mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-01 16:27:27 +00:00
Allowed Lua mods to override player models and palettes
This commit is contained in:
parent
85c54baa96
commit
497a250476
14 changed files with 106 additions and 65 deletions
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@ -62,6 +62,10 @@ override_field_types = {
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"Object": { "oAnimations": "ObjectAnimPointer*"}
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"Object": { "oAnimations": "ObjectAnimPointer*"}
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}
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}
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override_field_mutable = {
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"NetworkPlayer": [ "overrideModelIndex", "overridePaletteIndex" ],
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}
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override_field_immutable = {
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override_field_immutable = {
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"MarioState": [ "playerIndex" ],
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"MarioState": [ "playerIndex" ],
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"Character": [ "*" ],
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"Character": [ "*" ],
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@ -212,6 +216,10 @@ def get_struct_field_info(struct, field):
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if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
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if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
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fimmutable = 'true'
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fimmutable = 'true'
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if sid in override_field_mutable:
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if fid in override_field_mutable[sid] or '*' in override_field_mutable[sid]:
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fimmutable = 'false'
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return fid, ftype, fimmutable, lvt, lot
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return fid, ftype, fimmutable, lvt, lot
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def build_struct(struct):
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def build_struct(struct):
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@ -837,6 +837,8 @@
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| modelIndex | `integer` | read-only |
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| modelIndex | `integer` | read-only |
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| name | `string` | read-only |
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| name | `string` | read-only |
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| onRxSeqId | `integer` | read-only |
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| onRxSeqId | `integer` | read-only |
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| overrideModelIndex | `integer` | |
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| overridePaletteIndex | `integer` | |
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| paletteIndex | `integer` | read-only |
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| paletteIndex | `integer` | read-only |
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| type | `integer` | read-only |
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| type | `integer` | read-only |
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@ -514,7 +514,9 @@ function bhv_ball_loop(obj)
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local colNormals = {}
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local colNormals = {}
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if info.surface ~= nil then
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if info.surface ~= nil then
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table.insert(colNormals, { x = info.surface.normal.x, y = info.surface.normal.y, z = info.surface.normal.z })
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table.insert(colNormals, { x = info.surface.normal.x, y = info.surface.normal.y, z = info.surface.normal.z })
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if vMag > 5 then
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bhv_ball_particle_bounce(obj)
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bhv_ball_particle_bounce(obj)
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end
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else
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else
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table.insert(colNormals, nil)
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table.insert(colNormals, nil)
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end
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end
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@ -673,8 +675,8 @@ gGlobalSyncTable.gameState = GAME_STATE_WAIT
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gGlobalSyncTable.displayText = ' '
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gGlobalSyncTable.displayText = ' '
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gGlobalSyncTable.displayFont = FONT_HUD
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gGlobalSyncTable.displayFont = FONT_HUD
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gGlobalSyncTable.displayColor = 0xFFFFFF
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gGlobalSyncTable.displayColor = 0xFFFFFF
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gGlobalSyncTable.scoreNormal = 0
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gGlobalSyncTable.scoreRed = 0
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gGlobalSyncTable.scoreMetal = 0
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gGlobalSyncTable.scoreBlue = 0
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function gamemode_initialize()
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function gamemode_initialize()
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-- prevent warp doors from working
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-- prevent warp doors from working
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@ -872,24 +874,24 @@ function gamemode_active()
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end
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end
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if scoringTeam == 1 then
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if scoringTeam == 1 then
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gGlobalSyncTable.scoreNormal = gGlobalSyncTable.scoreNormal + 1
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gGlobalSyncTable.scoreRed = gGlobalSyncTable.scoreRed + 1
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gGlobalSyncTable.displayFont = FONT_NORMAL
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gGlobalSyncTable.displayFont = FONT_NORMAL
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gGlobalSyncTable.displayColor = 0x99FF99
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gGlobalSyncTable.displayColor = 0xFF9999
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if gGlobalSyncTable.scoreNormal >= sMaxScore then
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if gGlobalSyncTable.scoreRed >= sMaxScore then
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gGlobalSyncTable.displayText = 'normal team wins!'
