mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
add barebones SDL1.2 backends
for that sweet Win9x support
This commit is contained in:
parent
d8ddf20dbb
commit
3e9e2595aa
9 changed files with 525 additions and 22 deletions
36
Makefile
36
Makefile
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@ -58,9 +58,9 @@ NO_LDIV ?= 0
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# Renderers: GL, GL_LEGACY, D3D11, D3D12
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# Renderers: GL, GL_LEGACY, D3D11, D3D12
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RENDER_API ?= GL
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RENDER_API ?= GL
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# Window managers: SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
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# Window managers: SDL1, SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
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WINDOW_API ?= SDL2
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WINDOW_API ?= SDL2
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# Audio backends: SDL2
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# Audio backends: SDL1, SDL2
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AUDIO_API ?= SDL2
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AUDIO_API ?= SDL2
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# Controller backends (can have multiple, space separated): SDL2
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# Controller backends (can have multiple, space separated): SDL2
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CONTROLLER_API ?= SDL2
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CONTROLLER_API ?= SDL2
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@ -481,7 +481,9 @@ SDLCONFIG := $(CROSS)sdl2-config
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BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
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BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
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# can have multiple controller APIs
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# can have multiple controller APIs
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BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
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BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
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BACKEND_LDFLAGS :=
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BACKEND_LDFLAG0S :=
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SDL1_USED := 0
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SDL2_USED := 0
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SDL2_USED := 0
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# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
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# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
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@ -492,7 +494,7 @@ ifeq ($(WINDOW_API),DXGI)
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endif
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endif
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BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
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BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
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BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
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BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
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else ifeq ($(WINDOW_API),SDL2)
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else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
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BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
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else ifeq ($(TARGET_RPI),1)
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else ifeq ($(TARGET_RPI),1)
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@ -502,20 +504,32 @@ else ifeq ($(WINDOW_API),SDL2)
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else
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else
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BACKEND_LDFLAGS += -lGL
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BACKEND_LDFLAGS += -lGL
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endif
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endif
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SDL_USED := 2
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endif
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endif
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ifeq ($(AUDIO_API),SDL2)
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ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
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SDL_USED := 2
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SDL2_USED := 1
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endif
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endif
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ifneq (,$(findstring SDL,$(CONTROLLER_API)))
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ifneq (,$(findstring SDL1,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
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SDL_USED := 2
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SDL1_USED := 1
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endif
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ifeq ($(SDL1_USED)$(SDL2_USED),11)
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$(error Cannot link both SDL1 and SDL2 at the same time)
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endif
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endif
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# SDL can be used by different systems, so we consolidate all of that shit into this
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# SDL can be used by different systems, so we consolidate all of that shit into this
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ifeq ($(SDL_USED),2)
