Switch from clock() to clock_gettime() due to implementation differences

This commit is contained in:
MysterD 2021-08-02 18:20:39 -07:00
parent f9a144b6c1
commit 44850f7b57
13 changed files with 65 additions and 43 deletions

View file

@ -1,5 +1,6 @@
#include <stdio.h>
#include "pc/network/network.h"
#include "pc/utils/misc.h"
#include "audio_defines.h"
#include "audio/external.h"
#include "game/mario_misc.h"
@ -11,7 +12,7 @@ static void djui_chat_message_render(struct DjuiBase* base) {
struct DjuiChatMessage* chatMessage = (struct DjuiChatMessage*)base;
struct DjuiBase* ctBase = &chatMessage->message->base;
f32 seconds = (clock() - chatMessage->createTime) / (f32)CLOCKS_PER_SEC;
f32 seconds = clock_elapsed() - chatMessage->createTime;
f32 f = 1.0f;
if (seconds >= (DJUI_CHAT_LIFE_TIME - 1)) {
f = fmax(1.0f - (seconds - (DJUI_CHAT_LIFE_TIME - 1)), 0.0f);
@ -72,7 +73,7 @@ struct DjuiChatMessage* djui_chat_message_create(char* message) {
djui_text_set_alignment(chatText, DJUI_HALIGN_LEFT, DJUI_VALIGN_TOP);
djui_text_set_drop_shadow(chatText, 0, 0, 0, 200);
chatMessage->message = chatText;
chatMessage->createTime = clock();
chatMessage->createTime = clock_elapsed();
// figure out chat message height
chatText->base.comp.width = maxTextWidth;

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@ -1,13 +1,12 @@
#pragma once
#include "djui.h"
#include <time.h>
#pragma pack(1)
struct DjuiChatMessage {
struct DjuiBase base;
struct DjuiText* message;
f32 messageWidth;
clock_t createTime;
f32 createTime;
};
struct DjuiChatMessage* djui_chat_message_create_from(u8 globalIndex, char* message);

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@ -1,10 +1,10 @@
#include <string.h>
#include <time.h>
#include "djui.h"
#include "src/pc/controller/controller_sdl.h"
#include "src/pc/controller/controller_mouse.h"
#include "src/pc/controller/controller_keyboard.h"
#include "src/pc/utils/misc.h"
#include "audio_defines.h"
#include "audio/external.h"
@ -247,7 +247,7 @@ void djui_interactable_update_pad(void) {
pad->button |= sKeyboardButtons;
static enum PadHoldDirection lastPadHoldDirection = PAD_HOLD_DIR_NONE;
static clock_t padHoldTimer = 0;
static f32 padHoldTimer = 0;
enum PadHoldDirection padHoldDirection = sKeyboardHoldDirection;
if (padHoldDirection != PAD_HOLD_DIR_NONE) {
@ -270,10 +270,10 @@ void djui_interactable_update_pad(void) {
if (padHoldDirection == PAD_HOLD_DIR_NONE) {
// nothing to do
} else if (padHoldDirection != lastPadHoldDirection) {
padHoldTimer = clock() + CLOCKS_PER_SEC * 0.25f;
padHoldTimer = clock_elapsed() + 0.25f;
validPadHold = true;
} else if (clock() > padHoldTimer) {
padHoldTimer = clock() + CLOCKS_PER_SEC * 0.10f;
} else if (clock_elapsed() > padHoldTimer) {
padHoldTimer = clock_elapsed() + 0.10f;
validPadHold = true;
}
@ -347,6 +347,7 @@ void djui_interactable_update(void) {
sHovered = NULL;
djui_interactable_cursor_update_active(&gDjuiRoot->base);
if (lastHovered != sHovered) {
// FIXME: THIS CAN CAUSE A SEGFAULT!
djui_interactable_on_hover_end(lastHovered);
play_sound(SOUND_MENU_MESSAGE_NEXT_PAGE, gDefaultSoundArgs);
}