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gGlobalSyncTable.displayText = 'red team wins!'
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gameOver = true
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gameOver = true
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else
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else
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gGlobalSyncTable.displayText = 'normal team scored' .. displayName
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gGlobalSyncTable.displayText = 'red team scored' .. displayName
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end
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end
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else
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else
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gGlobalSyncTable.scoreMetal = gGlobalSyncTable.scoreMetal + 1
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gGlobalSyncTable.scoreBlue = gGlobalSyncTable.scoreBlue + 1
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gGlobalSyncTable.displayFont = FONT_NORMAL
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gGlobalSyncTable.displayFont = FONT_NORMAL
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gGlobalSyncTable.displayColor = 0x9999FF
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gGlobalSyncTable.displayColor = 0x9999FF
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if gGlobalSyncTable.scoreMetal >= sMaxScore then
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if gGlobalSyncTable.scoreBlue >= sMaxScore then
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gGlobalSyncTable.displayText = 'metal team wins!'
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gGlobalSyncTable.displayText = 'blue team wins!'
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gameOver = true
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gameOver = true
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else
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else
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gGlobalSyncTable.displayText = 'metal team scored' .. displayName
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gGlobalSyncTable.displayText = 'blue team scored' .. displayName
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end
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end
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end
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end
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@ -962,7 +964,7 @@ function gamemode_oob()
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gGlobalSyncTable.displayFont = FONT_NORMAL
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gGlobalSyncTable.displayFont = FONT_NORMAL
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gGlobalSyncTable.displayText = 'out of bounds'
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gGlobalSyncTable.displayText = 'out of bounds'
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gGlobalSyncTable.displayColor = 0xFF9999
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gGlobalSyncTable.displayColor = 0xFFFFFF
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-- start the round
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-- start the round
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if sStateTimer <= 0 then
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if sStateTimer <= 0 then
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@ -984,8 +986,8 @@ function gamemode_over()
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if sStateTimer <= 0 then
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if sStateTimer <= 0 then
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-- shuffle teams
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-- shuffle teams
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gamemode_shuffle()
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gamemode_shuffle()
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gGlobalSyncTable.scoreMetal = 0
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gGlobalSyncTable.scoreRed = 0
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gGlobalSyncTable.scoreNormal = 0
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gGlobalSyncTable.scoreBlue = 0
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gGlobalSyncTable.gameState = GAME_STATE_WAIT
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gGlobalSyncTable.gameState = GAME_STATE_WAIT
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sStateTimer = sWaitTimeout
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sStateTimer = sWaitTimeout
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end
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end
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@ -1072,15 +1074,15 @@ function hud_score_render()
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end
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end
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-- render
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-- render
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djui_hud_set_color(100, 255, 100, 180);
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djui_hud_set_color(255, 100, 100, 180);
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djui_hud_render_rect(x - xOffset, y, width, height + 4);
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djui_hud_render_rect(x - xOffset, y, width, height + 4);
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djui_hud_set_color(100, 100, 255, 180);
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djui_hud_set_color(100, 100, 255, 180);
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djui_hud_render_rect(x + xOffset, y, width, height + 4);
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djui_hud_render_rect(x + xOffset, y, width, height + 4);
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djui_hud_set_color(255, 255, 255, 255);
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djui_hud_set_color(255, 255, 255, 255);
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djui_hud_print_text(tostring(gGlobalSyncTable.scoreNormal), x - xOffset + textOffset, y + 2, 1);
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djui_hud_print_text(tostring(gGlobalSyncTable.scoreRed), x - xOffset + textOffset, y + 2, 1);
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djui_hud_print_text(tostring(gGlobalSyncTable.scoreMetal), x + xOffset + textOffset, y + 2, 1);
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djui_hud_print_text(tostring(gGlobalSyncTable.scoreBlue), x + xOffset + textOffset, y + 2, 1);
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end
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end
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function on_hud_render()
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function on_hud_render()
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@ -1140,8 +1142,8 @@ function on_football_reset_command(msg)
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elseif msg == 'game' then
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elseif msg == 'game' then
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djui_chat_message_create('Resetting the game.')
