Update script.c

Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
This commit is contained in:
Zero-Shift 2020-05-09 20:32:50 -05:00
parent b43313974c
commit 3f9236a233

View file

@ -50,7 +50,7 @@ const LevelScript level_main_menu_entry_1[] = {
GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM), GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
STOP_MUSIC(/*fadeOutTime*/ 0x00BE), STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF), TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
SLEEP(/*frames*/ 24), SLEEP(/*frames*/ 16),
CLEAR_LEVEL(), CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1), SLEEP_BEFORE_EXIT(/*frames*/ 1),
SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS), SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
@ -89,7 +89,7 @@ const LevelScript level_main_menu_entry_2[] = {
/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM), /*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE), /*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
/*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF), /*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
/*39*/ SLEEP(/*frames*/ 24), /*39*/ SLEEP(/*frames*/ 16),
/*40*/ CLEAR_LEVEL(), /*40*/ CLEAR_LEVEL(),
/*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1), /*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1),
// L1: // L1: