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https://github.com/coop-deluxe/sm64coopdx.git
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Day Night Cycle DX v2.2
This commit is contained in:
parent
e32c537525
commit
3d24cd7f6d
10 changed files with 54 additions and 44 deletions
6
mods/day-night-cycle/a-constants.lua
Normal file → Executable file
6
mods/day-night-cycle/a-constants.lua
Normal file → Executable file
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@ -1,8 +1,8 @@
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-- version
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DNC_VERSION = "v2.1"
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DNC_VERSION = "v2.2"
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-- skybox constants
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E_MODEL_SKYBOX = smlua_model_util_get_id("dnc_skybox_geo")
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E_MODEL_DNC_SKYBOX = smlua_model_util_get_id("dnc_skybox_geo")
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SKYBOX_SCALE = 600
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SKYBOX_DAY = 0
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@ -19,7 +19,7 @@ BACKGROUND_BELOW_CLOUDS_SUNSET = 15
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-- time constants
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SECOND = 30 -- how many frames are in 1 second
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MINUTE = SECOND * 60 -- how many frames are in 1 minutes
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MINUTE = SECOND * 60 -- how many frames are in 1 minute
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HOUR_SUNRISE_START = 4
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HOUR_SUNRISE_END = 5
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1
mods/day-night-cycle/a-utils.lua
Normal file → Executable file
1
mods/day-night-cycle/a-utils.lua
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@ -113,6 +113,7 @@ function table_clone(table)
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return clone
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end
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--- Checks common conditions that make HUD rendering out of place
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function check_common_hud_render_cancels()
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local action = gMarioStates[0].action
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return obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil or
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25
mods/day-night-cycle/b-time.lua
Normal file → Executable file
25
mods/day-night-cycle/b-time.lua
Normal file → Executable file
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@ -75,7 +75,6 @@ function set_time_scale(scale)
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end
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--- @param time number
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--- @return string
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--- Returns the properly formatted time string
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function get_time_string(time)
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if type(time) ~= "number" then
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@ -122,17 +121,34 @@ function time_tick()
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end
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end
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--- @param sequenceId SeqId
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--- @param m64Name string
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--- Registers a custom sequence as night music
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function night_music_register(sequenceId, m64Name)
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if type(sequenceId) ~= "number" or math_floor(sequenceId) ~= sequenceId or sequenceId < 0 or sequenceId >= SEQ_COUNT then
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error("night_music_register: Parameter 'sequenceId' must be a SeqId")
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return
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end
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if type(m64Name) ~= "string" then
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error("night_music_register: Parameter 'm64Name' must be a string")
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return
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end
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local id = SEQ_COUNT + sequenceId
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smlua_audio_utils_replace_sequence(id, 20, 127, m64Name)
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smlua_audio_utils_replace_sequence(id, 42, 80, m64Name)
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sNightSequences[sequenceId] = id
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end
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function handle_night_music()
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--- Returns whether or not night music should be played
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function should_play_night_music()
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return is_dnc_enabled() and show_day_night_cycle() and playNightMusic and dayNightCycleApi.playNightMusic
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end
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function update_night_music()
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if gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].area == nil then return end
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local musicParam = gMarioStates[0].area.musicParam2
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if not playNightMusic or not dayNightCycleApi.playNightMusic then
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if not should_play_night_music() then
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if playingNightMusic then
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playingNightMusic = false
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fade_volume_scale(SEQ_PLAYER_LEVEL, 127, 1)
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@ -168,6 +184,7 @@ function handle_night_music()
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end
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--- @param obj Object
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--- Function to delete an object if it's dark out, meant to be used in behaviors
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function delete_at_dark(obj)
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if obj == nil then
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error("delete_at_dark: Parameter 'obj' must be an Object")
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62
mods/day-night-cycle/main.lua
Normal file → Executable file
62
mods/day-night-cycle/main.lua
Normal file → Executable file
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@ -1,7 +1,6 @@
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-- name: Day Night Cycle DX
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-- incompatible: light day-night-cycle
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-- description: Day Night Cycle DX v2.1\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day & night cycle system with night, sunrise, day and sunset to sm64coopdx. It includes an API and hook system for interfacing with several components of the mod externally. This mod was originally made for sm64ex-coop but has been practically rewritten for sm64coopdx.\n\nDays last 24 minutes and with the /time command, you can get/set the time or change your settings.\n\nThere is also now a new menu in the pause menu for Day Night Cycle DX!\n\nSpecial thanks to \\#00ffff\\AngelicMiracles\\#dcdcdc\\ for the sunset, sunrise and night time skyboxes.\nSpecial thanks to \\#344ee1\\eros71\\#dcdcdc\\ for salvaging\nthe mod files.