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djui_chat_message_create('Resetting the game.')
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gamemode_shuffle()
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gamemode_shuffle()
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gGlobalSyncTable.scoreMetal = 0
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gGlobalSyncTable.scoreRed = 0
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gGlobalSyncTable.scoreNormal = 0
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gGlobalSyncTable.scoreBlue = 0
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gGlobalSyncTable.displayText = ' '
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gGlobalSyncTable.displayText = ' '
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gGlobalSyncTable.gameState = GAME_STATE_WAIT
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gGlobalSyncTable.gameState = GAME_STATE_WAIT
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sStateTimer = sWaitTimeout
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sStateTimer = sWaitTimeout
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@ -1238,21 +1240,24 @@ function mario_update(m)
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-- set metal state and health
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-- set metal state and health
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local s = gPlayerSyncTable[m.playerIndex]
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local s = gPlayerSyncTable[m.playerIndex]
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local np = gNetworkPlayers[m.playerIndex]
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if s.team == 2 then
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if s.team == 2 then
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m.marioBodyState.modelState = MODEL_STATE_METAL
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np.overridePaletteIndex = 7
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m.marioBodyState.modelState = 0
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elseif s.team == 1 then
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elseif s.team == 1 then
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np.overridePaletteIndex = 15
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m.marioBodyState.modelState = 0
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m.marioBodyState.modelState = 0
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else
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else
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np.overridePaletteIndex = np.paletteIndex
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m.marioBodyState.modelState = MODEL_STATE_NOISE_ALPHA
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m.marioBodyState.modelState = MODEL_STATE_NOISE_ALPHA
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end
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end
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m.health = 0x880
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m.health = 0x880
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-- update description
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-- update description
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local np = gNetworkPlayers[m.playerIndex]
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if s.team == 1 then
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if s.team == 1 then
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network_player_set_description(np, "normal", 64, 255, 64, 255)
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network_player_set_description(np, "red", 255, 64, 64, 255)
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elseif s.team == 2 then
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elseif s.team == 2 then
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network_player_set_description(np, "metal", 64, 64, 255, 255)
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network_player_set_description(np, "blue", 64, 64, 255, 255)
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else
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else
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network_player_set_description(np, "unknown", 64, 64, 64, 255)
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network_player_set_description(np, "unknown", 64, 64, 64, 255)
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end
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end
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@ -422,7 +422,7 @@ void bhv_klepto_update(void) {
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if (network_owns_object(o) && kleptoHoldingCap) {
