mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO
This commit is contained in:
parent
3731ab31af
commit
4956f0dd95
15 changed files with 133 additions and 35 deletions
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@ -37,6 +37,7 @@ Collision* dynos_collision_get(const char* collisionName);
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// -- levels -- //
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void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
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LevelScript* dynos_level_get(const char* levelName);
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const char* dynos_level_get_token(u32 index);
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struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index);
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void dynos_level_load_background(void *ptr);
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@ -717,6 +717,7 @@ s16 *DynOS_Level_GetWarpDeath(s32 aLevel, s32 aArea);
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void DynOS_Lvl_Add(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
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LevelScript* DynOS_Lvl_Get(const char* levelName);
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s32 DynOS_Lvl_GetModIndex(void* levelScript);
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const char* DynOS_Lvl_Get_Token(u32 index);
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DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr);
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DataNode<MovtexQC> *DynOS_Lvl_MovtexQuadCollection_GetFromIndex(s32 index);
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void DynOS_Lvl_Load_Background(void *aPtr);
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@ -1665,7 +1665,6 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
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// models
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lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0);
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lvl_symbol_2(LOAD_MODEL_FROM_GEO, 1, 0);
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lvl_symbol_3(CMD23, 1, 0, 0);
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// objects
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@ -1779,6 +1778,26 @@ static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNo
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return;
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}
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// LOAD_MODEL_FROM_GEO
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if (_Symbol == "LOAD_MODEL_FROM_GEO") {
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u64 topTokenIndex = aTokenIndex;
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bool foundGeo = true;
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LevelScript model = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
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LevelScript geo = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundGeo);
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if (foundGeo) {
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aGfxData->mPointerList.Add(aHead + 1);
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LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO(model, geo) };
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memcpy(aHead, _Ls, sizeof(_Ls));
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aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
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} else {
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u32 geoIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 1, aNode->mTokens[topTokenIndex + 1]);
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LevelScript _Ls[] = { LOAD_MODEL_FROM_GEO_EXT(model, geo) };
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memcpy(aHead, _Ls, sizeof(_Ls));
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aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
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}
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return;
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}
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// Unknown
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PrintError(" ERROR: Unknown lvl symbol: %s", _Symbol.begin());
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}
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@ -393,9 +393,14 @@ void *DynOS_Pointer_Load(FILE *aFile, GfxData *aGfxData, u32 aValue, bool isLvl)
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// LUAV
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if (aValue == LUA_VAR_CODE) {
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String token; token.Read(aFile);
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for (s32 i = 0; i < aGfxData->mLuaTokenList.Count(); i++) {
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if (token == aGfxData->mLuaTokenList[i]) {
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return (void*)(uintptr_t)(i+1);
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}
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}
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u32 index = aGfxData->mLuaTokenList.Count();
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aGfxData->mLuaTokenList.Add(token);
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return aGfxData->mLuaTokenList[index].begin();
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return (void*)(uintptr_t)(index+1);
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}
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// FUNC
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@ -108,6 +108,10 @@ LevelScript* dynos_level_get(const char* levelName) {
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return DynOS_Lvl_Get(levelName);
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}
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const char* dynos_level_get_token(u32 index) {
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return DynOS_Lvl_Get_Token(index);
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}
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struct MovtexQuadCollection *dynos_level_movtexqc_getfromindex(s32 index) {
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DataNode<MovtexQC> *node = DynOS_Lvl_MovtexQuadCollection_GetFromIndex(index);
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if (node == NULL) { return NULL; }
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@ -404,6 +404,8 @@ const void *DynOS_Geo_GetActorLayout(s32 aIndex) {
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}
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const void *DynOS_Geo_GetActorLayoutFromName(const char *aActorName) {
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if (aActorName == NULL) { return NULL; }
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// check levels
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for (auto& lvl : sDynosCustomLevelScripts) {
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for (auto& geo : lvl.second->mGeoLayouts) {
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@ -698,19 +700,47 @@ DataNode<TexData> *DynOS_Lvl_Texture_Get(void *aPtr) {
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return NULL;
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}
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static GfxData* DynOS_Lvl_Get_Active_Gfx(void) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto& gfxData = sDynosCustomLevelScripts[i].second;
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auto& scripts = gfxData->mLevelScripts;
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if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
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return gfxData;
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}
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}
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return NULL;
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}
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const char* DynOS_Lvl_Get_Token(u32 index) {
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GfxData* gfxData = DynOS_Lvl_Get_Active_Gfx();
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if (gfxData == NULL) {
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return NULL;
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}
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// have to 1-index due to to pointer read code
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index = index - 1;
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if (index >= gfxData->mLuaTokenList.Count()) {
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return NULL;
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}
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return gfxData->mLuaTokenList[index].begin();
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}
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DataNode<MovtexQC> *DynOS_Lvl_MovtexQuadCollection_GetFromIndex(s32 index) {
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s32 modIndex = gLevelScriptModIndex - 1;
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// Sanity check our currently loaded mod.
