add barebones SDL1.2 backends

for that sweet Win9x support
This commit is contained in:
fgsfds 2020-08-15 07:15:28 +03:00
parent d8ddf20dbb
commit 3e9e2595aa
9 changed files with 525 additions and 22 deletions

View file

@ -58,9 +58,9 @@ NO_LDIV ?= 0
# Renderers: GL, GL_LEGACY, D3D11, D3D12 # Renderers: GL, GL_LEGACY, D3D11, D3D12
RENDER_API ?= GL RENDER_API ?= GL
# Window managers: SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API) # Window managers: SDL1, SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
WINDOW_API ?= SDL2 WINDOW_API ?= SDL2
# Audio backends: SDL2 # Audio backends: SDL1, SDL2
AUDIO_API ?= SDL2 AUDIO_API ?= SDL2
# Controller backends (can have multiple, space separated): SDL2 # Controller backends (can have multiple, space separated): SDL2
CONTROLLER_API ?= SDL2 CONTROLLER_API ?= SDL2
@ -481,7 +481,9 @@ SDLCONFIG := $(CROSS)sdl2-config
BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1 BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
# can have multiple controller APIs # can have multiple controller APIs
BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1) BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
BACKEND_LDFLAGS := BACKEND_LDFLAG0S :=
SDL1_USED := 0
SDL2_USED := 0 SDL2_USED := 0
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI # for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
@ -492,7 +494,7 @@ ifeq ($(WINDOW_API),DXGI)
endif endif
BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
else ifeq ($(WINDOW_API),SDL2) else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
ifeq ($(WINDOWS_BUILD),1) ifeq ($(WINDOWS_BUILD),1)
BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32 BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
else ifeq ($(TARGET_RPI),1) else ifeq ($(TARGET_RPI),1)
@ -502,20 +504,32 @@ else ifeq ($(WINDOW_API),SDL2)
else else
BACKEND_LDFLAGS += -lGL BACKEND_LDFLAGS += -lGL
endif endif
SDL_USED := 2
endif endif
ifeq ($(AUDIO_API),SDL2) ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
SDL_USED := 2 SDL2_USED := 1
endif endif
ifneq (,$(findstring SDL,$(CONTROLLER_API))) ifneq (,$(findstring SDL1,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
SDL_USED := 2 SDL1_USED := 1
endif
ifeq ($(SDL1_USED)$(SDL2_USED),11)
$(error Cannot link both SDL1 and SDL2 at the same time)
endif endif
# SDL can be used by different systems, so we consolidate all of that shit into this # SDL can be used by different systems, so we consolidate all of that shit into this
ifeq ($(SDL_USED),2)
BACKEND_CFLAGS += -DHAVE_SDL2=1 `$(SDLCONFIG) --cflags` ifeq ($(SDL2_USED),1)
SDLCONFIG := $(CROSS)sdl2-config
BACKEND_CFLAGS += -DHAVE_SDL2=1
else ifeq ($(SDL1_USED),1)
SDLCONFIG := $(CROSS)sdl-config
BACKEND_CFLAGS += -DHAVE_SDL1=1
endif
ifneq ($(SDL1_USED)$(SDL2_USED),00)
BACKEND_CFLAGS += `$(SDLCONFIG) --cflags`
ifeq ($(WINDOWS_BUILD),1) ifeq ($(WINDOWS_BUILD),1)
BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
else else