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if (network_owns_object(o) && kleptoHoldingCap) {
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struct NetworkPlayer* np = network_player_from_global_index(o->globalPlayerIndex);
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struct NetworkPlayer* np = network_player_from_global_index(o->globalPlayerIndex);
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if (np == NULL) { np = gNetworkPlayerLocal; }
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if (np == NULL) { np = gNetworkPlayerLocal; }
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u8 modelIndex = (np->modelIndex < CT_MAX) ? np->modelIndex : 0;
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u8 modelIndex = (np->overrideModelIndex < CT_MAX) ? np->overrideModelIndex : 0;
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u32 capModel = gCharacters[modelIndex].capModelId;
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u32 capModel = gCharacters[modelIndex].capModelId;
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save_file_clear_flags(SAVE_FLAG_CAP_ON_KLEPTO);
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save_file_clear_flags(SAVE_FLAG_CAP_ON_KLEPTO);
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@ -2181,8 +2181,8 @@ static void init_single_mario(struct MarioState* m) {
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gNetworkPlayers[playerIndex].fadeOpacity = 0;
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gNetworkPlayers[playerIndex].fadeOpacity = 0;
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}
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}
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// set mario/luigi model
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// set character model
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u8 modelIndex = gNetworkPlayers[playerIndex].modelIndex;
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u8 modelIndex = gNetworkPlayers[playerIndex].overrideModelIndex;
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if (modelIndex >= CT_MAX) { modelIndex = 0; }
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if (modelIndex >= CT_MAX) { modelIndex = 0; }
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m->character = &gCharacters[modelIndex];
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m->character = &gCharacters[modelIndex];
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m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[m->character->modelId];
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m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[m->character->modelId];
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@ -488,7 +488,7 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) {
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struct MarioBodyState* bodyState = &gBodyStates[plrIdx];
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struct MarioBodyState* bodyState = &gBodyStates[plrIdx];
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s32 action = bodyState->action;
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s32 action = bodyState->action;
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u8 charIndex = gNetworkPlayers[plrIdx].modelIndex;
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u8 charIndex = gNetworkPlayers[plrIdx].overrideModelIndex;
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if (charIndex >= CT_MAX) { charIndex = 0; }
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if (charIndex >= CT_MAX) { charIndex = 0; }
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struct Character* character = &gCharacters[charIndex];
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struct Character* character = &gCharacters[charIndex];
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@ -807,7 +807,7 @@ Gfx* geo_mario_set_player_colors(s32 callContext, struct GraphNode* node, UNUSED
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struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
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struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
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Gfx* gfx = NULL;
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Gfx* gfx = NULL;
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u8 index = geo_get_processing_object_index();
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u8 index = geo_get_processing_object_index();
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u8 colorIndex = gNetworkPlayers[index].paletteIndex;
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u8 colorIndex = gNetworkPlayers[index].overridePaletteIndex;
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struct MarioBodyState* bodyState = &gBodyStates[index];
