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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
Adjust wall normal when colliding with multiple walls
This commit is contained in:
parent
bd7974a544
commit
3e46cc1161
6 changed files with 42 additions and 16 deletions
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@ -387,6 +387,7 @@ struct MarioState
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/*????*/ f32 curAnimOffset;
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/*????*/ u8 knockbackTimer;
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/*????*/ u8 specialTripleJump;
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/*????*/ Vec3f wallNormal;
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};
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struct TextureInfo
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@ -2265,3 +2265,25 @@ void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear) {
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m->particleFlags |= flags;
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}
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}
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void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd) {
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if (!m || !wcd) { return; }
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m->wall = (wcd->numWalls > 0)
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? wcd->walls[wcd->numWalls - 1]
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: NULL;
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vec3f_set(m->wallNormal, 0, 0, 0);
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for (u8 i = 0; i < wcd->numWalls; i++) {
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if (!gServerSettings.fixCollisionBugs) {
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i = (wcd->numWalls - 1);
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}
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struct Surface* wall = wcd->walls[i];
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Vec3f normal = { wall->normal.x, wall->normal.y, wall->normal.z };
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vec3f_add(m->wallNormal, normal);
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}
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if (m->wall) {
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vec3f_normalize(m->wallNormal);
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}
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}
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@ -60,5 +60,6 @@ void init_single_mario(struct MarioState* m);
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void init_mario(void);
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void init_mario_from_save_file(void);
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void set_mario_particle_flags(struct MarioState* m, u32 flags, u8 clear);
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void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd);
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#endif // MARIO_H
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@ -52,7 +52,7 @@ void play_knockback_sound(struct MarioState *m) {
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#endif
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s32 lava_boost_on_wall(struct MarioState *m) {
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m->faceAngle[1] = atan2s(m->wall->normal.z, m->wall->normal.x);
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m->faceAngle[1] = atan2s(m->wallNormal[2], m->wallNormal[0]);
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if (m->forwardVel < 24.0f) {
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m->forwardVel = 24.0f;
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@ -695,7 +695,7 @@ void push_or_sidle_wall(struct MarioState *m, Vec3f startPos) {
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}
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if (m->wall != NULL) {
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wallAngle = atan2s(m->wall->normal.z, m->wall->normal.x);
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wallAngle = atan2s(m->wallNormal[2], m->wallNormal[0]);
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dWallAngle = wallAngle - m->faceAngle[1];
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}
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@ -1407,7 +1407,7 @@ void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32
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#endif
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slide_bonk(m, ACT_GROUND_BONK, endAction);
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} else if (m->wall != NULL) {
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s16 wallAngle = atan2s(m->wall->normal.z, m->wall->normal.x);
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s16 wallAngle = atan2s(m->wallNormal[2], m->wallNormal[0]);
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f32 slideSpeed = sqrtf(m->slideVelX * m->slideVelX + m->slideVelZ * m->slideVelZ);
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if ((slideSpeed *= 0.9) < 4.0f) {
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@ -90,7 +90,7 @@ BAD_RETURN(s32) init_bully_collision_data(struct BullyCollisionData *data, f32 p
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void mario_bonk_reflection(struct MarioState *m, u32 negateSpeed) {
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if (m->wall != NULL) {
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s16 wallAngle = atan2s(m->wall->normal.z, m->wall->normal.x);
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s16 wallAngle = atan2s(m->wallNormal[2], m->wallNormal[0]);
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m->faceAngle[1] = wallAngle - (s16)(m->faceAngle[1] - wallAngle);
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play_sound((m->flags & MARIO_METAL_CAP) ? SOUND_ACTION_METAL_BONK : SOUND_ACTION_BONK,
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@ -274,9 +274,7 @@ static s32 perform_ground_quarter_step(struct MarioState *m, Vec3f nextPos) {
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waterLevel = find_water_level(nextPos[0], nextPos[2]);
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m->wall = (upperWcd.numWalls > 0)
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? upperWcd.walls[upperWcd.numWalls - 1]
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: NULL;
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mario_update_wall(m, &upperWcd);
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if (floor == NULL) {
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return GROUND_STEP_HIT_WALL_STOP_QSTEPS;
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@ -501,41 +499,45 @@ s32 perform_air_quarter_step(struct MarioState *m, Vec3f intendedPos, u32 stepAr
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m->floorHeight = floorHeight;
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if (upperWcd.numWalls > 0) {
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mario_update_wall(m, &upperWcd);
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for (u8 i = 0; i < upperWcd.numWalls; i++) {
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if (!gServerSettings.fixCollisionBugs) {
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i = (upperWcd.numWalls - 1);
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}
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struct Surface* wall = upperWcd.walls[i];
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wallDYaw = atan2s(wall->normal.z, wall->normal.x) - m->faceAngle[1];
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if (wall->type == SURFACE_BURNING) {
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m->wall = wall;
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wallDYaw = atan2s(m->wall->normal.z, m->wall->normal.x) - m->faceAngle[1];
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if (m->wall->type == SURFACE_BURNING) {
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return AIR_STEP_HIT_LAVA_WALL;
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}
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if (wallDYaw < -0x6000 || wallDYaw > 0x6000) {
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m->wall = wall;
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m->flags |= MARIO_UNKNOWN_30;
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return AIR_STEP_HIT_WALL;
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}
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}
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} else if (lowerWcd.numWalls > 0) {
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mario_update_wall(m, &lowerWcd);
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for (u8 i = 0; i < lowerWcd.numWalls; i++) {
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if (!gServerSettings.fixCollisionBugs) {
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i = (lowerWcd.numWalls - 1);
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}
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struct Surface* wall = lowerWcd.walls[i];
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wallDYaw = atan2s(wall->normal.z, wall->normal.x) - m->faceAngle[1];
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if (wall->type == SURFACE_BURNING) {
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m->wall = wall;
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wallDYaw = atan2s(m->wall->normal.z, m->wall->normal.x) - m->faceAngle[1];
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if (m->wall->type == SURFACE_BURNING) {
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return AIR_STEP_HIT_LAVA_WALL;
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}
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if (wallDYaw < -0x6000 || wallDYaw > 0x6000) {
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m->wall = wall;
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m->flags |= MARIO_UNKNOWN_30;
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return AIR_STEP_HIT_WALL;
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}
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