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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 15:33:01 +00:00
Fix crashes and errors when exit-to-castle isn't set properly
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parent
2fa506d774
commit
40dfbb7589
4 changed files with 27 additions and 7 deletions
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@ -172,6 +172,21 @@ struct ObjectWarpNode *area_get_warp_node(u8 id) {
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return node;
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return node;
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}
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}
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struct ObjectWarpNode *area_get_any_warp_node(void) {
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if (!gCurrentArea || !gCurrentArea->warpNodes) { return NULL; }
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struct ObjectWarpNode *node = NULL;
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struct ObjectWarpNode *pick = NULL;
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for (node = gCurrentArea->warpNodes; node != NULL; node = node->next) {
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if (node->node.destLevel != gCurrLevelNum) { continue; }
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if (!pick) { pick = node; continue; }
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if (node->node.destArea < pick->node.destArea) { pick = node; }
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}
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return pick;
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}
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struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o) {
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struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o) {
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if (o == NULL) { return NULL; }
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if (o == NULL) { return NULL; }
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@ -157,6 +157,7 @@ void override_viewport_and_clip(Vp *a, Vp *b, u8 c, u8 d, u8 e);
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void print_intro_text(void);
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void print_intro_text(void);
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u32 get_mario_spawn_type(struct Object *o);
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u32 get_mario_spawn_type(struct Object *o);
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struct ObjectWarpNode *area_get_warp_node(u8 id);
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struct ObjectWarpNode *area_get_warp_node(u8 id);
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struct ObjectWarpNode *area_get_any_warp_node(void);
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struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o);
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struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o);
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void clear_areas(void);
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void clear_areas(void);
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void clear_area_graph_nodes(void);
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void clear_area_graph_nodes(void);
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@ -405,7 +405,9 @@ void init_mario_after_warp(void) {
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struct ObjectWarpNode *spawnNode = area_get_warp_node(sWarpDest.nodeId);
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struct ObjectWarpNode *spawnNode = area_get_warp_node(sWarpDest.nodeId);
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if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_warp_node(0xFA); }
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if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_warp_node(0xFA); }
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if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_warp_node(0x00); }
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if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_warp_node(0x00); }
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if (spawnNode == NULL || spawnNode->object == NULL) { spawnNode = area_get_any_warp_node(); }
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if (spawnNode == NULL || spawnNode->object == NULL) { return; }
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if (spawnNode == NULL || spawnNode->object == NULL) { return; }
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u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
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u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
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if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
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if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
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@ -1782,7 +1782,7 @@ Gfx *geo_painting_draw(s32 callContext, struct GraphNode *node, UNUSED void *con
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* Update the painting system's local copy of Mario's current floor and position.
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* Update the painting system's local copy of Mario's current floor and position.
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*/
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*/
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Gfx *geo_painting_update(s32 callContext, UNUSED struct GraphNode *node, UNUSED Mat4 c) {
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Gfx *geo_painting_update(s32 callContext, UNUSED struct GraphNode *node, UNUSED Mat4 c) {
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struct Surface *surface;
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struct Surface *surface = NULL;
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// Reset the update counter
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// Reset the update counter
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if (callContext != GEO_CONTEXT_RENDER) {
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if (callContext != GEO_CONTEXT_RENDER) {
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@ -1793,13 +1793,15 @@ Gfx *geo_painting_update(s32 callContext, UNUSED struct GraphNode *node, UNUSED
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gPaintingUpdateCounter = gAreaUpdateCounter;
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gPaintingUpdateCounter = gAreaUpdateCounter;
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// Store Mario's floor and position
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// Store Mario's floor and position
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find_floor(gMarioObject->oPosX, gMarioObject->oPosY, gMarioObject->oPosZ, &surface);
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if (gMarioObject) {
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if (surface != NULL) {
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find_floor(gMarioObject->oPosX, gMarioObject->oPosY, gMarioObject->oPosZ, &surface);
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gPaintingMarioFloorType = surface->type;
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if (surface != NULL) {
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gPaintingMarioFloorType = surface->type;
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}
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gPaintingMarioXPos = gMarioObject->oPosX;
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gPaintingMarioYPos = gMarioObject->oPosY;
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gPaintingMarioZPos = gMarioObject->oPosZ;
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}
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}
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gPaintingMarioXPos = gMarioObject->oPosX;
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gPaintingMarioYPos = gMarioObject->oPosY;
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gPaintingMarioZPos = gMarioObject->oPosZ;
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}
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}
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return NULL;
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return NULL;
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}
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}
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