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struct MarioBodyState* bodyState = &gBodyStates[index];
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if (callContext == GEO_CONTEXT_RENDER) {
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if (callContext == GEO_CONTEXT_RENDER) {
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@ -838,8 +838,8 @@ Gfx* geo_mario_set_player_colors(s32 callContext, struct GraphNode* node, UNUSED
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Gfx* geo_mario_cap_display_list(s32 callContext, struct GraphNode* node, UNUSED Mat4* c) {
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Gfx* geo_mario_cap_display_list(s32 callContext, struct GraphNode* node, UNUSED Mat4* c) {
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if (callContext != GEO_CONTEXT_RENDER) { return NULL; }
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if (callContext != GEO_CONTEXT_RENDER) { return NULL; }
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u8 globalIndex = geo_get_processing_object_index();
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u8 globalIndex = geo_get_processing_object_index();
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u8 colorIndex = gNetworkPlayers[globalIndex].paletteIndex;
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u8 colorIndex = gNetworkPlayers[globalIndex].overridePaletteIndex;
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u8 charIndex = gNetworkPlayers[globalIndex].modelIndex;
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u8 charIndex = gNetworkPlayers[globalIndex].overrideModelIndex;
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if (charIndex >= CT_MAX) { charIndex = 0; }
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if (charIndex >= CT_MAX) { charIndex = 0; }
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struct Character* character = &gCharacters[charIndex];
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struct Character* character = &gCharacters[charIndex];
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@ -41,6 +41,8 @@ static void djui_panel_player_name_on_focus_end(struct DjuiBase* caller) {
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void djui_panel_player_value_changed(UNUSED struct DjuiBase* caller) {
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void djui_panel_player_value_changed(UNUSED struct DjuiBase* caller) {
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if (configPlayerModel >= CT_MAX) { configPlayerModel = 0; }
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if (configPlayerModel >= CT_MAX) { configPlayerModel = 0; }
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if (gNetworkPlayers[0].overrideModelIndex == gNetworkPlayers[0].modelIndex) { gNetworkPlayers[0].overrideModelIndex = configPlayerModel; }
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if (gNetworkPlayers[0].overridePaletteIndex == gNetworkPlayers[0].paletteIndex) { gNetworkPlayers[0].overridePaletteIndex = configPlayerPalette; }
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gNetworkPlayers[0].modelIndex = configPlayerModel;
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gNetworkPlayers[0].modelIndex = configPlayerModel;
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gNetworkPlayers[0].paletteIndex = configPlayerPalette;
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gNetworkPlayers[0].paletteIndex = configPlayerPalette;
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network_player_update_model(0);
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network_player_update_model(0);
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@ -17,7 +17,7 @@ static struct DjuiText* djuiTextDescriptions[MAX_PLAYERS] = { 0 };
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static struct DjuiText* djuiTextLocations[MAX_PLAYERS] = { 0 };
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static struct DjuiText* djuiTextLocations[MAX_PLAYERS] = { 0 };
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static void playerlist_update_row(u8 i, struct NetworkPlayer* np) {
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static void playerlist_update_row(u8 i, struct NetworkPlayer* np) {
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u8 charIndex = np->modelIndex;
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u8 charIndex = np->overrideModelIndex;
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if (charIndex >= CT_MAX) { charIndex = 0; }
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if (charIndex >= CT_MAX) { charIndex = 0; }
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djuiImages[i]->texture = gCharacters[charIndex].hudHeadTexture.texture;
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djuiImages[i]->texture = gCharacters[charIndex].hudHeadTexture.texture;