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BACKEND_CFLAGS += -DHAVE_SDL2=1 `$(SDLCONFIG) --cflags`
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ifeq ($(SDL2_USED),1)
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SDLCONFIG := $(CROSS)sdl2-config
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BACKEND_CFLAGS += -DHAVE_SDL2=1
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else ifeq ($(SDL1_USED),1)
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SDLCONFIG := $(CROSS)sdl-config
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BACKEND_CFLAGS += -DHAVE_SDL1=1
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endif
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ifneq ($(SDL1_USED)$(SDL2_USED),00)
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BACKEND_CFLAGS += `$(SDLCONFIG) --cflags`
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(WINDOWS_BUILD),1)
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BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
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BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
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else
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else
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190
src/pc/audio/audio_sdl1.c
Normal file
190
src/pc/audio/audio_sdl1.c
Normal file
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@ -0,0 +1,190 @@
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#ifdef AAPI_SDL1
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL/SDL.h>
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#include "audio_api.h"
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#define SNDPACKETLEN (8 * 1024)
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// this is basically SDL_dataqueue but slightly less generic
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typedef struct sndpacket {
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size_t datalen; /* bytes currently in use in this packet. */
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size_t startpos; /* bytes currently consumed in this packet. */
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struct sndpacket *next; /* next item in linked list. */
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Uint8 data[]; /* packet data */
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} sndpacket_t;
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static sndpacket_t *qhead;
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static sndpacket_t *qtail;
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static sndpacket_t *qpool;
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static size_t queued;
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static SDL_AudioSpec aspec;
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static int was_init = 0;
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static void sndqueue_init(const size_t bufsize) {
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const size_t wantpackets = (bufsize + (SNDPACKETLEN - 1)) / SNDPACKETLEN;
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for (size_t i = 0; i < wantpackets; ++i) {
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sndpacket_t *packet = malloc(sizeof(sndpacket_t) + SNDPACKETLEN);
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if (packet) {
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = qpool;
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qpool = packet;
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}
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}
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}
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static size_t sndqueue_read(void *buf, size_t len) {
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sndpacket_t *packet;
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Uint8 *ptr = buf;
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while ((len > 0) && ((packet = qhead) != NULL)) {
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const size_t avail = packet->datalen - packet->startpos;
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const size_t tx = (len < avail) ? len : avail;
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memcpy(ptr, packet->data + packet->startpos, tx);
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packet->startpos += tx;
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ptr += tx;
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queued -= tx;
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len -= tx;
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if (packet->startpos == packet->datalen) {
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qhead = packet->next;
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packet->next = qpool;
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qpool = packet;
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}
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}
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if (qhead == NULL)
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qtail = NULL;
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return (size_t)(ptr - (Uint8*)buf);
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}
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static inline sndpacket_t *alloc_sndpacket(void) {
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sndpacket_t *packet = qpool;
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if (packet) {
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qpool = packet->next;
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} else {
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packet = malloc(sizeof(sndpacket_t) + SNDPACKETLEN);
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if (!packet) return NULL;
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}
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = NULL;
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if (qtail == NULL)
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qhead = packet;
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else
