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Arena - buffed hammer and fire flower
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84c978e141
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2 changed files with 15 additions and 12 deletions
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@ -29,7 +29,7 @@ function bhv_arena_bobomb_intersects_player(obj, m, pos, radius)
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return ret
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end
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function bhv_arena_bobomb_expode(obj)
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function bhv_arena_bobomb_expode(obj, directHitLocal)
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obj.oAction = 1
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj_set_billboard(obj)
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@ -48,7 +48,10 @@ function bhv_arena_bobomb_expode(obj)
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local radius = 500
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if np.globalIndex == obj.oArenaBobombGlobalOwner then radius = 300 end
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if validAttack and bhv_arena_bobomb_intersects_player(obj, m, a, radius) and mario_health_float(m) > 0 then
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obj.oDamageOrCoinValue = 2
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if directHitLocal then
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obj.oDamageOrCoinValue = 3
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end
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interact_damage(m, INTERACT_DAMAGE, obj)
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e.lastDamagedByGlobal = obj.oArenaBobombGlobalOwner
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@ -90,7 +93,7 @@ function bhv_arena_bobomb_thrown_loop(obj)
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local m = gMarioStates[i]
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if active_player(m) and global_index_hurts_mario_state(obj.oArenaBobombGlobalOwner, m) and not is_invuln_or_intang(m) then
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if bhv_arena_bobomb_intersects_player(obj, m, a, 100) then
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bhv_arena_bobomb_expode(obj)
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bhv_arena_bobomb_expode(obj, (i == 0))
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return
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end
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end
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@ -105,7 +108,7 @@ function bhv_arena_bobomb_thrown_loop(obj)
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local floorHeight = find_floor_height(obj.oPosX, obj.oPosY + 100, obj.oPosZ)
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if obj.oTimer > 30 * 1 or info.surface ~= nil or obj.oPosY < floorHeight then
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bhv_arena_bobomb_expode(obj)
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bhv_arena_bobomb_expode(obj, false)
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return
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else
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obj.oPosX = obj.oPosX + dir.x
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@ -2,7 +2,7 @@ define_custom_obj_fields({
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oArenaFlameGlobalOwner = 'u32',
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})
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local sArenaChildFlameLife = 30 * 1.5
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local sArenaChildFlameLife = 30 * 1.8
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function bhv_arena_child_flame_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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@ -14,11 +14,11 @@ function bhv_arena_child_flame_init(obj)
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obj.oGraphYOffset = 30
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obj.hitboxRadius = 30
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obj.hitboxHeight = 10
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obj.hitboxHeight = 30
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obj.hitboxDownOffset = 0
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obj.hurtboxRadius = 30
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obj.hurtboxHeight = 10
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obj.hurtboxHeight = 30
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obj.oWallHitboxRadius = 50
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obj.oGravity = -400 / 100
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@ -48,7 +48,7 @@ function bhv_arena_child_flame_loop(obj)
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local lifeRemain = (sArenaChildFlameLife - obj.oTimer) / sArenaChildFlameLife
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local size = 3 * (1 - (1 - lifeRemain) ^ 3)
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obj_scale(obj, size)
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if size < 1.5 then
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if size < 0.5 then
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obj.oInteractType = 0
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end
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@ -77,12 +77,12 @@ function bhv_arena_flame_init(obj)
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end
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obj.oGraphYOffset = 30
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obj.hitboxRadius = 75
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obj.hitboxHeight = 30
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obj.hitboxRadius = 100
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obj.hitboxHeight = 50
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obj.hitboxDownOffset = 25
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obj.hurtboxRadius = 75
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obj.hurtboxHeight = 30
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obj.hurtboxRadius = 100
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obj.hurtboxHeight = 50
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obj.oWallHitboxRadius = 100
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obj.oGravity = -400 / 100
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