View file

@ -1,4 +1,3 @@
#include <time.h>
#include "djui.h"
#include "audio_defines.h"
#include "audio/external.h"
@ -9,7 +8,7 @@
struct DjuiPopupList {
struct DjuiPopup* popup;
clock_t createTime;
f32 createTime;
struct DjuiPopupList* next;
};
@ -19,7 +18,7 @@ static f32 sPopupListY = 0;
static void djui_popup_add_to_list(struct DjuiPopup* popup) {
struct DjuiPopupList* node = malloc(sizeof(struct DjuiPopupList));
node->popup = popup;
node->createTime = clock();
node->createTime = clock_elapsed();
node->next = sPopupListHead;
sPopupListHead = node;
}
@ -70,7 +69,7 @@ void djui_popup_update(void) {
djui_base_set_location(&node->popup->base, 4, y);
y += node->popup->base.height.value + 4;
if (gNetworkType != NT_NONE && gNetworkPlayerLocal != NULL) {
f32 elapsed = (clock() - node->createTime) / (f32)CLOCKS_PER_SEC;
f32 elapsed = (clock_elapsed() - node->createTime);
// fade out
f32 alpha = fmin(DJUI_POPUP_LIFETIME - elapsed, 1.0f);
@ -92,7 +91,7 @@ void djui_popup_update(void) {
}
} else {
// prevent popups from fading out when we're not connected
node->createTime = clock();
node->createTime = clock_elapsed();
}
// iterate

View file

@ -11,6 +11,7 @@
#include "pc/configfile.h"
#include "pc/cheats.h"
#include "pc/djui/djui.h"
#include "pc/utils/misc.h"
#include "pc/debuglog.h"
// Mario 64 specific externs
@ -173,8 +174,8 @@ void network_send_to(u8 localIndex, struct Packet* p) {
bool tooManyPackets = false;
int maxPacketsPerSecond = (gNetworkType == NT_SERVER) ? (MAX_PACKETS_PER_SECOND_PER_PLAYER * (u16)network_player_connected_count()) : MAX_PACKETS_PER_SECOND_PER_PLAYER;
static int sPacketsPerSecond[MAX_PLAYERS] = { 0 };
static clock_t sPacketsPerSecondTime[MAX_PLAYERS] = { 0 };
clock_t currentTime = time(NULL);
static f32 sPacketsPerSecondTime[MAX_PLAYERS] = { 0 };
f32 currentTime = clock_elapsed();
if ((currentTime - sPacketsPerSecondTime[localIndex]) > 0) {
if (sPacketsPerSecond[localIndex] > maxPacketsPerSecond) {
LOG_ERROR("Too many packets sent to localIndex %d! Attempted %d. Connected count %d.", localIndex, sPacketsPerSecond[localIndex], network_player_connected_count());
@ -195,7 +196,7 @@ void network_send_to(u8 localIndex, struct Packet* p) {
}
p->sent = true;
gNetworkPlayers[localIndex].lastSent = clock();
gNetworkPlayers[localIndex].lastSent = clock_elapsed();
}
void network_send(struct Packet* p) {
@ -240,7 +241,7 @@ void network_receive(u8 localIndex, u8* data, u16 dataLength) {
memcpy(p.buffer, data, dataLength);
if (localIndex != UNKNOWN_LOCAL_INDEX && localIndex != 0) {
gNetworkPlayers[localIndex].lastReceived = clock();
gNetworkPlayers[localIndex].lastReceived = clock_elapsed();
}
// subtract and check hash
@ -255,7 +256,6 @@ void network_receive(u8 localIndex, u8* data, u16 dataLength) {
}
void network_update(void) {
// check for level loaded event
if (networkLoadingLevel < LOADING_LEVEL_THRESHOLD) {
networkLoadingLevel++;

View file

@ -46,7 +46,7 @@ struct SyncObject {
struct Object* o;
float maxSyncDistance;
bool owned;
clock_t clockSinceUpdate;
f32 clockSinceUpdate;
void* behavior;
u16 txEventId;
u16 rxEventId[MAX_PLAYERS];

