Update Toad
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@ -1,3 +1,4 @@
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#include "geo_header.h"
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const GeoLayout toads_cap_geo[] = {
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const GeoLayout toads_cap_geo[] = {
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GEO_NODE_START(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -5,15 +6,16 @@ const GeoLayout toads_cap_geo[] = {
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_set_player_colors),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Cap_mesh_layer_5),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -24,6 +26,7 @@ const GeoLayout toads_cap_geo[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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GEO_END(),
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@ -36,8 +39,9 @@ const GeoLayout toads_metal_cap_geo[] = {
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_set_player_colors),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -53,6 +57,7 @@ const GeoLayout toads_metal_cap_geo[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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GEO_END(),
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@ -65,8 +70,9 @@ const GeoLayout toads_wing_cap_geo[] = {
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_set_player_colors),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -75,7 +81,7 @@ const GeoLayout toads_wing_cap_geo[] = {
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GEO_NODE_START(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Cap_mesh_layer_5),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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@ -105,8 +111,9 @@ const GeoLayout toads_winged_metal_cap_geo[] = {
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_SCALE(LAYER_FORCE, 16384),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_set_player_colors),
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GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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@ -7,6 +7,7 @@ static const Lights1 toad_cap_black_lights_group = gdSPDefLights1(
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#include "actors/toad_player/toad_player_externs.h"
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#include "actors/toad_player/toad_player_externs.h"
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#define toad_cap_texture_metal_shade mario_texture_metal_shade
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#define toad_cap_texture_metal_shade mario_texture_metal_shade
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#define toad_cap_texture_metal_light mario_texture_metal_light
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#define toad_cap_texture_metal_light mario_texture_metal_light
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#define toad_cap_texture_cap toad_player_texture_cap
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#define toad_cap_texture_spots toad_player_texture_spots
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#define toad_cap_texture_spots toad_player_texture_spots
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#define toad_cap_texture_wings_half_1 mario_texture_wings_half_1
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#define toad_cap_texture_wings_half_1 mario_texture_wings_half_1
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#define toad_cap_texture_wings_half_2 mario_texture_wings_half_2
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#define toad_cap_texture_wings_half_2 mario_texture_wings_half_2
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@ -313,14 +314,14 @@ Gfx toad_cap_Cap_mesh_layer_5_tri_0[] = {
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};
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};
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Vtx toad_cap_Wing_Cap_Wings_mesh_layer_4_vtx_0[8] = {
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Vtx toad_cap_Wing_Cap_Wings_mesh_layer_4_vtx_0[8] = {
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{{ {-132, 118, -76}, 0, {974, 1996}, {167, 238, 89, 255} }},
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{{ {-132, 118, -76}, 0, {974, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {-62, 145, -1}, 0, {-16, 1996}, {167, 238, 89, 255} }},
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{{ {-62, 145, -1}, 0, {-16, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {-192, 321, -94}, 0, {974, -16}, {166, 237, 88, 255} }},
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{{ {-192, 321, -94}, 0, {974, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {-125, 348, -19}, 0, {-16, -16}, {166, 236, 88, 255} }},
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{{ {-125, 348, -19}, 0, {-16, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {192, 321, -94}, 0, {974, -16}, {90, 237, 88, 255} }},
