mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Delete fps.patch
This commit is contained in:
parent
89cd99608e
commit
5024cdece3
1 changed files with 0 additions and 60 deletions
|
@ -1,60 +0,0 @@
|
||||||
diff --git a/src/game/game_init.c b/src/game/game_init.c
|
|
||||||
index 0852a141..18c5e8fe 100644
|
|
||||||
--- a/src/game/game_init.c
|
|
||||||
+++ b/src/game/game_init.c
|
|
||||||
@@ -56,6 +56,47 @@ struct DemoInput *gCurrDemoInput = NULL; // demo input sequence
|
|
||||||
u16 gDemoInputListID = 0;
|
|
||||||
struct DemoInput gRecordedDemoInput = { 0 }; // possibly removed in EU. TODO: Check
|
|
||||||
|
|
||||||
+// SDK states that 1 cycle takes about 21.33 nanoseconds
|
|
||||||
+#define SECONDS_PER_CYCLE 0.00000002133f
|
|
||||||
+
|
|
||||||
+#define FPS_COUNTER_X_POS 24
|
|
||||||
+#define FPS_COUNTER_Y_POS 190
|
|
||||||
+
|
|
||||||
+static OSTime gLastOSTime = 0;
|
|
||||||
+static float gFrameTime = 0.0f;
|
|
||||||
+static u16 gFrames = 0;
|
|
||||||
+static u16 gFPS = 0;
|
|
||||||
+static u8 gRenderFPS = FALSE;
|
|
||||||
+
|
|
||||||
+static void calculate_frameTime_from_OSTime(OSTime diff) {
|
|
||||||
+ gFrameTime += diff * SECONDS_PER_CYCLE;
|
|
||||||
+ gFrames++;
|
|
||||||
+}
|
|
||||||
+
|
|
||||||
+static void render_fps(void) {
|
|
||||||
+ // Toggle rendering framerate with the L button.
|
|
||||||
+ if (gPlayer1Controller->buttonPressed & L_TRIG) {
|
|
||||||
+ gRenderFPS ^= 1;
|
|
||||||
+ }
|
|
||||||
+
|
|
||||||
+ if (gRenderFPS) {
|
|
||||||
+ OSTime newTime = osGetTime();
|
|
||||||
+
|
|
||||||
+ calculate_frameTime_from_OSTime(newTime - gLastOSTime);
|
|
||||||
+
|
|
||||||
+ // If frame time is longer or equal to a second, update FPS counter.
|
|
||||||
+ if (gFrameTime >= 1.0f) {
|
|
||||||
+ gFPS = gFrames;
|
|
||||||
+ gFrames = 0;
|
|
||||||
+ gFrameTime -= 1.0f;
|
|
||||||
+ }
|
|
||||||
+
|
|
||||||
+ print_text_fmt_int(FPS_COUNTER_X_POS, FPS_COUNTER_Y_POS, "FPS %d", gFPS);
|
|
||||||
+
|
|
||||||
+ gLastOSTime = newTime;
|
|
||||||
+ }
|
|
||||||
+}
|
|
||||||
+
|
|
||||||
/**
|
|
||||||
* Initializes the Reality Display Processor (RDP).
|
|
||||||
* This function initializes settings such as texture filtering mode,
|
|
||||||
@@ -614,5 +655,7 @@ void thread5_game_loop(UNUSED void *arg) {
|
|
||||||
// amount of free space remaining.
|
|
||||||
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
|
|
||||||
}
|
|
||||||
+
|
|
||||||
+ render_fps();
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in a new issue