remove garbage from game_loop_one_iteration

This commit is contained in:
fgsfds 2020-07-07 20:43:46 +03:00
parent b1d7124110
commit 442ef7665f

View file

@ -582,17 +582,11 @@ void thread5_game_loop(UNUSED void *arg) {
}
void game_loop_one_iteration(void) {
// if the reset timer is active, run the process to reset the game.
//if (gResetTimer) {
// draw_reset_bars(); (N64 target only?)
//}
profiler_log_thread5_time(THREAD5_START);
// if any controllers are plugged in, start read the data for when
// read_controller_inputs is called later.
if (gControllerBits) {
// block_until_rumble_pak_free();
osContStartReadData(&gSIEventMesgQueue);
}
@ -609,5 +603,4 @@ void game_loop_one_iteration(void) {
// amount of free space remaining.
print_text_fmt_int(180, 20, "BUF %d", gGfxPoolEnd - (u8 *) gDisplayListHead);
}
// } was here for ifdef targ 64
}