View file

@ -4,6 +4,7 @@
#include "reservation_area.h"
#include "pc/djui/djui.h"
#include "pc/debuglog.h"
#include "pc/utils/misc.h"
struct NetworkPlayer gNetworkPlayers[MAX_PLAYERS] = { 0 };
struct NetworkPlayer* gNetworkPlayerLocal = NULL;
@ -86,13 +87,13 @@ void network_player_update(void) {
for (int i = 1; i < MAX_PLAYERS; i++) {
struct NetworkPlayer* np = &gNetworkPlayers[i];
if (!np->connected) { continue; }
float elapsed = (clock() - np->lastReceived) / (float)CLOCKS_PER_SEC;
float elapsed = (clock_elapsed() - np->lastReceived);
if (elapsed > NETWORK_PLAYER_TIMEOUT) {
LOG_INFO("dropping player %d", i);
network_player_disconnected(i);
continue;
}
elapsed = (clock() - np->lastSent) / (float)CLOCKS_PER_SEC;
elapsed = (clock_elapsed() - np->lastSent);
if (elapsed > NETWORK_PLAYER_TIMEOUT / 3.0f) {
network_send_keep_alive(np->localIndex);
}
@ -100,14 +101,14 @@ void network_player_update(void) {
} else if (gNetworkType == NT_CLIENT) {
struct NetworkPlayer* np = gNetworkPlayerServer;
if (!np->connected) { return; }
float elapsed = (clock() - np->lastReceived) / (float)CLOCKS_PER_SEC;
float elapsed = (clock_elapsed() - np->lastReceived);
if (elapsed > NETWORK_PLAYER_TIMEOUT * 1.5f) {
LOG_INFO("dropping due to no server connectivity");
network_shutdown(false);
}
elapsed = (clock() - np->lastSent) / (float)CLOCKS_PER_SEC;
elapsed = (clock_elapsed() - np->lastSent);
if (elapsed > NETWORK_PLAYER_TIMEOUT / 3.0f) {
network_send_keep_alive(np->localIndex);
}
@ -152,8 +153,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
if (!np->connected) { continue; }
if (np->globalIndex != globalIndex) { continue; }
np->localIndex = i;
np->lastReceived = clock();
np->lastSent = clock();
np->lastReceived = clock_elapsed();
np->lastSent = clock_elapsed();
if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
LOG_ERROR("player connected, reusing local %d, global %d, duplicate event?", i, globalIndex);
return i;
@ -178,8 +179,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
np->localIndex = i;
np->globalIndex = (gNetworkType == NT_SERVER) ? i : globalIndex;
np->type = type;
np->lastReceived = clock();
np->lastSent = clock();
np->lastReceived = clock_elapsed();
np->lastSent = clock_elapsed();
if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
if (type == NPT_SERVER) {

View file

@ -22,8 +22,8 @@ struct NetworkPlayer {
enum NetworkPlayerType type;
u8 localIndex;
u8 globalIndex;
clock_t lastReceived;
clock_t lastSent;
f32 lastReceived;
f32 lastSent;
u16 currLevelAreaSeqId;
s16 currCourseNum;
s16 currActNum;

View file

@ -10,6 +10,7 @@
#include "src/game/object_helpers.h"
#include "src/game/obj_behaviors.h"
#include "pc/debuglog.h"
#include "pc/utils/misc.h"
struct SyncObject gSyncObjects[MAX_SYNC_OBJECTS] = { 0 };
struct Packet sLastSyncEntReliablePacket[MAX_SYNC_OBJECTS] = { 0 };
@ -80,7 +81,7 @@ struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance)
so->o = o;
so->maxSyncDistance = maxSyncDistance;
so->owned = false;
so->clockSinceUpdate = clock();
so->clockSinceUpdate = clock_elapsed();
so->extraFieldCount = 0;
so->behavior = (BehaviorScript*)o->behavior;
for (int i = 0; i < MAX_PLAYERS; i++) {
@ -235,7 +236,7 @@ static struct SyncObject* packet_read_object_header(struct Packet* p, u8* fromLo
return NULL;
}
gCurrentObject = tmp;
so->clockSinceUpdate = clock();
so->clockSinceUpdate = clock_elapsed();
// make sure this is the newest event possible
u16 eventId = 0;
@ -423,7 +424,7 @@ void network_send_object_reliability(struct Object* o, bool reliable) {
// always send a new event ID
so->txEventId++;
so->clockSinceUpdate = clock();
so->clockSinceUpdate = clock_elapsed();
// write the packet data
struct Packet p;
@ -565,7 +566,7 @@ void network_update_objects(void) {
if (updateRate < so->minUpdateRate) { updateRate = so->minUpdateRate; }
// see if we should update
float timeSinceUpdate = ((float)clock() - (float)so->clockSinceUpdate) / (float)CLOCKS_PER_SEC;
float timeSinceUpdate = (clock_elapsed() - so->clockSinceUpdate);
if (timeSinceUpdate < updateRate) { continue; }
// update!