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{{ {192, 321, -94}, 0, {974, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {62, 145, -1}, 0, {-16, 1996}, {89, 238, 89, 255} }},
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{{ {62, 145, -1}, 0, {-16, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {132, 118, -76}, 0, {974, 1996}, {89, 238, 89, 255} }},
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{{ {132, 118, -76}, 0, {974, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {125, 348, -19}, 0, {-16, -16}, {90, 236, 88, 255} }},
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{{ {125, 348, -19}, 0, {-16, -16}, {0xff, 0xff, 0xff, 0xff} }},
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};
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};
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Gfx toad_cap_Wing_Cap_Wings_mesh_layer_4_tri_0[] = {
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Gfx toad_cap_Wing_Cap_Wings_mesh_layer_4_tri_0[] = {
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@ -331,14 +332,14 @@ Gfx toad_cap_Wing_Cap_Wings_mesh_layer_4_tri_0[] = {
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};
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};
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Vtx toad_cap_Wing_Cap_Wings_mesh_layer_4_vtx_1[8] = {
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Vtx toad_cap_Wing_Cap_Wings_mesh_layer_4_vtx_1[8] = {
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{{ {-132, 118, -76}, 0, {-16, 1996}, {167, 238, 89, 255} }},
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{{ {-132, 118, -76}, 0, {-16, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {-192, 321, -94}, 0, {-16, -16}, {166, 237, 88, 255} }},
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{{ {-192, 321, -94}, 0, {-16, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {-261, 293, -171}, 0, {974, -16}, {166, 237, 88, 255} }},
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{{ {-261, 293, -171}, 0, {974, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {-201, 90, -153}, 0, {974, 1996}, {166, 237, 88, 255} }},
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{{ {-201, 90, -153}, 0, {974, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {261, 293, -171}, 0, {974, -16}, {90, 237, 88, 255} }},
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{{ {261, 293, -171}, 0, {974, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {192, 321, -94}, 0, {-16, -16}, {90, 237, 88, 255} }},
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{{ {192, 321, -94}, 0, {-16, -16}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {132, 118, -76}, 0, {-16, 1996}, {89, 238, 89, 255} }},
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{{ {132, 118, -76}, 0, {-16, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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{{ {201, 90, -153}, 0, {974, 1996}, {90, 237, 88, 255} }},
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{{ {201, 90, -153}, 0, {974, 1996}, {0xff, 0xff, 0xff, 0xff} }},
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};
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};
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Gfx toad_cap_Wing_Cap_Wings_mesh_layer_4_tri_1[] = {
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Gfx toad_cap_Wing_Cap_Wings_mesh_layer_4_tri_1[] = {
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@ -377,9 +378,14 @@ Gfx mat_revert_toad_cap_metal[] = {
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Gfx mat_toad_cap_cap_base[] = {
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Gfx mat_toad_cap_cap_base[] = {
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPCopyLightsPlayerPart(GLOVES),
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gsSPCopyLightsPlayerPart(GLOVES),
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_cap),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(0, 0, 0, 124, 124),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -388,10 +394,10 @@ Gfx mat_toad_cap_toad_cap_inside[] = {
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPCopyLightsPlayerPart(GLOVES),
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gsSPCopyLightsPlayerPart(GLOVES),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_cap_inside),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, toad_cap_texture_cap_inside),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 63, 1024),
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gsDPLoadBlock(7, 0, 0, 63, 1024),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 3, 0, G_TX_CLAMP | G_TX_NOMIRROR, 3, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 2, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 3, 0, G_TX_CLAMP | G_TX_NOMIRROR, 3, 0),
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||||||
gsDPSetTileSize(0, 0, 0, 28, 28),
