Various FOV fixes and additions (#384)

* interpolate all fovs

* perfected the fov equation

just the facts

* create fov coefficient function

use it to scale units along with fov

* add get_current_fov

returns the current fov
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Cooliokid956 2024-10-21 20:04:46 -05:00 committed by GitHub
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commit 418b1201a0
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8 changed files with 103 additions and 12 deletions

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@ -3070,6 +3070,11 @@ function djui_hud_get_font()
-- ...
end
--- @return number
function djui_hud_get_fov_coeff()
-- ...
end
--- @return number
function djui_hud_get_mouse_x()
-- ...
@ -3220,6 +3225,11 @@ function djui_open_pause_menu()
-- ...
end
--- @return number
function get_current_fov()
-- ...
end
--- @param message string
--- @param lines integer
function djui_popup_create(message, lines)

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@ -2170,6 +2170,24 @@
<br />
## [djui_hud_get_fov_coeff](#djui_hud_get_fov_coeff)
### Lua Example
`local numberValue = djui_hud_get_fov_coeff()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_fov_coeff();`
[:arrow_up_small:](#)
<br />
## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x)
### Lua Example
@ -2658,6 +2676,24 @@
<br />
## [get_current_fov](#get_current_fov)
### Lua Example
`local numberValue = get_current_fov()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 get_current_fov();`
[:arrow_up_small:](#)
<br />
---
# functions from djui_popup.h

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@ -748,6 +748,7 @@
- [djui_hud_get_color](functions-3.md#djui_hud_get_color)
- [djui_hud_get_filter](functions-3.md#djui_hud_get_filter)
- [djui_hud_get_font](functions-3.md#djui_hud_get_font)
- [djui_hud_get_fov_coeff](functions-3.md#djui_hud_get_fov_coeff)
- [djui_hud_get_mouse_x](functions-3.md#djui_hud_get_mouse_x)
- [djui_hud_get_mouse_y](functions-3.md#djui_hud_get_mouse_y)
- [djui_hud_get_raw_mouse_x](functions-3.md#djui_hud_get_raw_mouse_x)
@ -772,6 +773,7 @@
- [djui_hud_set_rotation_interpolated](functions-3.md#djui_hud_set_rotation_interpolated)
- [djui_hud_world_pos_to_screen_pos](functions-3.md#djui_hud_world_pos_to_screen_pos)
- [djui_open_pause_menu](functions-3.md#djui_open_pause_menu)
- [get_current_fov](functions-3.md#get_current_fov)
<br />

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@ -36,6 +36,7 @@
#include "pc/lua/smlua_hooks.h"
#include "pc/djui/djui.h"
#include "first_person_cam.h"
#include "rendering_graph_node.h"
#define CBUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)
@ -12027,7 +12028,7 @@ Gfx *geo_camera_fov(s32 callContext, struct GraphNode *g, UNUSED void *context)
}
}
perspective->fov = gFOVState.fov;
perspective->fov = get_first_person_enabled() ? gFirstPersonCamera.fov : not_zero(gFOVState.fov, gOverrideFOV);
shake_camera_fov(perspective);
return NULL;
}

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@ -237,7 +237,7 @@ void patch_mtx_interpolated(f32 delta) {
u16 perspNorm;
f32 fovInterpolated = delta_interpolate_f32(sPerspectiveNode->prevFov, sPerspectiveNode->fov, delta);
f32 near = MIN(sPerspectiveNode->near, gProjectionMaxNearValue);
guPerspective(sPerspectiveMtx, &perspNorm, get_first_person_enabled() ? gFirstPersonCamera.fov : not_zero(fovInterpolated, gOverrideFOV), sPerspectiveAspect, get_first_person_enabled() ? 1 : not_zero(near, gOverrideNear), not_zero(sPerspectiveNode->far, gOverrideFar), 1.0f);
guPerspective(sPerspectiveMtx, &perspNorm, fovInterpolated, sPerspectiveAspect, get_first_person_enabled() ? 1 : not_zero(near, gOverrideNear), not_zero(sPerspectiveNode->far, gOverrideFar), 1.0f);
gSPMatrix(sPerspectivePos, VIRTUAL_TO_PHYSICAL(sPerspectiveNode), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH);
}
@ -488,7 +488,7 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
gProjectionVanillaNearValue = node->near;
gProjectionVanillaFarValue = node->far;
f32 near = MIN(node->near, gProjectionMaxNearValue);
guPerspective(mtx, &perspNorm, not_zero(node->prevFov, gOverrideFOV), aspect, get_first_person_enabled() ? 1 : not_zero(near, gOverrideNear), not_zero(node->far, gOverrideFar), 1.0f);
guPerspective(mtx, &perspNorm, node->prevFov, aspect, get_first_person_enabled() ? 1 : not_zero(near, gOverrideNear), not_zero(node->far, gOverrideFar), 1.0f);
sPerspectiveNode = node;
sPerspectiveMtx = mtx;
@ -1156,7 +1156,7 @@ static s32 obj_is_in_view(struct GraphNodeObject *node, Mat4 matrix) {
// visibly pop in or out at the edge of the screen.
//
// Half of the fov in in-game angle units instead of degrees.
s16 halfFov = ((get_first_person_enabled() ? gFirstPersonCamera.fov : not_zero(gCurGraphNodeCamFrustum->fov, gOverrideFOV)) / 2.0f + 1.0f) * 32768.0f / 180.0f + 0.5f;
s16 halfFov = (gCurGraphNodeCamFrustum->fov / 2.0f + 1.0f) * 32768.0f / 180.0f + 0.5f;
f32 divisor = coss(halfFov);
if (divisor == 0) { divisor = 1; }