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if (modIndex < 0 || modIndex >= sDynosCustomLevelScripts.Count()) { return NULL; }
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auto &mMovtexQCs = sDynosCustomLevelScripts[modIndex].second->mMovtexQCs;
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GfxData* gfxData = DynOS_Lvl_Get_Active_Gfx();
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if (gfxData == NULL) {
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return NULL;
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}
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auto &mMovtexQCs = gfxData->mMovtexQCs;
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// Sanity check the index we passed.
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if (index < 0 || index >= mMovtexQCs.Count()) { return NULL; }
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if (index < 0 || index >= mMovtexQCs.Count()) {
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return NULL;
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}
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auto &movetexQC = mMovtexQCs[index];
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return movetexQC;
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return mMovtexQCs[index];
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}
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void DynOS_Lvl_Load_Background(void *aPtr) {
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@ -251,6 +251,7 @@ static void *DynOS_Warp_UpdateWarp(void *aCmd, bool aIsLevelInitDone) {
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sWarpDest.arg = 0;
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void* levelScript = (void *) DynOS_Level_GetScript(gCurrLevelNum);
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gLevelScriptModIndex = DynOS_Lvl_GetModIndex(levelScript);
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gLevelScriptActive = (LevelScript*)levelScript;
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return levelScript;
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} else {
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@ -303,4 +303,8 @@
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#define OBJECT_EXT2(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) \
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OBJECT_WITH_ACTS_EXT2(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, 0x1F)
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#define LOAD_MODEL_FROM_GEO_EXT(model, geo) \
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CMD_BBH(0x41, 0x08, model), \
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CMD_PTR(geo)
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#endif // LEVEL_COMMANDS_H
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@ -41,6 +41,7 @@ struct LevelCommand {
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enum ScriptStatus { SCRIPT_RUNNING = 1, SCRIPT_PAUSED = 0, SCRIPT_PAUSED2 = -1 };
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s32 gLevelScriptModIndex = -1;
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LevelScript* gLevelScriptActive = NULL;
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static uintptr_t sStack[32];
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@ -829,7 +830,7 @@ static void level_cmd_place_object_ext(void) {
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struct SpawnInfo *spawnInfo;
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u16 modIndex = gLevelScriptModIndex;
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char* behStr = CMD_GET(char*, 20);
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const char* behStr = dynos_level_get_token(CMD_GET(u32, 20));
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gSmLuaConvertSuccess = true;
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enum BehaviorId behId = smlua_get_mod_variable(modIndex, behStr);
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@ -872,8 +873,8 @@ static void level_cmd_place_object_ext2(void) {
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struct SpawnInfo *spawnInfo;
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u16 modIndex = gLevelScriptModIndex;
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char* modelStr = CMD_GET(char*, 20);
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char* behStr = CMD_GET(char*, 24);
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const char* modelStr = dynos_level_get_token(CMD_GET(u32, 20));
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const char* behStr = dynos_level_get_token(CMD_GET(u32, 24));
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gSmLuaConvertSuccess = true;
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enum ModelExtendedId modelId = smlua_get_mod_variable(modIndex, modelStr);
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@ -911,6 +912,19 @@ static void level_cmd_place_object_ext2(void) {
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sCurrentCmd = CMD_NEXT;
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}
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static void level_cmd_load_model_from_geo_ext(void) {
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s16 modelSlot = CMD_GET(s16, 2);
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const char* geoName = dynos_level_get_token(CMD_GET(u32, 4));
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u32 modelId = smlua_model_util_get_id(geoName);
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if (modelSlot < 256) {
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smlua_model_util_load_with_pool_and_cache_id(modelId, sLevelPool, modelSlot);
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}
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sCurrentCmd = CMD_NEXT;
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}
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static void (*LevelScriptJumpTable[])(void) = {
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/*00*/ level_cmd_load_and_execute,
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/*01*/ level_cmd_exit_and_execute,
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@ -979,6 +993,7 @@ static void (*LevelScriptJumpTable[])(void) = {
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// coop
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/*3F*/ level_cmd_place_object_ext,
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/*40*/ level_cmd_place_object_ext2,
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/*41*/ level_cmd_load_model_from_geo_ext,
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};
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struct LevelCommand *level_script_execute(struct LevelCommand *cmd) {
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@ -6,6 +6,7 @@
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struct LevelCommand;
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extern s32 gLevelScriptModIndex;
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extern LevelScript* gLevelScriptActive;
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extern u8 level_script_entry[];
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@ -798,26 +798,34 @@ void cur_obj_scale(f32 scale) {
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void cur_obj_init_animation(s32 animIndex) {
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struct Animation **anims = o->oAnimations;
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geo_obj_init_animation(&o->header.gfx, &anims[animIndex]);
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if (anims != NULL) {
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geo_obj_init_animation(&o->header.gfx, &anims[animIndex]);
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}
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}
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void cur_obj_init_animation_with_sound(s32 animIndex) {
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struct Animation **anims = o->oAnimations;
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geo_obj_init_animation(&o->header.gfx, &anims[animIndex]);
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if (anims != NULL) {
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geo_obj_init_animation(&o->header.gfx, &anims[animIndex]);
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}
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o->oSoundStateID = animIndex;
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}
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void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel) {
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struct Animation **anims = o->oAnimations;