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gsDPSetTileSize(0, 0, 0, 28, 28),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
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};
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};
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@ -412,7 +418,7 @@ Gfx mat_toad_cap_cap_spots[] = {
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Gfx mat_toad_cap_wing[] = {
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Gfx mat_toad_cap_wing[] = {
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
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gsSPGeometryMode(G_CULL_BACK, 0),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_wings_half_1),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_wings_half_1),
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||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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||||||
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@ -424,14 +430,14 @@ Gfx mat_toad_cap_wing[] = {
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||||||
|
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Gfx mat_revert_toad_cap_wing[] = {
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Gfx mat_revert_toad_cap_wing[] = {
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsSPGeometryMode(0, G_CULL_BACK),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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gsSPEndDisplayList(),
|
||||||
};
|
};
|
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|
|
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Gfx mat_toad_cap_wing_tip[] = {
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Gfx mat_toad_cap_wing_tip[] = {
|
||||||
gsDPPipeSync(),
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gsDPPipeSync(),
|
||||||
gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
|
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gsSPGeometryMode(G_CULL_BACK, 0),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_wings_half_2),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_wings_half_2),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
|
@ -443,14 +449,14 @@ Gfx mat_toad_cap_wing_tip[] = {
|
||||||
|
|
||||||
Gfx mat_revert_toad_cap_wing_tip[] = {
|
Gfx mat_revert_toad_cap_wing_tip[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsSPGeometryMode(0, G_CULL_BACK),
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx mat_toad_cap_metal_wing[] = {
|
Gfx mat_toad_cap_metal_wing[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPGeometryMode(G_CULL_BACK, 0),
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_1),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
|
@ -462,14 +468,14 @@ Gfx mat_toad_cap_metal_wing[] = {
|
||||||
|
|
||||||
Gfx mat_revert_toad_cap_metal_wing[] = {
|
Gfx mat_revert_toad_cap_metal_wing[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsSPGeometryMode(0, G_CULL_BACK),
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx mat_toad_cap_metal_wing_tip[] = {
|
Gfx mat_toad_cap_metal_wing_tip[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
|
gsDPSetCombineLERP(0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0),
|
||||||
gsSPGeometryMode(G_CULL_BACK, 0),
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 1),
|
gsSPTexture(65535, 65535, 0, 0, 1),
|
||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_wings_half_2),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
|
@ -481,19 +487,19 @@ Gfx mat_toad_cap_metal_wing_tip[] = {
|
||||||
|
|
||||||
Gfx mat_revert_toad_cap_metal_wing_tip[] = {
|
Gfx mat_revert_toad_cap_metal_wing_tip[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsSPGeometryMode(0, G_CULL_BACK),
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx toad_cap_Cap_mesh_layer_1[] = {
|
Gfx toad_cap_Cap_mesh_layer_1[] = {
|
||||||
gsSPDisplayList(mat_toad_cap_cap_base),
|
|
||||||
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_0),
|
|
||||||
gsSPDisplayList(mat_toad_cap_toad_cap_inside),
|
gsSPDisplayList(mat_toad_cap_toad_cap_inside),
|
||||||
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_1),
|
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_1),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx toad_cap_Cap_mesh_layer_5[] = {
|
Gfx toad_cap_Cap_mesh_layer_5[] = {
|
||||||
|
gsSPDisplayList(mat_toad_cap_cap_base),
|
||||||
|
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_0),
|
||||||
gsSPDisplayList(mat_toad_cap_cap_spots),
|
gsSPDisplayList(mat_toad_cap_cap_spots),
|
||||||
gsSPDisplayList(toad_cap_Cap_mesh_layer_5_tri_0),
|
gsSPDisplayList(toad_cap_Cap_mesh_layer_5_tri_0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
|
@ -502,7 +508,6 @@ Gfx toad_cap_Cap_mesh_layer_5[] = {
|
||||||
Gfx toad_cap_Metal_Cap_mesh_layer_1[] = {
|
Gfx toad_cap_Metal_Cap_mesh_layer_1[] = {
|
||||||
gsSPDisplayList(mat_toad_cap_metal),
|
gsSPDisplayList(mat_toad_cap_metal),
|
||||||