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-- pausable: true
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-- description: Day Night Cycle DX v2.2\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day & night cycle system with night, sunrise, day and sunset to sm64coopdx. It includes an API and hook system for interfacing with several components of the mod externally. This mod was originally made for sm64ex-coop but has been practically rewritten for sm64coopdx.\n\nDays last 24 minutes and with the /time command, you can get/set the time or change your settings.\n\nThere is also now a new menu in the pause menu for Day Night Cycle DX!\n\nSpecial thanks to \\#00ffff\\AngelicMiracles\\#dcdcdc\\ for the sunset, sunrise and night time skyboxes.\nSpecial thanks to \\#344ee1\\eros71\\#dcdcdc\\ for salvaging\nthe mod files.
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--- @class Vec2f
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--- @field public x number
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@ -71,28 +70,32 @@ function show_day_night_cycle()
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or in_vanilla_level(LEVEL_DDD) or in_vanilla_level(LEVEL_THI) or (in_vanilla_level(LEVEL_CASTLE) and gNetworkPlayers[0].currAreaIndex ~= 3) or in_vanilla_level(LEVEL_WDW)
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end
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local function reset_lighting()
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set_lighting_dir(1, 0)
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set_lighting_dir(2, 0)
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set_lighting_color(0, 255)
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set_lighting_color(1, 255)
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set_lighting_color(2, 255)
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set_vertex_color(0, 255)
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set_vertex_color(1, 255)
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set_vertex_color(2, 255)
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set_fog_color(0, 255)
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set_fog_color(1, 255)
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set_fog_color(2, 255)
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set_fog_intensity(1)
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end
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local function update()
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if not is_dnc_enabled() then
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set_lighting_dir(1, 0)
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set_lighting_dir(2, 0)
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set_lighting_color(0, 255)
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set_lighting_color(1, 255)
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set_lighting_color(2, 255)
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set_vertex_color(0, 255)
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set_vertex_color(1, 255)
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set_vertex_color(2, 255)
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set_fog_color(0, 255)
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set_fog_color(1, 255)
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set_fog_color(2, 255)
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set_fog_intensity(1)
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reset_lighting()
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return
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end
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if network_check_singleplayer_pause() then return end
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if network_player_connected_count() == 1 and obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
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if network_is_server() then time_tick() end
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if not init then handle_night_music() end
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if not init then update_night_music() end
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-- spawn skyboxes
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local skybox = get_skybox()
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@ -110,7 +113,7 @@ local function update()
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spawn_non_sync_object(
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bhvDNCSkybox,
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E_MODEL_SKYBOX,
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E_MODEL_DNC_SKYBOX,
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0, 0, 0,
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--- @param o Object
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function(o)
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@ -124,7 +127,7 @@ local function update()
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-- spawn static skybox
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spawn_non_sync_object(
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bhvDNCSkybox,
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E_MODEL_SKYBOX,
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E_MODEL_DNC_SKYBOX,
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0, 0, 0,
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--- @param o Object
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function(o)
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@ -174,7 +177,7 @@ local function update()
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ambientColor = COLOR_AMBIENT_DAY
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end
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local overrideAmbientColor = dnc_call_hook(DNC_HOOK_SET_AMBIENT_LIGHTING_COLOR, table_clone(ambientColor))
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if overrideAmbientColor ~= nil and type(overrideColor) == "table" then ambientColor = overrideColor end
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if overrideAmbientColor ~= nil and type(overrideColor) == "table" then ambientColor = overrideAmbientColor end
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-- calculate fog color
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local fogColor = COLOR_DAY
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@ -244,18 +247,7 @@ local function update()
