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https://github.com/coop-deluxe/sm64coopdx.git
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Expose first_person_check_cancels() to Lua
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6 changed files with 55 additions and 11 deletions
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@ -4000,6 +4000,12 @@ function stop_sounds_in_continuous_banks()
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-- ...
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end
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--- @param m MarioState
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--- @return boolean
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function first_person_check_cancels(m)
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-- ...
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end
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--- @return nil
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function first_person_reset()
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-- ...
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@ -3266,6 +3266,26 @@
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<br />
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## [first_person_check_cancels](#first_person_check_cancels)
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### Lua Example
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`local booleanValue = first_person_check_cancels(m)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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### Returns
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- `boolean`
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### C Prototype
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`bool first_person_check_cancels(struct MarioState *m);`
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[:arrow_up_small:](#)
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<br />
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## [first_person_reset](#first_person_reset)
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### Lua Example
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@ -800,6 +800,7 @@
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<br />
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- first_person_cam.h
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- [first_person_check_cancels](functions-3.md#first_person_check_cancels)
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- [first_person_reset](functions-3.md#first_person_reset)
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- [get_first_person_enabled](functions-3.md#get_first_person_enabled)
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- [set_first_person_enabled](functions-3.md#set_first_person_enabled)
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@ -30,9 +30,7 @@ struct FirstPersonCamera gFirstPersonCamera = {
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extern s16 gMenuMode;
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bool first_person_check_cancels(void) {
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struct MarioState *m = &gMarioStates[0];
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bool first_person_check_cancels(struct MarioState *m) {
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if (m->action == ACT_FIRST_PERSON || m->action == ACT_IN_CANNON || m->action == ACT_READING_NPC_DIALOG || m->action == ACT_DISAPPEARED) {
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return true;
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}
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@ -48,7 +46,7 @@ bool first_person_check_cancels(void) {
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}
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bool get_first_person_enabled(void) {
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return gFirstPersonCamera.enabled && !first_person_check_cancels();
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return gFirstPersonCamera.enabled && !first_person_check_cancels(&gMarioStates[0]);
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}
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void set_first_person_enabled(bool enable) {
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@ -144,12 +142,12 @@ void first_person_camera_update(void) {
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void first_person_update(void) {
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if (gFirstPersonCamera.enabled && !gDjuiInMainMenu) {
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// check cancels
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bool cancel = first_person_check_cancels();
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if (cancel) { return; }
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struct MarioState *m = &gMarioStates[0];
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// check cancels
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bool cancel = first_person_check_cancels(m);
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if (cancel) { return; }
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if (m->action == ACT_SHOT_FROM_CANNON && m->area->camera->mode == CAMERA_MODE_INSIDE_CANNON) {
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gFirstPersonCamera.yaw = m->faceAngle[1] + 0x8000;
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m->area->camera->mode = CAMERA_MODE_FREE_ROAM;
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@ -1,8 +1,7 @@
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#ifndef FIRST_PERSON_CAM_H
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#define FIRST_PERSON_CAM_H
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#include <stdbool.h>
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#include <PR/ultratypes.h>
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#include "types.h"
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#define FIRST_PERSON_DEFAULT_FOV 70
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@ -16,10 +15,12 @@ struct FirstPersonCamera {
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extern struct FirstPersonCamera gFirstPersonCamera;
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bool first_person_check_cancels(struct MarioState *m);
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bool get_first_person_enabled(void);
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void set_first_person_enabled(bool enable);
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void first_person_update(void);
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void first_person_reset(void);
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#endif
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#endif // FIRST_PERSON_CAM_H
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@ -13184,6 +13184,23 @@ int smlua_func_stop_sounds_in_continuous_banks(UNUSED lua_State* L) {
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// first_person_cam.h //
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////////////////////////
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int smlua_func_first_person_check_cancels(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "first_person_check_cancels", 1, top);
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return 0;
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}
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "first_person_check_cancels"); return 0; }
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lua_pushboolean(L, first_person_check_cancels(m));
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return 1;
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}
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int smlua_func_first_person_reset(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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@ -32039,6 +32056,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "stop_sounds_in_continuous_banks", smlua_func_stop_sounds_in_continuous_banks);
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// first_person_cam.h
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smlua_bind_function(L, "first_person_check_cancels", smlua_func_first_person_check_cancels);
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smlua_bind_function(L, "first_person_reset", smlua_func_first_person_reset);
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smlua_bind_function(L, "get_first_person_enabled", smlua_func_get_first_person_enabled);
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smlua_bind_function(L, "set_first_person_enabled", smlua_func_set_first_person_enabled);
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