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_0),
|
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_0),
|
||||||
gsSPDisplayList(toad_cap_Cap_mesh_layer_1_tri_1),
|
|
||||||
gsSPDisplayList(mat_revert_toad_cap_metal),
|
gsSPDisplayList(mat_revert_toad_cap_metal),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
@ -528,13 +533,26 @@ Gfx toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4[] = {
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx toad_cap_material_revert_render_settings[] = {
|
Gfx toad_cap_material_revert_render_settings[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsSPSetGeometryMode(G_LIGHTING),
|
gsSPSetGeometryMode(G_LIGHTING),
|
||||||
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
gsSPClearGeometryMode(G_TEXTURE_GEN),
|
||||||
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
|
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
|
||||||
gsSPTexture(65535, 65535, 0, 0, 0),
|
gsSPTexture(65535, 65535, 0, 0, 0),
|
||||||
gsDPSetEnvColor(255, 255, 255, 255),
|
gsDPSetEnvColor(255, 255, 255, 255),
|
||||||
gsDPSetAlphaCompare(G_AC_NONE),
|
gsDPSetAlphaCompare(G_AC_NONE),
|
||||||
gsSPEndDisplayList(),
|
|
||||||
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
|
||||||
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
|
gsDPLoadBlock(7, 0, 0, 1023, 256),
|
||||||
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
||||||
|
gsDPSetTileSize(0, 0, 0, 124, 124),
|
||||||
|
|
||||||
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
|
||||||
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
|
||||||
|
gsDPLoadBlock(6, 0, 0, 1023, 256),
|
||||||
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
|
||||||
|
gsDPSetTileSize(1, 0, 0, 124, 124),
|
||||||
|
|
||||||
|
gsSPEndDisplayList(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Before Width: | Height: | Size: 723 B |
Before Width: | Height: | Size: 807 B After Width: | Height: | Size: 693 B |
Before Width: | Height: | Size: 816 B After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 682 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 846 B After Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 754 B After Width: | Height: | Size: 308 B |
Before Width: | Height: | Size: 815 B After Width: | Height: | Size: 346 B |
Before Width: | Height: | Size: 830 B After Width: | Height: | Size: 348 B |
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 358 B |
BIN
actors/toad_player/custom_toad_face_dead.rgba32.png
Normal file
After Width: | Height: | Size: 819 B |
BIN
actors/toad_player/custom_toad_face_neutral.rgba32.png
Normal file
After Width: | Height: | Size: 792 B |
BIN
actors/toad_player/custom_toad_hair.ia16.png
Normal file
After Width: | Height: | Size: 813 B |
Before Width: | Height: | Size: 499 B |
BIN
actors/toad_player/custom_toad_spots.ia16.png
Normal file
After Width: | Height: | Size: 692 B |
|
@ -1,196 +1,126 @@
|
||||||
extern const GeoLayout toad_toad_player_head_capless[];
|
extern const GeoLayout toad_player_toad_player_head_capless[];
|
||||||
extern const GeoLayout toad_toad_player_left_hand_open[];
|
extern const GeoLayout toad_player_toad_player_left_hand_closed[];
|
||||||
extern const GeoLayout toad_toad_player_right_hand_open[];
|
extern const GeoLayout toad_player_toad_player_left_hand_open[];
|
||||||
extern const GeoLayout toad_toad_player_right_hand_peace[];
|
extern const GeoLayout toad_player_toad_player_right_hand_open[];
|
||||||
extern const GeoLayout toad_toad_player_right_hand_cap[];
|
extern const GeoLayout toad_player_toad_player_right_hand_peace[];
|
||||||
extern const GeoLayout toad_toad_player_right_hand_wing_cap[];
|
extern const GeoLayout toad_player_toad_player_right_hand_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_head_capless[];
|
extern const GeoLayout toad_player_toad_player_right_hand_wing_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_left_hand_open[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_head_capless[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_open[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_peace[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_open[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_cap[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_open[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_wing_cap[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_peace[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt1[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt2[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_wing_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt3[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt1[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt4[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt2[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt5[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt3[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt6[