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s32 animAccel = (s32)(accel * 65536.0f);
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geo_obj_init_animation_accel(&o->header.gfx, &anims[animIndex], animAccel);
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if (anims != NULL) {
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s32 animAccel = (s32)(accel * 65536.0f);
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geo_obj_init_animation_accel(&o->header.gfx, &anims[animIndex], animAccel);
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}
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o->oSoundStateID = animIndex;
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}
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void obj_init_animation_with_sound(struct Object *obj, const struct Animation * const* animations, s32 animIndex) {
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struct Animation **anims = (struct Animation **)animations;
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obj->oAnimations = (struct Animation **)animations;
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geo_obj_init_animation(&obj->header.gfx, &anims[animIndex]);
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if (anims != NULL) {
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geo_obj_init_animation(&obj->header.gfx, &anims[animIndex]);
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}
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obj->oSoundStateID = animIndex;
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}
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@ -372,7 +372,7 @@ lua_Number smlua_get_number_field(int index, char* name) {
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///////////////////////////////////////////////////////////////////////////////////////////
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s64 smlua_get_mod_variable(u16 modIndex, char* variable) {
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s64 smlua_get_mod_variable(u16 modIndex, const char* variable) {
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lua_State* L = gLuaState;
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// figure out entry
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@ -385,7 +385,7 @@ s64 smlua_get_mod_variable(u16 modIndex, char* variable) {
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int prevTop = lua_gettop(L);
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lua_getglobal(L, "_G"); // get global table
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lua_getfield(L, LUA_REGISTRYINDEX, mod->relativePath); // get the file's "global" table
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s64 value = smlua_get_integer_field(-1, variable);
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s64 value = smlua_get_integer_field(-1, (char*)variable);
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lua_settop(L, prevTop);
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// return variable
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@ -34,7 +34,7 @@ lua_Number smlua_get_number_field(int index, char* name);
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char* smlua_lnt_to_str(struct LSTNetworkType* lnt);
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s64 smlua_get_mod_variable(u16 modIndex, char* variable) ;
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s64 smlua_get_mod_variable(u16 modIndex, const char* variable) ;
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void smlua_logline(void);
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void smlua_dump_stack(void);
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@ -480,7 +480,7 @@ void smlua_model_util_clear(void) {
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}
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}
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u8 smlua_model_util_load_with_pool(enum ModelExtendedId id, struct AllocOnlyPool* pool) {
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u8 smlua_model_util_load_with_pool_and_cache_id(enum ModelExtendedId id, struct AllocOnlyPool* pool, u8 cacheId) {
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if (id == E_MODEL_NONE) { return MODEL_NONE; }
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if (id == E_MODEL_MAX) { LOG_ERROR("id invalid"); return MODEL_NONE; }
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if (id > E_MODEL_MAX + sCustomModelsCount) { LOG_ERROR("id invalid"); return MODEL_NONE; }
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@ -496,21 +496,25 @@ u8 smlua_model_util_load_with_pool(enum ModelExtendedId id, struct AllocOnlyPool
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}
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// find cached asset
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bool foundEmptyCacheId = false;
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u8 emptyCacheId = 0;
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for (int i = 0; i < 255; i++) {
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if (sCachedAssets[i].asset == info->asset) {
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//LOG_INFO("Found in cached assets");
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return sCachedAssets[i].id;
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if (cacheId == 0) {
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bool foundEmptyCacheId = false;
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for (int i = 0; i < 255; i++) {
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if (sCachedAssets[i].asset == info->asset) {
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//LOG_INFO("Found in cached assets");
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return sCachedAssets[i].id;
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}
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if (sCachedAssets[i].asset == NULL) {
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foundEmptyCacheId = true;
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emptyCacheId = i;
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}
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}
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if (sCachedAssets[i].asset == NULL) {
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foundEmptyCacheId = true;
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emptyCacheId = i;
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if (!foundEmptyCacheId) {
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LOG_ERROR("No empty cache");
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return 0xFF;
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}
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}
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if (!foundEmptyCacheId) {
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LOG_ERROR("No empty cache");
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return 0xFF;
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} else {
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emptyCacheId = cacheId;
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}
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// load
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return emptyCacheId;
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}
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u8 smlua_model_util_load_with_pool(enum ModelExtendedId id, struct AllocOnlyPool* pool) {
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return smlua_model_util_load_with_pool_and_cache_id(id, pool, 0);
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}
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u8 smlua_model_util_load(enum ModelExtendedId id) {
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return smlua_model_util_load_with_pool(id, NULL);
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}
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@ -392,6 +392,7 @@ enum ModelExtendedId {
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void smlua_model_util_remember(u8 modelId, u8 layer, const void* asset, u8 isDisplayList);
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void smlua_model_util_clear(void);
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u8 smlua_model_util_load_with_pool_and_cache_id(enum ModelExtendedId id, struct AllocOnlyPool* pool, u8 cacheId);
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u8 smlua_model_util_load_with_pool(enum ModelExtendedId id, struct AllocOnlyPool* pool);
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u8 smlua_model_util_load(enum ModelExtendedId id);
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u32 smlua_model_util_get_id(const char* name);
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