190
src/pc/audio/audio_sdl1.c Normal file
View file

@ -0,0 +1,190 @@
#ifdef AAPI_SDL1
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <SDL/SDL.h>
#include "audio_api.h"
#define SNDPACKETLEN (8 * 1024)
// this is basically SDL_dataqueue but slightly less generic
typedef struct sndpacket {
size_t datalen; /* bytes currently in use in this packet. */
size_t startpos; /* bytes currently consumed in this packet. */
struct sndpacket *next; /* next item in linked list. */
Uint8 data[]; /* packet data */
} sndpacket_t;
static sndpacket_t *qhead;
static sndpacket_t *qtail;
static sndpacket_t *qpool;
static size_t queued;
static SDL_AudioSpec aspec;
static int was_init = 0;
static void sndqueue_init(const size_t bufsize) {
const size_t wantpackets = (bufsize + (SNDPACKETLEN - 1)) / SNDPACKETLEN;
for (size_t i = 0; i < wantpackets; ++i) {
sndpacket_t *packet = malloc(sizeof(sndpacket_t) + SNDPACKETLEN);
if (packet) {
packet->datalen = 0;
packet->startpos = 0;
packet->next = qpool;
qpool = packet;
}
}
}
static size_t sndqueue_read(void *buf, size_t len) {
sndpacket_t *packet;
Uint8 *ptr = buf;
while ((len > 0) && ((packet = qhead) != NULL)) {
const size_t avail = packet->datalen - packet->startpos;
const size_t tx = (len < avail) ? len : avail;
memcpy(ptr, packet->data + packet->startpos, tx);
packet->startpos += tx;
ptr += tx;
queued -= tx;
len -= tx;
if (packet->startpos == packet->datalen) {
qhead = packet->next;
packet->next = qpool;
qpool = packet;
}
}
if (qhead == NULL)
qtail = NULL;
return (size_t)(ptr - (Uint8*)buf);
}
static inline sndpacket_t *alloc_sndpacket(void) {
sndpacket_t *packet = qpool;
if (packet) {
qpool = packet->next;
} else {
packet = malloc(sizeof(sndpacket_t) + SNDPACKETLEN);
if (!packet) return NULL;
}
packet->datalen = 0;
packet->startpos = 0;
packet->next = NULL;
if (qtail == NULL)
qhead = packet;
else
qtail->next = packet;
qtail = packet;
return packet;
}
static int sndqueue_push(const void *data, size_t len) {
sndpacket_t *orighead = qhead;
sndpacket_t *origtail = qtail;
size_t origlen = origtail ? origtail->datalen : 0;
Uint8 *ptr = data;
while (len > 0) {
sndpacket_t *packet = qtail;
if (!packet || (packet->datalen >= SNDPACKETLEN)) {
packet = alloc_sndpacket();
if (!packet) {
// out of memory, fuck everything
return -1;
}
}
const size_t room = SNDPACKETLEN - packet->datalen;
const size_t datalen = (len < room) ? len : room;
memcpy(packet->data + packet->datalen, ptr, datalen);
ptr += datalen;
len -= datalen;
packet->datalen += datalen;
queued += datalen;
}
return 0;
}
static void audio_drain(void *user, Uint8 *buf, int len) {
const size_t tx = sndqueue_read(buf, len);
buf += tx;
len -= (int)tx;
if (len > 0) memset(buf, aspec.silence, len);
}
static bool audio_sdl_init(void) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return false;
}
SDL_AudioSpec want, have;
memset(&want, 0, sizeof(want));
want.freq = 32000;
want.format = AUDIO_S16SYS;
want.channels = 2;
want.samples = 512;
want.callback = audio_drain;
if (SDL_OpenAudio(&want, &have) == -1) {
fprintf(stderr, "SDL_OpenAudio error: %s\n", SDL_GetError());
return false;
}
aspec = have;
was_init = 1;
SDL_PauseAudio(0);
return true;
}
static int audio_sdl_buffered(void) {
SDL_LockAudio();
int len = queued / 4;
SDL_UnlockAudio();
return len;
}
static int audio_sdl_get_desired_buffered(void) {
return 1100;
}
static void audio_sdl_play(const uint8_t *buf, size_t len) {
SDL_LockAudio();
// Don't fill the audio buffer too much in case this happens
if (queued / 4 < 6000)
sndqueue_push(buf, len);
SDL_UnlockAudio();
}
static void audio_sdl_shutdown(void) {
if (SDL_WasInit(SDL_INIT_AUDIO)) {
if (was_init) {
SDL_CloseAudio();
was_init = 0;
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
}
struct AudioAPI audio_sdl = {
audio_sdl_init,
audio_sdl_buffered,
audio_sdl_get_desired_buffered,
audio_sdl_play,
audio_sdl_shutdown
};
#endif