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt4[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt7[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt5[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt1[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt6[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_head_capless[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt7[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_left_hand_open[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_open[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_head_capless[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_peace[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_cap[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_open[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_wing_cap[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_open[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt2[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_peace[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_head_capless[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_left_hand_open[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_wing_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_open[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_peace[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_head_capless[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_cap[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_wing_cap[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_open[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt3[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_open[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt1[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_peace[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt2[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt3[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_wing_cap[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt4[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt5[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt1[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt6[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt2[];
|
||||||
extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt7[];
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt3[];
|
||||||
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt4[];
|
||||||
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt5[];
|
||||||
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt6[];
|
||||||
|
extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt7[];
|
||||||
extern const GeoLayout toad_player_geo[];
|
extern const GeoLayout toad_player_geo[];
|
||||||
extern const Vtx toad_Torso_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Torso_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Torso_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Torso_mesh_layer_1_tri_1[];
|
||||||
extern const Vtx toad_Torso_mesh_layer_1_vtx_1[12];
|
extern const Gfx toad_player_Torso_mesh_layer_1_tri_2[];
|
||||||
extern const Gfx toad_Torso_mesh_layer_1_tri_1[];
|
extern const Gfx toad_player_Cap_DL_mesh_layer_4_tri_0[];
|
||||||
extern const Vtx toad_Torso_mesh_layer_1_vtx_2[20];
|
extern const Gfx toad_player_Cap_DL_mesh_layer_4_tri_1[];
|
||||||
extern const Gfx toad_Torso_mesh_layer_1_tri_2[];
|
extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_tri_0[];
|
||||||
extern const Vtx toad_Cap_DL_mesh_layer_1_vtx_0[94];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Cap_DL_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_wings_half_1_dl[];
|
||||||
extern const Vtx toad_Cap_DL_mesh_layer_5_vtx_0[94];
|
extern const Gfx toad_player_wings_half_2_dl[];
|
||||||
extern const Gfx toad_Cap_DL_mesh_layer_5_tri_0[];
|
extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1_tri_0[];
|
||||||
extern const Vtx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_vtx_0[12];
|
extern const Gfx toad_player_Left_Forearm_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_tri_0[];
|
extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1_tri_0[];
|
||||||
extern const Vtx toad_Head_DL_mesh_layer_5_vtx_0[60];
|
extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_tri_0[];
|
extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1_tri_0[];
|
||||||
extern const Vtx toad_Head_DL_mesh_layer_1_vtx_0[60];
|
extern const Gfx toad_player_Right_Forearm_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1_tri_0[];
|
||||||
extern const Vtx toad_Left_Wing_DL_mesh_layer_4_vtx_0[4];
|
extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Left_Wing_DL_mesh_layer_4_tri_0[];
|
extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_tri_0[];
|
||||||
extern const Vtx toad_Left_Wing_DL_mesh_layer_4_vtx_1[4];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Left_Wing_DL_mesh_layer_4_tri_1[];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1[];
|
||||||