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@ -646,7 +646,7 @@ static struct LuaObjectField sModeTransitionInfoFields[LUA_MODE_TRANSITION_INFO_
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{ "transitionStart", LVT_COBJECT, offsetof(struct ModeTransitionInfo, transitionStart), true, LOT_LINEARTRANSITIONPOINT },
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{ "transitionStart", LVT_COBJECT, offsetof(struct ModeTransitionInfo, transitionStart), true, LOT_LINEARTRANSITIONPOINT },
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};
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};
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#define LUA_NETWORK_PLAYER_FIELD_COUNT 23
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#define LUA_NETWORK_PLAYER_FIELD_COUNT 25
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static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT] = {
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static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT] = {
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{ "connected", LVT_BOOL, offsetof(struct NetworkPlayer, connected), true, LOT_NONE },
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{ "connected", LVT_BOOL, offsetof(struct NetworkPlayer, connected), true, LOT_NONE },
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{ "currActNum", LVT_S16, offsetof(struct NetworkPlayer, currActNum), true, LOT_NONE },
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{ "currActNum", LVT_S16, offsetof(struct NetworkPlayer, currActNum), true, LOT_NONE },
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@ -669,6 +669,8 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
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{ "modelIndex", LVT_U8, offsetof(struct NetworkPlayer, modelIndex), true, LOT_NONE },
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{ "modelIndex", LVT_U8, offsetof(struct NetworkPlayer, modelIndex), true, LOT_NONE },
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{ "name", LVT_STRING, offsetof(struct NetworkPlayer, name), true, LOT_NONE },
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{ "name", LVT_STRING, offsetof(struct NetworkPlayer, name), true, LOT_NONE },
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{ "onRxSeqId", LVT_U8, offsetof(struct NetworkPlayer, onRxSeqId), true, LOT_NONE },
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{ "onRxSeqId", LVT_U8, offsetof(struct NetworkPlayer, onRxSeqId), true, LOT_NONE },
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{ "overrideModelIndex", LVT_U8, offsetof(struct NetworkPlayer, overrideModelIndex), false, LOT_NONE },
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{ "overridePaletteIndex", LVT_U8, offsetof(struct NetworkPlayer, overridePaletteIndex), false, LOT_NONE },
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{ "paletteIndex", LVT_U8, offsetof(struct NetworkPlayer, paletteIndex), true, LOT_NONE },
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{ "paletteIndex", LVT_U8, offsetof(struct NetworkPlayer, paletteIndex), true, LOT_NONE },
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// { "rxPacketHash", LOT_???, offsetof(struct NetworkPlayer, rxPacketHash), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "rxPacketHash", LOT_???, offsetof(struct NetworkPlayer, rxPacketHash), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "rxSeqIds", LOT_???, offsetof(struct NetworkPlayer, rxSeqIds), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "rxSeqIds", LOT_???, offsetof(struct NetworkPlayer, rxSeqIds), true, LOT_??? }, <--- UNIMPLEMENTED
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@ -17,12 +17,19 @@ static char sDefaultPlayerName[] = "Player";
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void network_player_init(void) {
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void network_player_init(void) {
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gNetworkPlayers[0].modelIndex = (configPlayerModel < CT_MAX) ? configPlayerModel : 0;
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gNetworkPlayers[0].modelIndex = (configPlayerModel < CT_MAX) ? configPlayerModel : 0;
|
||||||
gNetworkPlayers[0].paletteIndex = configPlayerPalette;
|
gNetworkPlayers[0].paletteIndex = configPlayerPalette;
|
||||||
|
gNetworkPlayers[0].overrideModelIndex = gNetworkPlayers[0].modelIndex;
|
||||||
|
gNetworkPlayers[0].overridePaletteIndex = gNetworkPlayers[0].paletteIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
void network_player_update_model(u8 localIndex) {
|
void network_player_update_model(u8 localIndex) {
|
||||||
struct MarioState* m = &gMarioStates[localIndex];
|
struct MarioState* m = &gMarioStates[localIndex];
|
||||||
