') as f:
+ sources = f.readlines()
+
+ print(' ')
+ current_filter = ''
+ for s in sources:
+ s = s.replace('\n', '').replace('\r', '')
+ print(' ')
+ print(' ')
+
+gen_item_group('source.txt')
+gen_item_group('headers.txt')
diff --git a/build-windows-visual-studio/scrap/vcxproj.txt b/build-windows-visual-studio/scrap/vcxproj.txt
new file mode 100644
index 00000000..2ffbcc05
--- /dev/null
+++ b/build-windows-visual-studio/scrap/vcxproj.txt
@@ -0,0 +1,4141 @@
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diff --git a/build-windows-visual-studio/sm64ex.sln b/build-windows-visual-studio/sm64ex.sln
new file mode 100644
index 00000000..46771206
--- /dev/null
+++ b/build-windows-visual-studio/sm64ex.sln
@@ -0,0 +1,31 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29926.136
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sm64ex", "sm64ex.vcxproj", "{8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Debug|x64.ActiveCfg = Debug|x64
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Debug|x64.Build.0 = Debug|x64
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Debug|x86.ActiveCfg = Debug|Win32
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Debug|x86.Build.0 = Debug|Win32
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Release|x64.ActiveCfg = Release|x64
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Release|x64.Build.0 = Release|x64
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Release|x86.ActiveCfg = Release|Win32
+ {8ADFCAB9-E7D6-4588-86B5-A128DA4F811D}.Release|x86.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {F86200DF-D26E-4460-A67D-B32166FB7CA4}
+ EndGlobalSection
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diff --git a/build-windows-visual-studio/sm64ex.vcxproj.filters b/build-windows-visual-studio/sm64ex.vcxproj.filters
new file mode 100644
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\ No newline at end of file
diff --git a/build-windows-visual-studio/sm64ex.vcxproj.user b/build-windows-visual-studio/sm64ex.vcxproj.user
new file mode 100644
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@@ -0,0 +1,4 @@
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\ No newline at end of file