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qtail->next = packet;
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qtail = packet;
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return packet;
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}
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static int sndqueue_push(const void *data, size_t len) {
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sndpacket_t *orighead = qhead;
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sndpacket_t *origtail = qtail;
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size_t origlen = origtail ? origtail->datalen : 0;
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Uint8 *ptr = data;
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while (len > 0) {
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sndpacket_t *packet = qtail;
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if (!packet || (packet->datalen >= SNDPACKETLEN)) {
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packet = alloc_sndpacket();
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if (!packet) {
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// out of memory, fuck everything
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return -1;
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}
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}
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const size_t room = SNDPACKETLEN - packet->datalen;
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const size_t datalen = (len < room) ? len : room;
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memcpy(packet->data + packet->datalen, ptr, datalen);
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ptr += datalen;
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len -= datalen;
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packet->datalen += datalen;
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queued += datalen;
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}
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return 0;
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}
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static void audio_drain(void *user, Uint8 *buf, int len) {
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const size_t tx = sndqueue_read(buf, len);
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buf += tx;
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len -= (int)tx;
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if (len > 0) memset(buf, aspec.silence, len);
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}
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static bool audio_sdl_init(void) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
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fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
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return false;
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}
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SDL_AudioSpec want, have;
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memset(&want, 0, sizeof(want));
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want.freq = 32000;
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want.format = AUDIO_S16SYS;
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want.channels = 2;
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want.samples = 512;
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want.callback = audio_drain;
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if (SDL_OpenAudio(&want, &have) == -1) {
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fprintf(stderr, "SDL_OpenAudio error: %s\n", SDL_GetError());
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return false;
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}
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aspec = have;
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was_init = 1;
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SDL_PauseAudio(0);
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return true;
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}
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static int audio_sdl_buffered(void) {
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SDL_LockAudio();
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int len = queued / 4;
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SDL_UnlockAudio();
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return len;
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}
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static int audio_sdl_get_desired_buffered(void) {
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return 1100;
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}
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static void audio_sdl_play(const uint8_t *buf, size_t len) {
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SDL_LockAudio();
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// Don't fill the audio buffer too much in case this happens
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if (queued / 4 < 6000)
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sndqueue_push(buf, len);
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SDL_UnlockAudio();
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}
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static void audio_sdl_shutdown(void) {
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if (SDL_WasInit(SDL_INIT_AUDIO)) {
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if (was_init) {
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SDL_CloseAudio();
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was_init = 0;
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}
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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}
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struct AudioAPI audio_sdl = {
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audio_sdl_init,
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audio_sdl_buffered,
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audio_sdl_get_desired_buffered,