View file

@ -11,10 +11,11 @@ static bool audio_sdl_init(void) {
fprintf(stderr, "SDL init error: %s\n", SDL_GetError()); fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
return false; return false;
} }
SDL_AudioSpec want, have; SDL_AudioSpec want, have;
SDL_zero(want); SDL_zero(want);
want.freq = 32000; want.freq = 32000;
want.format = AUDIO_S16; want.format = AUDIO_S16SYS;
want.channels = 2; want.channels = 2;
want.samples = 512; want.samples = 512;
want.callback = NULL; want.callback = NULL;

View file

@ -13,7 +13,9 @@
static struct ControllerAPI *controller_implementations[] = { static struct ControllerAPI *controller_implementations[] = {
&controller_recorded_tas, &controller_recorded_tas,
#ifdef CAPI_SDL2
&controller_sdl, &controller_sdl,
#endif
&controller_keyboard, &controller_keyboard,
}; };

View file

@ -13,7 +13,7 @@
#include <ultra64.h> #include <ultra64.h>
#include "controller_api.h" #include "controller_api.h"
#include "controller_sdl.h" #include "controller_sdl2.h"
#include "../configfile.h" #include "../configfile.h"
#include "../platform.h" #include "../platform.h"
#include "../fs/fs.h" #include "../fs/fs.h"

View file

@ -19,13 +19,20 @@
# include <GL/glew.h> # include <GL/glew.h>
#endif #endif
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1 #define GL_GLEXT_PROTOTYPES 1
#ifdef USE_GLES
#ifdef WAPI_SDL2
# include <SDL2/SDL.h>
# ifdef USE_GLES
# include <SDL2/SDL_opengles2.h> # include <SDL2/SDL_opengles2.h>
#else # else
# include <SDL2/SDL_opengl.h> # include <SDL2/SDL_opengl.h>
# endif
#elif defined(WAPI_SDL1)
# include <SDL/SDL.h>
# ifndef GLEW_STATIC
# include <SDL/SDL_opengl.h>
# endif
#endif #endif
#include "../platform.h" #include "../platform.h"

View file

@ -15,15 +15,22 @@
# define FOR_WINDOWS 0 # define FOR_WINDOWS 0
#endif #endif
#include <SDL2/SDL.h>
#if FOR_WINDOWS || defined(OSX_BUILD) #if FOR_WINDOWS || defined(OSX_BUILD)
# define GLEW_STATIC # define GLEW_STATIC
# include <GL/glew.h> # include <GL/glew.h>
#endif #endif
#define GL_GLEXT_PROTOTYPES 1 #define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengl.h>
#ifdef WAPI_SDL2
# include <SDL2/SDL.h>
# include <SDL2/SDL_opengl.h>
#elif defined(WAPI_SDL1)
# include <SDL/SDL.h>
# ifndef GLEW_STATIC
# include <SDL/SDL_opengl.h>
# endif
#endif
// redefine this if using a different GL loader // redefine this if using a different GL loader
#define mglGetProcAddress(name) SDL_GL_GetProcAddress(name) #define mglGetProcAddress(name) SDL_GL_GetProcAddress(name)

