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https://github.com/coop-deluxe/sm64coopdx.git
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Added music volume config
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parent
fe1a8a8602
commit
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7 changed files with 33 additions and 7 deletions
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@ -105,6 +105,7 @@
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#define TEXT_OPT_NEAREST _("Nearest")
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#define TEXT_OPT_LINEAR _("Linear")
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#define TEXT_OPT_MVOLUME _("Master Volume")
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#define TEXT_OPT_TMUSIC _("Music Volume")
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#define TEXT_OPT_VSYNC _("Vertical Sync")
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#define TEXT_OPT_DOUBLE _("Double")
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#define TEXT_RESET_WINDOW _("Reset Window")
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@ -15,6 +15,7 @@
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "level_table.h"
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#include "pc/configfile.h"
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#ifdef VERSION_EU
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#define EU_FLOAT(x) x ## f
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@ -2061,6 +2062,20 @@ void play_dialog_sound(u8 dialogID) {
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#endif
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}
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void setBackgroundMusicVolume(f32 volume){
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bool needsToUpdate = false;
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for(int i = 0; i < 16; i++){
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f32 currentVolume = gSequencePlayers[SEQ_PLAYER_LEVEL].channels[i]->volume;
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if(volume != currentVolume){
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gSequencePlayers[SEQ_PLAYER_LEVEL].channels[i]->volume = volume;
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needsToUpdate = true;
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}
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}
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if(needsToUpdate){
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update_game_sound();
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}
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}
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
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u8 seqId = seqArgs & 0xff;
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u8 priority = seqArgs >> 8;
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@ -2069,6 +2084,7 @@ void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
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// Except for the background music player, we don't support queued
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// sequences. Just play them immediately, stopping any old sequence.
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if (player != 0) {
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play_sequence(player, seqId, fadeTimer);
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return;
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@ -37,6 +37,7 @@ void sound_banks_disable(u8 player, u16 bankMask);
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void sound_banks_enable(u8 player, u16 bankMask);
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void func_80320A4C(u8 bankIndex, u8 arg1);
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void play_dialog_sound(u8 dialogID);
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void setBackgroundMusicVolume(f32 volume);
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer);
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void stop_background_music(u16 seqId);
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void fadeout_background_music(u16 arg0, u16 fadeOut);
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@ -84,6 +84,7 @@ static const u8 optsVideoStr[][32] = {
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static const u8 optsAudioStr[][32] = {
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{ TEXT_OPT_MVOLUME },
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{ TEXT_OPT_TMUSIC },
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};
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static const u8 optsCheatsStr[][64] = {
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@ -251,6 +252,7 @@ static struct Option optsVideo[] = {
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static struct Option optsAudio[] = {
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DEF_OPT_SCROLL( optsAudioStr[0], &configMasterVolume, 0, MAX_VOLUME, 1 ),
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DEF_OPT_SCROLL( optsAudioStr[1], &configMusicVolume, 0, 100, 1),
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};
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static struct Option optsCheats[] = {
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@ -57,6 +57,7 @@ ConfigWindow configWindow = {
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};
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unsigned int configFiltering = 1; // 0=force nearest, 1=linear, (TODO) 2=three-point
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unsigned int configMasterVolume = MAX_VOLUME; // 0 - MAX_VOLUME
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unsigned int configMusicVolume = 100;
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// Keyboard mappings (VK_ values, by default keyboard/gamepad/mouse)
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unsigned int configKeyA[MAX_BINDS] = { 0x0026, 0x1000, 0x1103 };
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@ -105,6 +106,7 @@ static const struct ConfigOption options[] = {
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{.name = "vsync", .type = CONFIG_TYPE_UINT, .uintValue = &configWindow.vsync},
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{.name = "texture_filtering", .type = CONFIG_TYPE_UINT, .uintValue = &configFiltering},
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{.name = "master_volume", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "music_enabled", .type = CONFIG_TYPE_UINT, .uintValue = &configMasterVolume},
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{.name = "key_a", .type = CONFIG_TYPE_BIND, .uintValue = configKeyA},
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{.name = "key_b", .type = CONFIG_TYPE_BIND, .uintValue = configKeyB},
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{.name = "key_start", .type = CONFIG_TYPE_BIND, .uintValue = configKeyStart},
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@ -21,6 +21,7 @@ typedef struct {
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extern ConfigWindow configWindow;
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extern unsigned int configFiltering;
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extern unsigned int configMasterVolume;
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extern unsigned int configMusicVolume;
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extern unsigned int configKeyA[];
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extern unsigned int configKeyB[];
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extern unsigned int configKeyStart[];
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@ -68,6 +68,7 @@ void send_display_list(struct SPTask *spTask) {
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#define printf
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void produce_one_frame(void) {
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gfx_start_frame();
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game_loop_one_iteration();
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thread6_rumble_loop(NULL);
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@ -85,6 +86,8 @@ void produce_one_frame(void) {
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}
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//printf("Audio samples before submitting: %d\n", audio_api->buffered());
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setBackgroundMusicVolume(configMusicVolume / 100.0);
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// scale by master volume (0-127)
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const s32 mod = (s32)configMasterVolume;
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for (u32 i = 0; i < num_audio_samples * 4; ++i)
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