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audio_sdl_play,
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audio_sdl_shutdown
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};
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#endif
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@ -11,10 +11,11 @@ static bool audio_sdl_init(void) {
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fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
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fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
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return false;
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return false;
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}
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}
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SDL_AudioSpec want, have;
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SDL_AudioSpec want, have;
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SDL_zero(want);
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SDL_zero(want);
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want.freq = 32000;
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want.freq = 32000;
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want.format = AUDIO_S16;
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want.format = AUDIO_S16SYS;
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want.channels = 2;
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want.channels = 2;
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want.samples = 512;
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want.samples = 512;
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want.callback = NULL;
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want.callback = NULL;
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static struct ControllerAPI *controller_implementations[] = {
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static struct ControllerAPI *controller_implementations[] = {
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&controller_recorded_tas,
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&controller_recorded_tas,
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#ifdef CAPI_SDL2
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&controller_sdl,
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&controller_sdl,
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#endif
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&controller_keyboard,
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&controller_keyboard,
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};
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};
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#include <ultra64.h>
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#include <ultra64.h>
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#include "controller_api.h"
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#include "controller_api.h"
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#include "controller_sdl.h"
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#include "controller_sdl2.h"
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#include "../configfile.h"
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#include "../configfile.h"
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#include "../platform.h"
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#include "../platform.h"
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#include "../fs/fs.h"
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#include "../fs/fs.h"
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# include <GL/glew.h>
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# include <GL/glew.h>
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#endif
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#endif
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef USE_GLES
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#ifdef WAPI_SDL2
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# include <SDL2/SDL.h>
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# ifdef USE_GLES
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# include <SDL2/SDL_opengles2.h>
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# include <SDL2/SDL_opengles2.h>
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#else
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# else
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# include <SDL2/SDL_opengl.h>
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# include <SDL2/SDL_opengl.h>
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# endif
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#elif defined(WAPI_SDL1)
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# include <SDL/SDL.h>
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# ifndef GLEW_STATIC
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# include <SDL/SDL_opengl.h>
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# endif
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#endif
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#endif
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#include "../platform.h"
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#include "../platform.h"
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# define FOR_WINDOWS 0
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# define FOR_WINDOWS 0
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#endif
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#endif
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#include <SDL2/SDL.h>
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#if FOR_WINDOWS || defined(OSX_BUILD)
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#if FOR_WINDOWS || defined(OSX_BUILD)
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# define GLEW_STATIC
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# define GLEW_STATIC
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# include <GL/glew.h>
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# include <GL/glew.h>
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#endif
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#endif