280
src/pc/gfx/gfx_sdl1.c Normal file
View file

@ -0,0 +1,280 @@
#ifdef WAPI_SDL1
#ifdef __MINGW32__
#define FOR_WINDOWS 1
#else
#define FOR_WINDOWS 0
#endif
#include <SDL/SDL.h>
#include <stdio.h>
#include <unistd.h>
#include "gfx_window_manager_api.h"
#include "gfx_screen_config.h"
#include "../pc_main.h"
#include "../configfile.h"
#include "../cliopts.h"
#include "../platform.h"
#include "src/pc/controller/controller_keyboard.h"
// TODO: figure out if this shit even works
#ifdef VERSION_EU
# define FRAMERATE 25
#else
# define FRAMERATE 30
#endif
static int inverted_scancode_table[512];
static kb_callback_t kb_key_down = NULL;
static kb_callback_t kb_key_up = NULL;
static void (*kb_all_keys_up)(void) = NULL;
// time between consequtive game frames
static const int frame_time = 1000 / FRAMERATE;
static int desktop_w = 640;
static int desktop_h = 480;
static int desktop_bpp = 24;
static int window_w = 0;
static int window_h = 0;
const SDLKey windows_scancode_table[] = {
/* 0 1 2 3 4 5 6 7 */
/* 8 9 A B C D E F */
SDLK_UNKNOWN, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, /* 0 */
SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB, /* 0 */
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i, /* 1 */
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s, /* 1 */
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON, /* 2 */
SDLK_UNKNOWN, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v, /* 2 */
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_PRINT, /* 3 */
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, /* 3 */
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_HOME, /* 4 */
SDLK_UP, SDLK_PAGEUP, SDLK_KP_MINUS, SDLK_LEFT, SDLK_KP5, SDLK_RIGHT, SDLK_KP_PLUS, SDLK_END, /* 4 */
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_F11, /* 5 */
SDLK_F12, SDLK_PAUSE, SDLK_UNKNOWN, SDLK_LSUPER, SDLK_RSUPER, SDLK_MODE, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 5 */
SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_F13, SDLK_F14, SDLK_F15, SDLK_UNKNOWN, /* 6 */
SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 6 */
SDLK_WORLD_2, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_WORLD_1, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 7 */
SDLK_UNKNOWN, SDLK_WORLD_4, SDLK_UNKNOWN, SDLK_WORLD_5, SDLK_UNKNOWN, SDLK_WORLD_3, SDLK_UNKNOWN, SDLK_UNKNOWN /* 7 */
};
const SDLKey scancode_rmapping_extended[][2] = {
{ SDLK_KP_ENTER, SDLK_RETURN },
{ SDLK_RALT, SDLK_LALT },
{ SDLK_RCTRL, SDLK_LCTRL },
{ SDLK_KP_DIVIDE, SDLK_SLASH },
//{ SDLK_KPPLUS, SDLK_CAPSLOCK }
};
const SDLKey scancode_rmapping_nonextended[][2] = {
{ SDLK_KP7, SDLK_HOME },
{ SDLK_KP8, SDLK_UP },
{ SDLK_KP9, SDLK_PAGEUP },
{ SDLK_KP4, SDLK_LEFT },
{ SDLK_KP6, SDLK_RIGHT },
{ SDLK_KP1, SDLK_END },
{ SDLK_KP2, SDLK_DOWN },
{ SDLK_KP3, SDLK_PAGEDOWN },
{ SDLK_KP0, SDLK_INSERT },
{ SDLK_KP_PERIOD, SDLK_DELETE },
{ SDLK_KP_MULTIPLY, SDLK_PRINT }
};
static void gfx_sdl_set_mode(void) {
if (configWindow.exiting_fullscreen)
configWindow.exiting_fullscreen = false;
if (configWindow.reset) {
configWindow.fullscreen = false;
configWindow.x = WAPI_WIN_CENTERPOS;
configWindow.y = WAPI_WIN_CENTERPOS;
configWindow.w = DESIRED_SCREEN_WIDTH;
configWindow.h = DESIRED_SCREEN_HEIGHT;
configWindow.reset = false;
}
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
uint32_t flags = SDL_OPENGL;
if (configWindow.fullscreen)
flags |= SDL_FULLSCREEN;
else
flags |= SDL_RESIZABLE;
if (!SDL_VideoModeOK(configWindow.w, configWindow.h, desktop_bpp, flags)) {
printf(
"video mode [%dx%d fullscreen %d] not available, falling back to default\n",
configWindow.w, configWindow.h, configWindow.fullscreen
);
configWindow.w = DESIRED_SCREEN_WIDTH;
configWindow.h = DESIRED_SCREEN_HEIGHT;
configWindow.fullscreen = false;
flags = SDL_OPENGL | SDL_RESIZABLE;
}
if (!SDL_SetVideoMode(configWindow.w, configWindow.h, desktop_bpp, flags)) {
