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Show players on star select toggle (#321)
* Show players on star select toggle * Make only toggleable by mods * Allow player list to also be disabled
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parent
3676d2030d
commit
4277230f20
7 changed files with 31 additions and 19 deletions
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@ -1714,6 +1714,8 @@
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--- @class ServerSettings
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--- @field public bubbleDeath integer
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--- @field public enableCheats integer
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--- @field public enablePlayerList integer
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--- @field public enablePlayersInLevelDisplay integer
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--- @field public headlessServer integer
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--- @field public playerInteractions PlayerInteractions
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--- @field public playerKnockbackStrength integer
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@ -2174,6 +2174,8 @@
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| ----- | ---- | ------ |
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| bubbleDeath | `integer` | |
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| enableCheats | `integer` | |
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| enablePlayerList | `integer` | |
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| enablePlayersInLevelDisplay | `integer` | |
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| headlessServer | `integer` | |
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| playerInteractions | [enum PlayerInteractions](constants.md#enum-PlayerInteractions) | |
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| playerKnockbackStrength | `integer` | |
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@ -376,6 +376,7 @@ void print_act_selector_strings(void) {
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print_menu_generic_string(x, 38, starNumbers);
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#endif
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// display player HUD head if they're in that act
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if (gServerSettings.enablePlayersInLevelDisplay) {
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for (int j = 0; j < MAX_PLAYERS; j++) {
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struct NetworkPlayer* np = &gNetworkPlayers[j];
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if (np == NULL || !np->connected) { continue; }
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@ -387,6 +388,7 @@ void print_act_selector_strings(void) {
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break;
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}
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}
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}
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// print the number of players in the selected act
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if (sVisibleStars > 0) {
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@ -399,7 +401,7 @@ void print_act_selector_strings(void) {
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playersInAct++;
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}
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if (playersInAct > 0) {
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if (playersInAct > 0 && gServerSettings.enablePlayersInLevelDisplay) {
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char message[16] = { 0 };
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if (playersInAct == 1) {
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if (snprintf(message, 16, " join ") < 0) {
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@ -222,7 +222,7 @@ bool djui_interactable_on_key_down(int scancode) {
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}
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}
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if (gDjuiPlayerList != NULL || gDjuiModList != NULL) {
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if ((gDjuiPlayerList != NULL || gDjuiModList != NULL) && gServerSettings.enablePlayerList) {
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for (int i = 0; i < MAX_BINDS; i++) {
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if (scancode == (int)configKeyPlayerList[i] && !gDjuiInMainMenu && gNetworkType != NT_NONE) {
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if (gDjuiPlayerList != NULL) {
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@ -1885,10 +1885,12 @@ static struct LuaObjectField sRayIntersectionInfoFields[LUA_RAY_INTERSECTION_INF
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{ "surface", LVT_COBJECT_P, offsetof(struct RayIntersectionInfo, surface), false, LOT_SURFACE },
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};
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 8
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#define LUA_SERVER_SETTINGS_FIELD_COUNT 10
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static struct LuaObjectField sServerSettingsFields[LUA_SERVER_SETTINGS_FIELD_COUNT] = {
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{ "bubbleDeath", LVT_U8, offsetof(struct ServerSettings, bubbleDeath), false, LOT_NONE },
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{ "enableCheats", LVT_U8, offsetof(struct ServerSettings, enableCheats), false, LOT_NONE },
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{ "enablePlayerList", LVT_U8, offsetof(struct ServerSettings, enablePlayerList), false, LOT_NONE },
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{ "enablePlayersInLevelDisplay", LVT_U8, offsetof(struct ServerSettings, enablePlayersInLevelDisplay), false, LOT_NONE },
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{ "headlessServer", LVT_U8, offsetof(struct ServerSettings, headlessServer), false, LOT_NONE },
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{ "playerInteractions", LVT_S32, offsetof(struct ServerSettings, playerInteractions), false, LOT_NONE },
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{ "playerKnockbackStrength", LVT_U8, offsetof(struct ServerSettings, playerKnockbackStrength), false, LOT_NONE },
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@ -67,6 +67,8 @@ struct ServerSettings gServerSettings = {
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.shareLives = 0,
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.enableCheats = 0,
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.bubbleDeath = 1,
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.enablePlayersInLevelDisplay = 1,
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.enablePlayerList = 1,
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.headlessServer = 0,
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};
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@ -68,6 +68,8 @@ struct ServerSettings {
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u8 shareLives;
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u8 enableCheats;
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u8 bubbleDeath;
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u8 enablePlayersInLevelDisplay;
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u8 enablePlayerList;
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u8 headlessServer;
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};
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