if (m == NULL) { return; }
|
if (m == NULL) { return; }
|
||||||
m->character = &gCharacters[gNetworkPlayers[localIndex].modelIndex];
|
struct NetworkPlayer* np = &gNetworkPlayers[localIndex];
|
||||||
|
|
||||||
|
u8 index = np->overrideModelIndex;
|
||||||
|
if (index >= CT_MAX) { index = 0; }
|
||||||
|
m->character = &gCharacters[index];
|
||||||
|
|
||||||
if (m->marioObj == NULL) { return; }
|
if (m->marioObj == NULL) { return; }
|
||||||
m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[m->character->modelId];
|
m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[m->character->modelId];
|
||||||
}
|
}
|
||||||
|
@ -116,9 +123,13 @@ void network_player_update(void) {
|
||||||
if (!network_player_any_connected()) { return; }
|
if (!network_player_any_connected()) { return; }
|
||||||
|
|
||||||
if (gNetworkType == NT_SERVER) {
|
if (gNetworkType == NT_SERVER) {
|
||||||
for (int i = 1; i < MAX_PLAYERS; i++) {
|
for (int i = 0; i < MAX_PLAYERS; i++) {
|
||||||
struct NetworkPlayer* np = &gNetworkPlayers[i];
|
struct NetworkPlayer* np = &gNetworkPlayers[i];
|
||||||
if (!np->connected) { continue; }
|
if (!np->connected && i > 0) { continue; }
|
||||||
|
|
||||||
|
network_player_update_model(i);
|
||||||
|
if (i == 0) { continue; }
|
||||||
|
|
||||||
float elapsed = (clock_elapsed() - np->lastReceived);
|
float elapsed = (clock_elapsed() - np->lastReceived);
|
||||||
#ifndef DEVELOPMENT
|
#ifndef DEVELOPMENT
|
||||||
if (elapsed > NETWORK_PLAYER_TIMEOUT) {
|
if (elapsed > NETWORK_PLAYER_TIMEOUT) {
|
||||||
|
@ -179,6 +190,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
|
||||||
np->lastSent = clock_elapsed();
|
np->lastSent = clock_elapsed();
|
||||||
if ((type != NPT_LOCAL) && (gNetworkType == NT_SERVER || type == NPT_SERVER)) { gNetworkSystem->save_id(localIndex, 0); }
|
if ((type != NPT_LOCAL) && (gNetworkType == NT_SERVER || type == NPT_SERVER)) { gNetworkSystem->save_id(localIndex, 0); }
|
||||||
|
|
||||||
|
if (np->modelIndex == np->overrideModelIndex) { np->overrideModelIndex = modelIndex; }
|
||||||
|
if (np->paletteIndex == np->overridePaletteIndex) { np->overridePaletteIndex = paletteIndex; }
|
||||||
np->modelIndex = modelIndex;
|
np->modelIndex = modelIndex;
|
||||||
np->paletteIndex = paletteIndex;
|
np->paletteIndex = paletteIndex;
|
||||||
network_player_update_model(localIndex);
|
network_player_update_model(localIndex);
|
||||||
|
@ -208,6 +221,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
|
||||||
np->fadeOpacity = 0;
|
np->fadeOpacity = 0;
|
||||||
np->modelIndex = modelIndex;
|
np->modelIndex = modelIndex;
|
||||||
np->paletteIndex = paletteIndex;
|
np->paletteIndex = paletteIndex;
|
||||||
|
np->overrideModelIndex = modelIndex;
|
||||||
|
np->overridePaletteIndex = paletteIndex;
|
||||||
snprintf(np->name, MAX_PLAYER_STRING, "%s", name);
|
snprintf(np->name, MAX_PLAYER_STRING, "%s", name);
|
||||||
network_player_update_model(localIndex);
|
network_player_update_model(localIndex);
|
||||||
|
|
||||||
|
|
|
@ -44,6 +44,9 @@ struct NetworkPlayer {
|
||||||
u8 descriptionB;
|
u8 descriptionB;
|
||||||
u8 descriptionA;
|
u8 descriptionA;
|
||||||
|
|
||||||
|
u8 overrideModelIndex;
|
||||||
|
u8 overridePaletteIndex;
|
||||||
|
|
||||||
u16 rxSeqIds[MAX_RX_SEQ_IDS];
|
u16 rxSeqIds[MAX_RX_SEQ_IDS];
|
||||||
u32 rxPacketHash[MAX_RX_SEQ_IDS];
|
u32 rxPacketHash[MAX_RX_SEQ_IDS];
|
||||||
};
|
};
|
||||||
|
|
|
@ -30,7 +30,7 @@ u8* network_get_player_text_color(u8 localIndex) {
|
||||||
if (localIndex >= MAX_PLAYERS) { localIndex = 0; }
|
if (localIndex >= MAX_PLAYERS) { localIndex = 0; }
|
||||||
|
|
||||||
struct NetworkPlayer* np = &gNetworkPlayers[localIndex];
|
struct NetworkPlayer* np = &gNetworkPlayers[localIndex];
|
||||||
u8* rgb = get_player_color(np->paletteIndex, 0);
|
u8* rgb = get_player_color(np->overridePaletteIndex, 0);
|
||||||
static u8 sTextRgb[3] = { 0 };
|
static u8 sTextRgb[3] = { 0 };
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
sTextRgb[i] = 127 + rgb[i] / 2;
|
sTextRgb[i] = 127 + rgb[i] / 2;
|
||||||
|
|
|
@ -48,6 +48,10 @@ void network_receive_player_settings(struct Packet* p) {
|
||||||
|
|
||||||
struct NetworkPlayer* np = network_player_from_global_index(globalId);
|
struct NetworkPlayer* np = network_player_from_global_index(globalId);
|
||||||
snprintf(np->name, MAX_PLAYER_STRING, "%s", playerName);
|
snprintf(np->name, MAX_PLAYER_STRING, "%s", playerName);
|
||||||
|
|
||||||
|
if (np->modelIndex == np->overrideModelIndex) { np->overrideModelIndex = playerModel; }
|
||||||
|
if (np->paletteIndex == np->overridePaletteIndex) { np->overridePaletteIndex = playerPalette; }
|
||||||
|
|
||||||
np->modelIndex = playerModel;
|
np->modelIndex = playerModel;
|
||||||
np->paletteIndex = playerPalette;
|
np->paletteIndex = playerPalette;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue