Add more Example Lua mods (#35)

This commit is contained in:
mjcox244 2022-03-19 04:30:53 +00:00 committed by GitHub
parent 622c9b79b1
commit 509db70385
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 49 additions and 0 deletions

View file

@ -0,0 +1,12 @@
-- name: Instant Clip
-- description: Press L trigger, profit!
function mario_update(m)
if (m.controller.buttonDown & L_TRIG) ~= 0 then -- If L pressed
set_mario_action(m, ACT_WALKING, 0) --set mario to walking so his vel is used
m.forwardVel = 400 --set Velocity to clip speed
end
end
-- hooks --
hook_event(HOOK_MARIO_UPDATE, mario_update)

View file

@ -0,0 +1,10 @@
-- name: MoonJump
-- description: Hold the A button to Moonjump
function mario_update(m)
if (m.controller.buttonDown & A_BUTTON) ~= 0 then --If the A button is pressed
m.vel.y = 25 --Set Y velocity to 25
end
end
-- hooks --
hook_event(HOOK_MARIO_UPDATE, mario_update)

View file

@ -48,6 +48,7 @@ All of this is a holdover from when there were only two players. It was a reason
- [Faster Swimming](../../mods/faster-swimming.lua)
- [Hide and Seek Gamemode](../../mods/hide-and-seek.lua)
- [Football (soccer) Gamemode](../../mods/football.lua)
- [Mario Run](../../mods/Mario-Run.lua)
- [HUD Rendering](examples/hud.lua)
- [Object Spawning](examples/spawn-stuff.lua)
- [Custom Ball Behavior](examples/behavior-ball.lua)
@ -55,3 +56,5 @@ All of this is a holdover from when there were only two players. It was a reason
- [Add to Goomba Behavior](examples/behavior-add-to-goomba.lua)
- [Behavior with Surface Collisions](examples/behavior-surface-collisions.lua)
- [Custom Box Model](examples/custom-box-model)
- [Moonjump](examples/Moonjump.lua)
- [Instant Clip](examples/Instant_Clip.lua)

24
mods/Mario-Run.lua Normal file
View file

@ -0,0 +1,24 @@
-- name: Mario RUN!
-- description: Mario Is contantly runing
Threshold = 50 --set Threshold to 50
function mario_update(m)
--Prevent mario from ideling
if m.action == ACT_IDLE then --If idle
set_mario_action(m, ACT_WALKING, 0) --Make Mario walk
end
--Crouching doesnt apply vel so prevent that
if m.action == ACT_CROUCHING then --If crouching
set_mario_action(m, ACT_WALKING, 0) --Make Mario walk
end
--Speed floor
if (m.forwardVel > 0-Threshold) and (m.forwardVel < Threshold) then --If Mario isn't moveing fast enough
m.forwardVel = Threshold --set forwards velocity to whatevet the threashold is set to
end
end
-- hooks --
hook_event(HOOK_MARIO_UPDATE, mario_update)