extern const Vtx toad_Right_Wing_DL_mesh_layer_4_vtx_0[4];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0[];
|
||||||
extern const Gfx toad_Right_Wing_DL_mesh_layer_4_tri_0[];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_1[];
|
||||||
extern const Vtx toad_Right_Wing_DL_mesh_layer_4_vtx_1[4];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Right_Wing_DL_mesh_layer_4_tri_1[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_1[];
|
||||||
extern const Vtx toad_Left_Arm_Color_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_tri_0[];
|
||||||
extern const Gfx toad_Left_Arm_Color_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_tri_1[];
|
||||||
extern const Vtx toad_Left_Forearm_mesh_layer_1_vtx_0[16];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_0[];
|
||||||
extern const Gfx toad_Left_Forearm_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_1[];
|
||||||
extern const Vtx toad_Left_Hand_DL_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Left_Shoe_mesh_layer_1_tri_0[];
|
||||||
extern const Gfx toad_Left_Hand_DL_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_tri_0[];
|
||||||
extern const Vtx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_vtx_0[23];
|
extern const Gfx toad_player_Torso_mesh_layer_1[];
|
||||||
extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Torso_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Vtx toad_Right_Arm_Color_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Cap_DL_mesh_layer_4[];
|
||||||
extern const Gfx toad_Right_Arm_Color_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Cap_DL_mesh_layer_4_mat_override_metal_0[];
|
||||||
extern const Vtx toad_Right_Forearm_mesh_layer_1_vtx_0[16];
|
extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[];
|
||||||
extern const Gfx toad_Right_Forearm_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[];
|
||||||
extern const Vtx toad_Right_Hand_DL_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1[];
|
||||||
extern const Gfx toad_Right_Hand_DL_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Vtx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_vtx_0[23];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1[];
|
||||||
extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_closed_2[];
|
||||||
extern const Vtx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_vtx_0[63];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_right_3[];
|
||||||
extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_left_4[];
|
||||||
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_up_5[];
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_down_6[];
|
||||||
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_1[94];
|
extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_dead_7[];
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1[];
|
extern const Gfx toad_player_cap_wings[];
|
||||||
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_2[6];
|
extern const Gfx toad_player_metal_cap_wings[];
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_2[];
|
extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_vtx_0[100];
|
extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_tri_0[];
|
extern const Gfx toad_player_Left_Forearm_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Left_Forearm_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_1[94];
|
extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_1[];
|
extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_2[6];
|
extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_2[];
|
extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_vtx_0[100];
|
extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_tri_0[];
|
extern const Gfx toad_player_Right_Forearm_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_vtx_0[8];
|
extern const Gfx toad_player_Right_Forearm_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_0[];
|
extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_vtx_1[8];
|
extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_1[];
|
extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1[];
|
||||||
extern const Vtx toad_Left_Shoe_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Left_Shoe_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[];
|
||||||
extern const Vtx toad_Right_Shoe_DL_mesh_layer_1_vtx_0[20];
|
extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx toad_Right_Shoe_DL_mesh_layer_1_tri_0[];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1[];
|
||||||
extern const Gfx mat_toad_white[];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx mat_toad_beige[];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4[];
|
||||||
extern const Gfx mat_toad_vest[];
|
extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_mat_override_metal_0[];
|
||||||
extern const Gfx mat_revert_toad_vest[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[];
|
||||||