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@ -1,5 +1,6 @@
#include <stdio.h>
#include "../network.h"
#include "pc/utils/misc.h"
#define DISABLE_MODULE_LOG 1
#include "pc/debuglog.h"
@ -14,7 +15,7 @@ struct OrderedPacketTable {
u8 fromGlobalId;
u8 groupId;
u8 processSeqId;
clock_t lastReceived;
f32 lastReceived;
struct OrderedPacketList* packets;
struct OrderedPacketTable* next;
};
@ -113,7 +114,7 @@ static void packet_ordered_add_to_table(struct OrderedPacketTable* opt, struct P
opl->next = NULL;
LOG_INFO("added to list for (%d, %d, %d)", opt->fromGlobalId, opt->groupId, p->orderedSeqId);
opt->lastReceived = clock();
opt->lastReceived = clock_elapsed();
packet_ordered_check_for_processing(opt);
}
@ -151,7 +152,7 @@ void packet_ordered_add(struct Packet* p) {
opt->processSeqId = 1;
opt->packets = NULL;
opt->next = NULL;
opt->lastReceived = clock();
opt->lastReceived = clock_elapsed();
LOG_INFO("created table for (%d, %d)", opt->fromGlobalId, opt->groupId);
// add the packet to the table
@ -219,13 +220,13 @@ void packet_ordered_clear(u8 globalIndex) {
}
void packet_ordered_update(void) {
clock_t currentClock = clock();
f32 currentClock = clock_elapsed();
// check all ordered tables for a time out
for (int i = 0; i < MAX_PLAYERS; i++) {
struct OrderedPacketTable* opt = orderedPacketTable[i];
while (opt != NULL) {
struct OrderedPacketTable* optNext = opt->next;
float elapsed = (currentClock - opt->lastReceived) / (float)CLOCKS_PER_SEC;
float elapsed = (currentClock - opt->lastReceived);
if (elapsed > PACKET_ORDERED_TIMEOUT) {
// too much time has elapsed since we last received a packet for this group, forget the table!

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@ -1,5 +1,6 @@
#include <stdio.h>
#include "../network.h"
#include "pc/utils/misc.h"
#include "pc/debuglog.h"
// two-player hack: the localIndex for resending packets can be 0... this means reply to last person received from. THIS WILL NOT WORK with more than two players
@ -9,7 +10,7 @@
struct PacketLinkedList {
struct Packet p;
clock_t lastSend;
f32 lastSend;
int sendAttempts;
struct PacketLinkedList* prev;
struct PacketLinkedList* next;
@ -75,7 +76,7 @@ void network_remember_reliable(struct Packet* p) {
struct PacketLinkedList* node = malloc(sizeof(struct PacketLinkedList));
node->p = *p;
node->p.sent = true;
node->lastSend = clock();
node->lastSend = clock_elapsed();
node->sendAttempts = 1;
node->prev = NULL;
node->next = NULL;
@ -98,7 +99,7 @@ void network_remember_reliable(struct Packet* p) {
void network_update_reliable(void) {
struct PacketLinkedList* node = head;
while (node != NULL) {
float elapsed = (clock() - node->lastSend) / CLOCKS_PER_SEC;
float elapsed = (clock_elapsed() - node->lastSend);
float maxElapsed = (node->sendAttempts * node->sendAttempts * RELIABLE_RESEND_RATE) / ((float)MAX_RESEND_ATTEMPTS);
if (elapsed > maxElapsed) {
if (node->p.packetType == PACKET_JOIN_REQUEST && gNetworkPlayerServer != NULL) {
@ -108,7 +109,7 @@ void network_update_reliable(void) {
node->p.sent = true;
network_send_to(node->p.localIndex, &node->p);
node->lastSend = clock();
node->lastSend = clock_elapsed();
node->sendAttempts++;
if (node->sendAttempts >= MAX_RESEND_ATTEMPTS) {
struct PacketLinkedList* next = node->next;

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@ -1,4 +1,7 @@
#include <PR/ultratypes.h>
#include <stdbool.h>
#include <time.h>
#include "misc.h"
#include "course_table.h"
@ -18,4 +21,18 @@ void update_all_mario_stars(void) {
for (int i = 0; i < MAX_PLAYERS; i++) {
gMarioStates[i].numStars = numStars;
}
}
f32 clock_elapsed(void) {
static bool sClockInitialized = false;
static struct timespec clock_start;
if (!sClockInitialized) {
clock_gettime(CLOCK_MONOTONIC, &clock_start);
sClockInitialized = true;
}
struct timespec clock_current;
clock_gettime(CLOCK_MONOTONIC, &clock_current);
return (clock_current.tv_sec - clock_start.tv_sec)
+ ((clock_current.tv_nsec - clock_start.tv_nsec) / 1000000000.0f);
}

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@ -3,5 +3,6 @@
float smoothstep(float edge0, float edge1, float x);
void update_all_mario_stars(void);
f32 clock_elapsed(void);
#endif