Hook DynOS into mods when they're activated (custom models)

This commit is contained in:
MysterD 2022-03-16 01:11:48 -07:00
parent a50b154bdb
commit 41eef5fd2c
10 changed files with 58 additions and 16 deletions

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@ -13,6 +13,7 @@ const char* dynos_packs_get(s32 index);
bool dynos_packs_get_enabled(s32 index); bool dynos_packs_get_enabled(s32 index);
void dynos_packs_set_enabled(s32 index, bool value); void dynos_packs_set_enabled(s32 index, bool value);
void dynos_add_actor_custom(const char *modPath, const char* geoName);
const void* dynos_geolayout_get(const char *name); const void* dynos_geolayout_get(const char *name);
#endif #endif

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@ -53,6 +53,10 @@ void dynos_packs_set_enabled(s32 index, bool value) {
DynOS_Gfx_GetPacksEnabled()[index] = value; DynOS_Gfx_GetPacksEnabled()[index] = value;
} }
void dynos_add_actor_custom(const char *modPath, const char* geoName) {
DynOS_Geo_AddActorCustom(modPath, geoName);
}
const void* dynos_geolayout_get(const char *name) { const void* dynos_geolayout_get(const char *name) {
return DynOS_Geo_GetActorLayoutFromName(name); return DynOS_Geo_GetActorLayoutFromName(name);
} }

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@ -272,7 +272,11 @@ GfxData *DynOS_Gfx_LoadFromBinary(const SysPath &aPackFolder, const char *aActor
// Look for actor in pack // Look for actor in pack
if (_Pack) { if (_Pack) {
for (s32 i = 0; i != _Pack->mGfxData.Count(); ++i) { for (s32 i = 0; i != _Pack->mGfxData.Count(); ++i) {
#ifdef COOP
if (!strcmp(_Pack->mGfxData[i].first, aActorName)) {
#else
if (_Pack->mGfxData[i].first == aActorName) { // Perfectly valid, aActorName comes from static RO data, so its address never changes during execution if (_Pack->mGfxData[i].first == aActorName) { // Perfectly valid, aActorName comes from static RO data, so its address never changes during execution
#endif
return _Pack->mGfxData[i].second; return _Pack->mGfxData[i].second;
} }
} }

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@ -1826,9 +1826,6 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
// If there is an existing binary file for this layout, skip and go to the next actor // If there is an existing binary file for this layout, skip and go to the next actor
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin()); SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
if (fs_sys_file_exists(_BinFilename.c_str())) { if (fs_sys_file_exists(_BinFilename.c_str())) {
#ifdef COOP
DynOS_Geo_AddActorCustom(aPackFolder, _GeoRootName.begin());
#endif
continue; continue;
} }
@ -1884,10 +1881,6 @@ void DynOS_Gfx_GeneratePack(const SysPath &aPackFolder) {
} else { } else {
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount); Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
} }
#ifdef COOP
// Add to custom actors
DynOS_Geo_AddActorCustom(aPackFolder, _GeoRootName.begin());
#endif
// Clear data pointers // Clear data pointers
ClearGfxDataNodes(_GfxData->mLights); ClearGfxDataNodes(_GfxData->mLights);
ClearGfxDataNodes(_GfxData->mTextures); ClearGfxDataNodes(_GfxData->mTextures);

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@ -1,9 +1,47 @@
#include "mod.h" #include "mod.h"
#include "mods.h" #include "mods.h"
#include "mods_utils.h" #include "mods_utils.h"
#include "data/dynos_coop.c.h"
#include "pc/utils/misc.h" #include "pc/utils/misc.h"
#include "pc/debuglog.h" #include "pc/debuglog.h"
void mod_activate(struct Mod* mod) {
// activate dynos models
for (int i = 0; i < mod->fileCount; i++) {
struct ModFile* file = &mod->files[i];
if (!str_ends_with(file->relativePath, ".bin")) {
continue;
}
char dynosPath[SYS_MAX_PATH] = { 0 };
if (snprintf(dynosPath, SYS_MAX_PATH - 1, "%s/actors", mod->basePath) < 0) {
LOG_ERROR("Failed to concat dynos path");
continue;
}
// copy geo name
char geoName[64] = { 0 };
if (snprintf(geoName, 63, "%s", path_basename(file->relativePath)) < 0) {
LOG_ERROR("Truncated geo name");
continue;
}
// remove '.bin'
char* g = geoName;
while (*g != '\0') {
if (*g == '.') {
*g = '\0';
break;
}
g++;
}
// Add to custom actors
dynos_add_actor_custom(dynosPath, geoName);
LOG_INFO("Activating DynOS: '%s', '%s'", dynosPath, geoName);
}
}
void mod_clear(struct Mod* mod) { void mod_clear(struct Mod* mod) {
for (int j = 0; j < mod->fileCount; j++) { for (int j = 0; j < mod->fileCount; j++) {
struct ModFile* file = &mod->files[j]; struct ModFile* file = &mod->files[j];

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@ -30,6 +30,7 @@ struct Mod {
size_t size; size_t size;
}; };
void mod_activate(struct Mod* mod);
void mod_clear(struct Mod* mod); void mod_clear(struct Mod* mod);
bool mod_load(struct Mods* mods, char* basePath, char* modName); bool mod_load(struct Mods* mods, char* basePath, char* modName);