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set_fog_color(2, fogColor.b)
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set_fog_intensity(intensity)
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else
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set_lighting_dir(1, 0)
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set_lighting_dir(2, 0)
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set_lighting_color(0, 255)
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set_lighting_color(1, 255)
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set_lighting_color(2, 255)
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set_vertex_color(0, 255)
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set_vertex_color(1, 255)
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set_vertex_color(2, 255)
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set_fog_color(0, 255)
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set_fog_color(1, 255)
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set_fog_color(2, 255)
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set_fog_intensity(1)
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reset_lighting()
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end
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init = false
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@ -271,7 +263,7 @@ local function on_hud_render_behind()
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local scale = 0.5
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local text = get_time_string(gGlobalSyncTable.time)
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local hidden = hud_is_hidden()
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local hidden = hud_is_hidden() or (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_LIVES) == 0
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local x = if_then_else(hidden, (djui_hud_get_screen_width() * 0.5) - (djui_hud_measure_text(text) * (0.5 * scale)), 24)
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local y = if_then_else(hidden, (djui_hud_get_screen_height() - 20), 32)
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local overridePos = dnc_call_hook(DNC_HOOK_SET_DISPLAY_TIME_POS, { x = x, y = y })
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@ -414,7 +406,6 @@ local function on_sync_command()
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gGlobalSyncTable.timeScale = REAL_MINUTE
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save_time()
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mod_storage_save_number("scale", REAL_MINUTE)
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end
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local function on_music_command()
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@ -510,7 +501,6 @@ local function on_subtract_hour()
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save_time()
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end
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local sReadonlyMetatable = {
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__index = function(table, key)
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return rawget(table, key)
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@ -536,6 +526,8 @@ _G.dayNightCycleApi = {
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get_time_string = get_time_string,
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delete_at_dark = delete_at_dark,
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show_day_night_cycle = show_day_night_cycle,
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should_play_night_music = should_play_night_music,
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night_music_register = night_music_register,
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dnc_hook_event = dnc_hook_event,
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constants = {
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SECOND = SECOND,
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@ -634,7 +626,7 @@ if network_is_server() then
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hook_mod_menu_checkbox("Enable Day Night Cycle", gGlobalSyncTable.dncEnabled, on_set_dnc_enabled)
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hook_mod_menu_checkbox("24 Hour Time", use24h, on_set_24h_time)
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hook_mod_menu_checkbox("Night Time Music", playNightMusic, on_set_night_time_music)
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hook_mod_menu_slider("Time Scale: " .. math_tointeger(gGlobalSyncTable.timeScale), gGlobalSyncTable.timeScale, 0, 20, on_set_time_scale)
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hook_mod_menu_slider("Time Scale: " .. gGlobalSyncTable.timeScale, gGlobalSyncTable.timeScale, 0, 20, on_set_time_scale)
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hook_mod_menu_button("Add 1 In-Game Hour", on_add_hour)
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hook_mod_menu_button("Subtract 1 In-Game Hour", on_subtract_hour)
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end
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4
mods/day-night-cycle/skybox.lua
Normal file → Executable file
4
mods/day-night-cycle/skybox.lua
Normal file → Executable file
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@ -2,13 +2,13 @@
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local set_override_far,obj_mark_for_deletion,vec3f_to_object_pos,get_skybox,clampf = set_override_far,obj_mark_for_deletion,vec3f_to_object_pos,get_skybox,clampf
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--- @param o Object
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function bhv_skybox_init(o)
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function bhv_dnc_skybox_init(o)
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o.header.gfx.skipInViewCheck = true
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set_override_far(200000)
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end
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--- @param o Object
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function bhv_skybox_loop(o)
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function bhv_dnc_skybox_loop(o)
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if not is_dnc_enabled() then
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obj_mark_for_deletion(o)
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return
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