extern const Gfx mat_toad_metal[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx mat_revert_toad_metal[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4[];
|
||||||
extern const Gfx mat_toad_cap_base[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_mat_override_metal_0[];
|
||||||
extern const Gfx mat_toad_cap_spots[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4[];
|
||||||
extern const Gfx mat_toad_hair[];
|
extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0[];
|
||||||
extern const Gfx mat_revert_toad_hair[];
|
extern const Gfx toad_player_Left_Shoe_mesh_layer_1[];
|
||||||
extern const Gfx mat_toad_eyes_center[];
|
extern const Gfx toad_player_Left_Shoe_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx mat_toad_face_blush[];
|
extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1[];
|
||||||
extern const Gfx mat_toad_eyes_half_closed[];
|
extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0[];
|
||||||
extern const Gfx mat_toad_eyes_closed[];
|
extern const Gfx toad_player_material_revert_render_settings[];
|
||||||
extern const Gfx mat_toad_eyes_right[];
|
|
||||||
extern const Gfx mat_toad_eyes_left[];
|
|
||||||
extern const Gfx mat_toad_eyes_up[];
|
|
||||||
extern const Gfx mat_toad_eyes_down[];
|
|
||||||
extern const Gfx mat_toad_eyes_dead[];
|
|
||||||
extern const Gfx mat_toad_wing_tip[];
|
|
||||||
extern const Gfx mat_revert_toad_wing_tip[];
|
|
||||||
extern const Gfx mat_toad_wing[];
|
|
||||||
extern const Gfx mat_revert_toad_wing[];
|
|
||||||
extern const Gfx mat_toad_toad_cap_inside[];
|
|
||||||
extern const Gfx mat_toad_brown[];
|
|
||||||
extern const Gfx toad_Torso_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Torso_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Cap_DL_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Cap_DL_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Cap_DL_mesh_layer_5[];
|
|
||||||
extern const Gfx toad_Cap_DL_mesh_layer_5_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[];
|
|
||||||
extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_half_closed_1[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_closed_2[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_right_3[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_left_4[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_up_5[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_down_6[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_dead_7[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_closed_2[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_right_3[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_left_4[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_up_5[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_down_6[];
|
|
||||||
extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_dead_7[];
|
|
||||||
extern const Gfx toad_Left_Wing_DL_mesh_layer_4[];
|
|
||||||
extern const Gfx toad_Left_Wing_DL_mesh_layer_4_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Wing_DL_mesh_layer_4[];
|
|
||||||
extern const Gfx toad_Right_Wing_DL_mesh_layer_4_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Left_Arm_Color_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Left_Arm_Color_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Left_Forearm_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Left_Forearm_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Left_Hand_DL_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Left_Hand_DL_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Arm_Color_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Arm_Color_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Forearm_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Forearm_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_DL_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Hand_DL_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5[];
|
|
||||||
extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5[];
|
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4[];
|
|
||||||
extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Left_Shoe_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Left_Shoe_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_Right_Shoe_DL_mesh_layer_1[];
|
|
||||||
extern const Gfx toad_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0[];
|
|
||||||
extern const Gfx toad_material_revert_render_settings[];
|
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
|
extern ALIGNED8 const Texture toad_player_texture_cap[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_spots[];
|
extern ALIGNED8 const Texture toad_player_texture_spots[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_hair[];
|
extern ALIGNED8 const Texture toad_player_texture_hair[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_blush[];
|
extern ALIGNED8 const Texture toad_player_texture_face_neutral[];
|
||||||
|
extern ALIGNED8 const Texture toad_player_texture_face_dead[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_eyes_front[];