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#define GL_GLEXT_PROTOTYPES 1
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengl.h>
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#ifdef WAPI_SDL2
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# include <SDL2/SDL.h>
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# include <SDL2/SDL_opengl.h>
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#elif defined(WAPI_SDL1)
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# include <SDL/SDL.h>
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# ifndef GLEW_STATIC
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# include <SDL/SDL_opengl.h>
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# endif
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#endif
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// redefine this if using a different GL loader
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// redefine this if using a different GL loader
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#define mglGetProcAddress(name) SDL_GL_GetProcAddress(name)
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#define mglGetProcAddress(name) SDL_GL_GetProcAddress(name)
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280
src/pc/gfx/gfx_sdl1.c
Normal file
280
src/pc/gfx/gfx_sdl1.c
Normal file
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#ifdef WAPI_SDL1
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#ifdef __MINGW32__
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#define FOR_WINDOWS 1
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#else
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#define FOR_WINDOWS 0
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#endif
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#include <SDL/SDL.h>
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#include <stdio.h>
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#include <unistd.h>
|
||||||
|
|
||||||
|
#include "gfx_window_manager_api.h"
|
||||||
|
#include "gfx_screen_config.h"
|
||||||
|
#include "../pc_main.h"
|
||||||
|
#include "../configfile.h"
|
||||||
|
#include "../cliopts.h"
|
||||||
|
#include "../platform.h"
|
||||||
|
|
||||||
|
#include "src/pc/controller/controller_keyboard.h"
|
||||||
|
|
||||||
|
// TODO: figure out if this shit even works
|
||||||
|
#ifdef VERSION_EU
|
||||||
|
# define FRAMERATE 25
|
||||||
|
#else
|
||||||
|
# define FRAMERATE 30
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static int inverted_scancode_table[512];
|
||||||
|
|
||||||
|
static kb_callback_t kb_key_down = NULL;
|
||||||
|
static kb_callback_t kb_key_up = NULL;
|
||||||
|
static void (*kb_all_keys_up)(void) = NULL;
|
||||||
|
|
||||||
|
// time between consequtive game frames
|
||||||
|
static const int frame_time = 1000 / FRAMERATE;
|
||||||
|
|
||||||
|
static int desktop_w = 640;
|
||||||
|
static int desktop_h = 480;
|
||||||
|
static int desktop_bpp = 24;
|
||||||
|
|
||||||
|
static int window_w = 0;
|
||||||
|
static int window_h = 0;
|
||||||
|
|
||||||
|
const SDLKey windows_scancode_table[] = {
|
||||||
|
/* 0 1 2 3 4 5 6 7 */
|
||||||
|
/* 8 9 A B C D E F */
|
||||||
|
SDLK_UNKNOWN, SDLK_ESCAPE, SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, /* 0 */
|
||||||
|
SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSPACE, SDLK_TAB, /* 0 */
|
||||||
|
|
||||||
|
SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i, /* 1 */
|
||||||
|
SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_RETURN, SDLK_LCTRL, SDLK_a, SDLK_s, /* 1 */
|
||||||
|
|
||||||
|
SDLK_d, SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_SEMICOLON, /* 2 */
|
||||||
|
SDLK_UNKNOWN, SDLK_BACKQUOTE, SDLK_LSHIFT, SDLK_BACKSLASH, SDLK_z, SDLK_x, SDLK_c, SDLK_v, /* 2 */
|
||||||
|
|
||||||
|
SDLK_b, SDLK_n, SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_RSHIFT, SDLK_PRINT, /* 3 */
|
||||||
|
SDLK_LALT, SDLK_SPACE, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, /* 3 */
|
||||||
|
|
||||||
|
SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_HOME, /* 4 */
|
||||||
|
SDLK_UP, SDLK_PAGEUP, SDLK_KP_MINUS, SDLK_LEFT, SDLK_KP5, SDLK_RIGHT, SDLK_KP_PLUS, SDLK_END, /* 4 */
|
||||||
|
|
||||||
|
SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_F11, /* 5 */
|
||||||
|
SDLK_F12, SDLK_PAUSE, SDLK_UNKNOWN, SDLK_LSUPER, SDLK_RSUPER, SDLK_MODE, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 5 */
|
||||||
|
|
||||||
|
SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_F13, SDLK_F14, SDLK_F15, SDLK_UNKNOWN, /* 6 */
|
||||||
|
SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 6 */
|
||||||
|
|
||||||
|
SDLK_WORLD_2, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_WORLD_1, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, SDLK_UNKNOWN, /* 7 */
|
||||||
|
SDLK_UNKNOWN, SDLK_WORLD_4, SDLK_UNKNOWN, SDLK_WORLD_5, SDLK_UNKNOWN, SDLK_WORLD_3, SDLK_UNKNOWN, SDLK_UNKNOWN /* 7 */
|
||||||
|
};
|
||||||
|
|
||||||
|
const SDLKey scancode_rmapping_extended[][2] = {
|
||||||
|
{ SDLK_KP_ENTER, SDLK_RETURN },
|
||||||
|
{ SDLK_RALT, SDLK_LALT },
|
||||||
|
{ SDLK_RCTRL, SDLK_LCTRL },
|
||||||
|
{ SDLK_KP_DIVIDE, SDLK_SLASH },
|
||||||
|
//{ SDLK_KPPLUS, SDLK_CAPSLOCK }
|
||||||
|
};
|
||||||
|
|
||||||
|
const SDLKey scancode_rmapping_nonextended[][2] = {
|
||||||
|
{ SDLK_KP7, SDLK_HOME },
|
||||||
|
{ SDLK_KP8, SDLK_UP },
|
||||||
|
{ SDLK_KP9, SDLK_PAGEUP },
|
||||||
|
{ SDLK_KP4, SDLK_LEFT },
|
||||||
|
{ SDLK_KP6, SDLK_RIGHT },
|
||||||
|
{ SDLK_KP1, SDLK_END },
|
||||||
|
{ SDLK_KP2, SDLK_DOWN },
|
||||||
|
{ SDLK_KP3, SDLK_PAGEDOWN },
|
||||||
|
{ SDLK_KP0, SDLK_INSERT },
|
||||||
|
{ SDLK_KP_PERIOD, SDLK_DELETE },
|
||||||
|
{ SDLK_KP_MULTIPLY, SDLK_PRINT }
|
||||||
|
};
|
||||||
|
|
||||||
|
static void gfx_sdl_set_mode(void) {
|
||||||
|
if (configWindow.exiting_fullscreen)
|
||||||
|
configWindow.exiting_fullscreen = false;
|
||||||
|
|
||||||
|
if (configWindow.reset) {
|
||||||
|
configWindow.fullscreen = false;
|
||||||
|
configWindow.x = WAPI_WIN_CENTERPOS;
|
||||||
|
configWindow.y = WAPI_WIN_CENTERPOS;
|
||||||
|
configWindow.w = DESIRED_SCREEN_WIDTH;
|
||||||
|
configWindow.h = DESIRED_SCREEN_HEIGHT;
|
||||||
|
configWindow.reset = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||||
