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Fix how DynOS loads custom actors
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1 changed files with 1 additions and 1 deletions
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@ -47,7 +47,7 @@ void DynOS_Actor_AddCustom(const SysPath &aPackFolder, const char *aActorName) {
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pActorGfxList.Resize(DynOS_Actor_GetCount());
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pActorGfxList.Resize(DynOS_Actor_GetCount());
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pActorGfxList[index].mPackIndex = 99;
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pActorGfxList[index].mPackIndex = 99;
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pActorGfxList[index].mGfxData = _GfxData;
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pActorGfxList[index].mGfxData = _GfxData;
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pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true);
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pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false);
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}
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}
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s32 DynOS_Actor_GetCount() {
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s32 DynOS_Actor_GetCount() {
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