Updated hooks.md to include new hooks (#228)

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@ -111,7 +111,9 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
| HOOK_ON_PACKET_RECEIVE | Called when the mod receives a packet that used `network_send()` or `network_send_to()` | `table` dataTable | | HOOK_ON_PACKET_RECEIVE | Called when the mod receives a packet that used `network_send()` or `network_send_to()` | `table` dataTable |
| HOOK_USE_ACT_SELECT | Called when the level changes, return `true` to show act selection screen and `false` otherwise | `integer` levelNum | | HOOK_USE_ACT_SELECT | Called when the level changes, return `true` to show act selection screen and `false` otherwise | `integer` levelNum |
| HOOK_ON_CHANGE_CAMERA_ANGLE | Called when the player changes the camera mode to Lakitu cam or Mario cam, return `false` to prevent the change. | `integer` mode | | HOOK_ON_CHANGE_CAMERA_ANGLE | Called when the player changes the camera mode to Lakitu cam or Mario cam, return `false` to prevent the change. | `integer` mode |
| HOOK_ON_SCREEN_TRANSITION | Called when the game is about to play a transition, returun `false` to prevent the transition from playing. | `integer` type | | HOOK_ON_SCREEN_TRANSITION | Called when the game is about to play a transition, return `false` to prevent the transition from playing. | `integer` type |
| HOOK_ALLOW_HAZARD_SURFACE | Called once per frame. Return `false` to prevent Mario from being affected by lava or quicksand. | [MarioState](structs.md#MarioState) localMario |
| HOOK_ON_CHAT_MESSAGE | Called when a chat message gets sent. Return `false` to prevent the message from being sent. | [MarioState](structs.md#MarioState) messageSender |
### Parameters ### Parameters