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# sm64pc
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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# sm64ex
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Fork of [sm64-port/sm64-port](https://github.com/sm64-port/sm64-port) with additional features.
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/) renderer.
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Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
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Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
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Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64ex/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
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*Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md) or [简体中文](README_zh_CN.md).*
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## Features
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## New features
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* Native rendering. You can now play SM64 without the need of an emulator.
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* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
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* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
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* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
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* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
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* Model and texture fixes. (Activate with `make TEXTURE_FIX=1`.)
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* In-game control binding.
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* Options menu with various settings, including button remapping.
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* Optional external data loading (so far only textures and assembled soundbanks), providing support for custom texture packs.
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* Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
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* Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
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* Option to disable drawing distances.
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* Optional odel and texture fixes (e.g. the smoke texture).
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* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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* Disabling the HUD.
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* Cheats menu in Options. (Activate with `--cheats`) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.
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* Text-based save support. (Activate with `make TEXTSAVES=1`.)
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* Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64pc` on Windows and `$HOME/.local/share/sm64pc` on Linux. This behaviour can be changed with the `--savepath` CLI option.
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For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
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* Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
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* Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.
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Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64pc` on Windows and `$HOME/.local/share/sm64pc` on Linux. This behaviour can be changed with the `--savepath` CLI option.
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For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
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`--savepath '!'` will read saves from the executable directory.
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64ex/wiki).
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**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**
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