|
|
||||||
|
uint32_t flags = SDL_OPENGL;
|
||||||
|
if (configWindow.fullscreen)
|
||||||
|
flags |= SDL_FULLSCREEN;
|
||||||
|
else
|
||||||
|
flags |= SDL_RESIZABLE;
|
||||||
|
|
||||||
|
if (!SDL_VideoModeOK(configWindow.w, configWindow.h, desktop_bpp, flags)) {
|
||||||
|
printf(
|
||||||
|
"video mode [%dx%d fullscreen %d] not available, falling back to default\n",
|
||||||
|
configWindow.w, configWindow.h, configWindow.fullscreen
|
||||||
|
);
|
||||||
|
configWindow.w = DESIRED_SCREEN_WIDTH;
|
||||||
|
configWindow.h = DESIRED_SCREEN_HEIGHT;
|
||||||
|
configWindow.fullscreen = false;
|
||||||
|
flags = SDL_OPENGL | SDL_RESIZABLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SDL_SetVideoMode(configWindow.w, configWindow.h, desktop_bpp, flags)) {
|
||||||
|
sys_fatal(
|
||||||
|
"could not set video mode [%dx%d fullscreen %d]: %s\n",
|
||||||
|
configWindow.w, configWindow.h, configWindow.fullscreen, SDL_GetError()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
window_w = configWindow.w;
|
||||||
|
window_h = configWindow.h;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_init(const char *window_title) {
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
|
||||||
|
sys_fatal("Could not init SDL1 video: %s\n", SDL_GetError());
|
||||||
|
|
||||||
|
const SDL_VideoInfo *vinfo = SDL_GetVideoInfo();
|
||||||
|
desktop_w = vinfo->current_w;
|
||||||
|
desktop_h = vinfo->current_h;
|
||||||
|
desktop_bpp = vinfo->vfmt->BitsPerPixel;
|
||||||
|
|
||||||
|
SDL_WM_SetCaption(window_title, NULL);
|
||||||
|
|
||||||
|
// set actual desired video mode
|
||||||
|
|
||||||
|
gfx_sdl_set_mode();
|
||||||
|
|
||||||
|
SDL_ShowCursor(0);
|
||||||
|
|
||||||
|
for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDLKey); i++) {
|
||||||
|
inverted_scancode_table[windows_scancode_table[i]] = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < sizeof(scancode_rmapping_extended) / sizeof(scancode_rmapping_extended[0]); i++) {
|
||||||
|
inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]] + 0x100;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) {
|
||||||
|
inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]];
|
||||||
|
inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
|
||||||
|
run_one_game_iter();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
|
||||||
|
if (width) *width = window_w;
|
||||||
|
if (height) *height = window_h;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int translate_scancode(int scancode) {
|
||||||
|
if (scancode < 512) {
|
||||||
|
return inverted_scancode_table[scancode];
|
||||||
|
} else {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_onkeydown(int scancode) {
|
||||||
|
if (kb_key_down)
|
||||||
|
kb_key_down(translate_scancode(scancode));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_onkeyup(int scancode) {
|
||||||
|
if (kb_key_up)
|
||||||
|
kb_key_up(translate_scancode(scancode));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_handle_events(void) {
|
||||||
|
SDL_Event event;
|
||||||
|
while (SDL_PollEvent(&event)) {
|
||||||
|
switch (event.type) {
|
||||||
|
#ifndef TARGET_WEB
|
||||||
|
// Scancodes are broken in Emscripten SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3259
|
||||||
|
case SDL_KEYDOWN:
|
||||||
|
gfx_sdl_onkeydown(event.key.keysym.sym);
|
||||||
|
// ALT+F4 in case the OS doesn't do it (SDL1 doesn't seem to do it on my machine)
|
||||||
|
if (event.key.keysym.sym == SDLK_F4 && (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT)))
|
||||||
|
game_exit();
|
||||||
|
break;
|
||||||
|
case SDL_KEYUP:
|
||||||
|
gfx_sdl_onkeyup(event.key.keysym.sym);
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
case SDL_VIDEORESIZE:
|
||||||
|
window_w = configWindow.w = event.resize.w;
|
||||||
|
window_h = configWindow.h = event.resize.h;
|
||||||
|
break;
|
||||||
|
case SDL_QUIT:
|
||||||
|
game_exit();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_set_keyboard_callbacks(kb_callback_t on_key_down, kb_callback_t on_key_up, void (*on_all_keys_up)(void)) {
|
||||||
|
kb_key_down = on_key_down;
|
||||||
|
kb_key_up = on_key_up;
|
||||||
|
kb_all_keys_up = on_all_keys_up;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool gfx_sdl_start_frame(void) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static inline void sync_framerate_with_timer(void) {
|
||||||
|
static Uint32 last_time = 0;
|
||||||
|
// get base timestamp on the first frame (might be different from 0)
|
||||||
|
if (last_time == 0) last_time = SDL_GetTicks();
|
||||||
|
const int elapsed = SDL_GetTicks() - last_time;
|
||||||
|
if (elapsed < frame_time)
|
||||||
|
SDL_Delay(frame_time - elapsed);
|
||||||
|
last_time += frame_time;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_swap_buffers_begin(void) {
|
||||||
|
sync_framerate_with_timer();
|
||||||
|
SDL_GL_SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfx_sdl_swap_buffers_end(void) {
|
||||||
|
}
|
||||||
|
|
||||||
|
static double gfx_sdl_get_time(void) {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void gfx_sdl_shutdown(void) {
|
||||||
|
if (SDL_WasInit(0))
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GfxWindowManagerAPI gfx_sdl = {
|
||||||
|
gfx_sdl_init,
|
||||||
|
gfx_sdl_set_keyboard_callbacks,
|
||||||
|
gfx_sdl_main_loop,
|
||||||
|
gfx_sdl_get_dimensions,
|
||||||
|
gfx_sdl_handle_events,
|
||||||
|
gfx_sdl_start_frame,
|
||||||
|
gfx_sdl_swap_buffers_begin,
|
||||||
|
gfx_sdl_swap_buffers_end,
|
||||||
|
gfx_sdl_get_time,
|
||||||
|
gfx_sdl_shutdown
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // BACKEND_WM
|
|
@ -222,8 +222,10 @@ void main_func(void) {
|
||||||
gfx_init(wm_api, rendering_api, window_title);
|
gfx_init(wm_api, rendering_api, window_title);
|
||||||
wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up);
|
wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up);
|
||||||
|
|
||||||
|
#if defined(AAPI_SDL1) || defined(AAPI_SDL2)
|
||||||
if (audio_api == NULL && audio_sdl.init())
|
if (audio_api == NULL && audio_sdl.init())
|
||||||
audio_api = &audio_sdl;
|
audio_api = &audio_sdl;
|
||||||
|
#endif
|
||||||
|
|
||||||
if (audio_api == NULL) {
|
if (audio_api == NULL) {
|
||||||
audio_api = &audio_null;
|
audio_api = &audio_null;
|
||||||
|
|
Loading…
Reference in a new issue