|
extern ALIGNED8 const Texture toad_player_texture_eyes_front[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_eyes_half_closed[];
|
extern ALIGNED8 const Texture toad_player_texture_eyes_half_closed[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_eyes_closed[];
|
extern ALIGNED8 const Texture toad_player_texture_eyes_closed[];
|
||||||
|
|
|
@ -1664,9 +1664,11 @@ extern ALIGNED8 const Texture luigi_texture_hair_sideburn[];
|
||||||
extern ALIGNED8 const Texture luigi_texture_add_sideburn[];
|
extern ALIGNED8 const Texture luigi_texture_add_sideburn[];
|
||||||
extern ALIGNED8 const Texture luigi_texture_skin_sideburn[];
|
extern ALIGNED8 const Texture luigi_texture_skin_sideburn[];
|
||||||
extern ALIGNED8 const Texture luigi_texture_mustache[];
|
extern ALIGNED8 const Texture luigi_texture_mustache[];
|
||||||
|
extern ALIGNED8 const Texture toad_player_texture_cap[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_spots[];
|
extern ALIGNED8 const Texture toad_player_texture_spots[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_hair[];
|
extern ALIGNED8 const Texture toad_player_texture_hair[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_blush[];
|
extern ALIGNED8 const Texture toad_player_texture_face_neutral[];
|
||||||
|
extern ALIGNED8 const Texture toad_player_texture_face_dead[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_eyes_front[];
|
extern ALIGNED8 const Texture toad_player_texture_eyes_front[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_eyes_half_closed[];
|
extern ALIGNED8 const Texture toad_player_texture_eyes_half_closed[];
|
||||||
extern ALIGNED8 const Texture toad_player_texture_eyes_closed[];
|
extern ALIGNED8 const Texture toad_player_texture_eyes_closed[];
|
||||||
|
|
|
@ -1096,9 +1096,11 @@ static const struct BuiltinTexInfo sDynosBuiltinTexs[] = {
|
||||||
define_builtin_tex(luigi_texture_add_sideburn, "actors/luigi/custom_luigi_sideburn_add.rgba32.png", 32, 32, 16),
|
define_builtin_tex(luigi_texture_add_sideburn, "actors/luigi/custom_luigi_sideburn_add.rgba32.png", 32, 32, 16),
|
||||||
define_builtin_tex(luigi_texture_skin_sideburn, "actors/luigi/custom_luigi_skin.rgba16.png", 32, 32, 16),
|
define_builtin_tex(luigi_texture_skin_sideburn, "actors/luigi/custom_luigi_skin.rgba16.png", 32, 32, 16),
|
||||||
define_builtin_tex(luigi_texture_mustache, "actors/luigi/custom_luigi_mustache.rgba16.png", 32, 32, 16),
|
define_builtin_tex(luigi_texture_mustache, "actors/luigi/custom_luigi_mustache.rgba16.png", 32, 32, 16),
|
||||||
define_builtin_tex(toad_player_texture_spots, "actors/toad_player/custom_toad_cap.ia16.png", 32, 32, 16),
|
define_builtin_tex(toad_player_texture_cap, "actors/toad_player/custom_toad_cap.ia16.png", 32, 32, 16),
|
||||||
define_builtin_tex(toad_player_texture_hair, "actors/toad_player/custom_toad_hair.rgba16.png", 32, 32, 16),
|
define_builtin_tex(toad_player_texture_spots, "actors/toad_player/custom_toad_spots.ia16.png", 32, 32, 16),
|
||||||
define_builtin_tex(toad_player_texture_blush, "actors/toad_player/custom_toad_blush.rgba16.png", 32, 32, 16),
|
define_builtin_tex(toad_player_texture_hair, "actors/toad_player/custom_toad_hair.ia16.png", 32, 32, 16),
|
||||||
|
define_builtin_tex(toad_player_texture_face_neutral, "actors/toad_player/custom_toad_face_neutral.rgba32.png", 32, 32, 16),
|
||||||
|
define_builtin_tex(toad_player_texture_face_dead, "actors/toad_player/custom_toad_face_dead.rgba32.png", 32, 32, 16),
|
||||||
define_builtin_tex(toad_player_texture_eyes_front, "actors/toad_player/custom_toad_eyes_center.rgba32.png", 32, 32, 16),
|
define_builtin_tex(toad_player_texture_eyes_front, "actors/toad_player/custom_toad_eyes_center.rgba32.png", 32, 32, 16),
|
||||||
define_builtin_tex(toad_player_texture_eyes_half_closed, "actors/toad_player/custom_toad_eyes_half_closed.rgba32.png", 32, 32, 16),
|
define_builtin_tex(toad_player_texture_eyes_half_closed, "actors/toad_player/custom_toad_eyes_half_closed.rgba32.png", 32, 32, 16),
|
||||||
define_builtin_tex(toad_player_texture_eyes_closed, "actors/toad_player/custom_toad_eyes_closed.rgba32.png", 32, 32, 16),
|
define_builtin_tex(toad_player_texture_eyes_closed, "actors/toad_player/custom_toad_eyes_closed.rgba32.png", 32, 32, 16),
|
||||||
|
|
|
@ -595,7 +595,7 @@ struct Character gCharacters[CT_MAX] = {
|
||||||
.capMetalModelId = MODEL_TOADS_METAL_CAP,
|
.capMetalModelId = MODEL_TOADS_METAL_CAP,
|
||||||
.capWingModelId = MODEL_TOADS_WING_CAP,
|
.capWingModelId = MODEL_TOADS_WING_CAP,
|
||||||
.capMetalWingModelId = MODEL_TOADS_WINGED_METAL_CAP,
|
.capMetalWingModelId = MODEL_TOADS_WINGED_METAL_CAP,
|
||||||
.capEnemyLayer = LAYER_TRANSPARENT,
|
.capEnemyLayer = LAYER_ALPHA,
|
||||||
.capEnemyGfx = toad_cap_Cap_mesh_layer_1,
|
.capEnemyGfx = toad_cap_Cap_mesh_layer_1,
|
||||||
.capEnemyDecalGfx = toad_cap_Cap_mesh_layer_5,
|
.capEnemyDecalGfx = toad_cap_Cap_mesh_layer_5,
|
||||||
.torsoRotMult = 1.0f,
|
.torsoRotMult = 1.0f,
|
||||||
|
|