sys_fatal(
"could not set video mode [%dx%d fullscreen %d]: %s\n",
configWindow.w, configWindow.h, configWindow.fullscreen, SDL_GetError()
);
}
window_w = configWindow.w;
window_h = configWindow.h;
}
static void gfx_sdl_init(const char *window_title) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
sys_fatal("Could not init SDL1 video: %s\n", SDL_GetError());
const SDL_VideoInfo *vinfo = SDL_GetVideoInfo();
desktop_w = vinfo->current_w;
desktop_h = vinfo->current_h;
desktop_bpp = vinfo->vfmt->BitsPerPixel;
SDL_WM_SetCaption(window_title, NULL);
// set actual desired video mode
gfx_sdl_set_mode();
SDL_ShowCursor(0);
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDLKey); i++) {
inverted_scancode_table[windows_scancode_table[i]] = i;
}
for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) {
inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100;
}
for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) {
inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]];
inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100;
}
}
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
run_one_game_iter();
}
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
if (width) *width = window_w;
if (height) *height = window_h;
}
static int translate_scancode(int scancode) {
if (scancode < 512) {
return inverted_scancode_table[scancode];
} else {
return 0;
}
}
static void gfx_sdl_onkeydown(int scancode) {
if (kb_key_down)
kb_key_down(translate_scancode(scancode));
}
static void gfx_sdl_onkeyup(int scancode) {
if (kb_key_up)
kb_key_up(translate_scancode(scancode));
}
static void gfx_sdl_handle_events(void) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
#ifndef TARGET_WEB
// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
case SDL_KEYDOWN:
gfx_sdl_onkeydown(event.key.keysym.sym);
// ALT+F4 in case the OS doesn't do it (SDL1 doesn't seem to do it on my machine)
if (event.key.keysym.sym == SDLK_F4 && (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT)))
game_exit();
break;
case SDL_KEYUP:
gfx_sdl_onkeyup(event.key.keysym.sym);
break;
#endif
case SDL_VIDEORESIZE:
window_w = configWindow.w = event.resize.w;
window_h = configWindow.h = event.resize.h;
break;
case SDL_QUIT:
game_exit();
break;
}
}
}
static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) {
kb_key_down = on_key_down;
kb_key_up = on_key_up;
kb_all_keys_up = on_all_keys_up;
}
static bool gfx_sdl_start_frame(void) {
return true;
}
static inline void sync_framerate_with_timer(void) {
static Uint32 last_time = 0;
// get base timestamp on the first frame (might be different from 0)
if (last_time == 0) last_time = SDL_GetTicks();
const int elapsed = SDL_GetTicks() - last_time;
if (elapsed < frame_time)
SDL_Delay(frame_time - elapsed);
last_time += frame_time;
}
static void gfx_sdl_swap_buffers_begin(void) {
sync_framerate_with_timer();
SDL_GL_SwapBuffers();
}
static void gfx_sdl_swap_buffers_end(void) {
}
static double gfx_sdl_get_time(void) {
return 0.0;
}
static void gfx_sdl_shutdown(void) {
if (SDL_WasInit(0))
SDL_Quit();
}
struct GfxWindowManagerAPI gfx_sdl = {
gfx_sdl_init,
gfx_sdl_set_keyboard_callbacks,
gfx_sdl_main_loop,
gfx_sdl_get_dimensions,
gfx_sdl_handle_events,
gfx_sdl_start_frame,
gfx_sdl_swap_buffers_begin,
gfx_sdl_swap_buffers_end,
gfx_sdl_get_time,
gfx_sdl_shutdown
};
#endif // BACKEND_WM

View file

@ -222,8 +222,10 @@ void main_func(void) {
gfx_init(wm_api, rendering_api, window_title); gfx_init(wm_api, rendering_api, window_title);
wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up); wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up);
#if defined(AAPI_SDL1) || defined(AAPI_SDL2)
if (audio_api == NULL && audio_sdl.init()) if (audio_api == NULL && audio_sdl.init())
audio_api = &audio_sdl; audio_api = &audio_sdl;
#endif
if (audio_api == NULL) { if (audio_api == NULL) {
audio_api = &audio_null; audio_api = &audio_null;