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@ -614,6 +614,19 @@ static void hud_rotate_and_translate_vec3f(Vec3f vec, Mat4* mtx, Vec3f out) {
out[2] += (*mtx)[3][2];
}
f32 get_current_fov() {
return get_first_person_enabled() ? gFirstPersonCamera.fov : not_zero(gFOVState.fov, gOverrideFOV) + gFOVState.fovOffset;
}
f32 djui_hud_get_fov_coeff() {
// fov of 45.0 is the default fov
f32 fov = get_current_fov();
f32 fovDefault = tanf(45.f * ((f32)M_PI / 360.0f));
f32 fovCurrent = tanf(fov * ((f32)M_PI / 360.0f));
return (fovDefault / fovCurrent) * 1.13f;
}
bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out) {
if (!gCamera) { return false; }
hud_rotate_and_translate_vec3f(pos, &gCamera->mtx, out);
@ -624,15 +637,10 @@ bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out) {
out[0] *= 256.0f / -out[2];
out[1] *= 256.0f / out[2];
// fov of 45.0 is the default fov
f32 fov = get_first_person_enabled() ? gFirstPersonCamera.fov : not_zero(45.0f, gOverrideFOV);
f32 fovDefault = tanf(fov * ((f32)M_PI / 360.0f));
f32 fovCurrent = tanf((fov + gFOVState.fovOffset) * ((f32)M_PI / 360.0f));
f32 fovCoeff = djui_hud_get_fov_coeff();
f32 fovDifference = (fovDefault / fovCurrent) * 1.13f;
out[0] *= fovDifference;
out[1] *= fovDifference;
out[0] *= fovCoeff;
out[1] *= fovCoeff;
out[0] += djui_hud_get_screen_width() / 2.0f;
out[1] += djui_hud_get_screen_height() / 2.0f;

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@ -87,6 +87,8 @@ void djui_hud_render_texture_tile_interpolated(struct TextureInfo* texInfo, f32
void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);
void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);
f32 get_current_fov();
f32 djui_hud_get_fov_coeff();
bool djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);
bool djui_hud_is_pause_menu_created(void);

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@ -12295,6 +12295,21 @@ int smlua_func_djui_hud_get_font(UNUSED lua_State* L) {
return 1;
}
int smlua_func_djui_hud_get_fov_coeff(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "djui_hud_get_fov_coeff", 0, top);
return 0;
}
lua_pushnumber(L, djui_hud_get_fov_coeff());
return 1;
}
int smlua_func_djui_hud_get_mouse_x(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
@ -12757,6 +12772,21 @@ int smlua_func_djui_open_pause_menu(UNUSED lua_State* L) {
return 1;
}
int smlua_func_get_current_fov(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_current_fov", 0, top);
return 0;
}
lua_pushnumber(L, get_current_fov());
return 1;
}
//////////////////
// djui_popup.h //
//////////////////
@ -33957,6 +33987,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "djui_hud_get_color", smlua_func_djui_hud_get_color);
smlua_bind_function(L, "djui_hud_get_filter", smlua_func_djui_hud_get_filter);
smlua_bind_function(L, "djui_hud_get_font", smlua_func_djui_hud_get_font);
smlua_bind_function(L, "djui_hud_get_fov_coeff", smlua_func_djui_hud_get_fov_coeff);
smlua_bind_function(L, "djui_hud_get_mouse_x", smlua_func_djui_hud_get_mouse_x);
smlua_bind_function(L, "djui_hud_get_mouse_y", smlua_func_djui_hud_get_mouse_y);
smlua_bind_function(L, "djui_hud_get_raw_mouse_x", smlua_func_djui_hud_get_raw_mouse_x);
@ -33981,6 +34012,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "djui_hud_set_rotation_interpolated", smlua_func_djui_hud_set_rotation_interpolated);
smlua_bind_function(L, "djui_hud_world_pos_to_screen_pos", smlua_func_djui_hud_world_pos_to_screen_pos);
smlua_bind_function(L, "djui_open_pause_menu", smlua_func_djui_open_pause_menu);
smlua_bind_function(L, "get_current_fov", smlua_func_get_current_fov);
// djui_popup.h
smlua_bind_function(L, "djui_popup_create", smlua_func_djui_popup_create);