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@ -62,6 +62,7 @@ void mods_activate(struct Mods* mods) {
struct Mod* mod = mods->entries[i]; struct Mod* mod = mods->entries[i];
if (mod->enabled) { if (mod->enabled) {
gActiveMods.entries[gActiveMods.entryCount++] = mod; gActiveMods.entries[gActiveMods.entryCount++] = mod;
mod_activate(mod);
} }
} }

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@ -80,7 +80,7 @@ struct SyncObject {
void* extraFields[MAX_SYNC_OBJECT_FIELDS]; void* extraFields[MAX_SYNC_OBJECT_FIELDS];
bool rememberLastReliablePacket; bool rememberLastReliablePacket;
bool lastReliablePacketIsStale; bool lastReliablePacketIsStale;
u8 extendedModelId; u16 extendedModelId;
}; };
enum PlayerInteractions { enum PlayerInteractions {

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@ -150,7 +150,7 @@ struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance)
so->on_forget = NULL; so->on_forget = NULL;
so->syncDeathEvent = true; so->syncDeathEvent = true;
if (!hadSyncId) { if (!hadSyncId) {
so->extendedModelId = 0xFF; so->extendedModelId = 0xFFFF;
} }
so->randomSeed = (u16)(o->oSyncID * 7951); so->randomSeed = (u16)(o->oSyncID * 7951);
memset(so->extraFields, 0, sizeof(void*) * MAX_SYNC_OBJECT_FIELDS); memset(so->extraFields, 0, sizeof(void*) * MAX_SYNC_OBJECT_FIELDS);

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@ -21,7 +21,7 @@ struct SpawnObjectData {
s16 activeFlags; s16 activeFlags;
s32 rawData[80]; s32 rawData[80];
u8 globalPlayerIndex; u8 globalPlayerIndex;
u8 extendedModelId; u16 extendedModelId;
}; };
#pragma pack() #pragma pack()
@ -74,9 +74,9 @@ void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[]
u32 model = models[i]; u32 model = models[i];
u8 parentId = generate_parent_id(objects, i, true); u8 parentId = generate_parent_id(objects, i, true);
u32 behaviorId = get_id_from_behavior(o->behavior); u32 behaviorId = get_id_from_behavior(o->behavior);
u8 extendedModelId = (o->oSyncID != 0 && gSyncObjects[o->oSyncID].o == o) u16 extendedModelId = (o->oSyncID != 0 && gSyncObjects[o->oSyncID].o == o)
? gSyncObjects[o->oSyncID].extendedModelId ? gSyncObjects[o->oSyncID].extendedModelId
: 0xFF; : 0xFFFF;
packet_write(&p, &parentId, sizeof(u8)); packet_write(&p, &parentId, sizeof(u8));
packet_write(&p, &model, sizeof(u32)); packet_write(&p, &model, sizeof(u32));
packet_write(&p, &behaviorId, sizeof(u32)); packet_write(&p, &behaviorId, sizeof(u32));
@ -86,7 +86,7 @@ void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[]
packet_write(&p, &o->header.gfx.scale[1], sizeof(f32)); packet_write(&p, &o->header.gfx.scale[1], sizeof(f32));
packet_write(&p, &o->header.gfx.scale[2], sizeof(f32)); packet_write(&p, &o->header.gfx.scale[2], sizeof(f32));
packet_write(&p, &o->globalPlayerIndex, sizeof(u8)); packet_write(&p, &o->globalPlayerIndex, sizeof(u8));
packet_write(&p, &extendedModelId, sizeof(u8)); packet_write(&p, &extendedModelId, sizeof(u16));
} }
if (sendToLocalIndex == PACKET_DESTINATION_BROADCAST) { if (sendToLocalIndex == PACKET_DESTINATION_BROADCAST) {
@ -122,7 +122,7 @@ void network_receive_spawn_objects(struct Packet* p) {
packet_read(p, &scale[1], sizeof(f32)); packet_read(p, &scale[1], sizeof(f32));
packet_read(p, &scale[2], sizeof(f32)); packet_read(p, &scale[2], sizeof(f32));
packet_read(p, &data.globalPlayerIndex, sizeof(u8)); packet_read(p, &data.globalPlayerIndex, sizeof(u8));
packet_read(p, &data.extendedModelId, sizeof(u8)); packet_read(p, &data.extendedModelId, sizeof(u16));
struct Object* parentObj = NULL; struct Object* parentObj = NULL;
if (data.parentId == (u8)-1) { if (data.parentId == (u8)-1) {
@ -155,7 +155,7 @@ void network_receive_spawn_objects(struct Packet* p) {
} }
// load extended model // load extended model
if (data.extendedModelId != 0xFF) { if (data.extendedModelId != 0xFFFF) {
u8 loadedModelId = smlua_model_util_load(data.extendedModelId); u8 loadedModelId = smlua_model_util_load(data.extendedModelId);
if (loadedModelId != 0xFF) { if (loadedModelId != 0xFF) {
data.model = loadedModelId; data.model = loadedModelId;