DJUI: Made cursor movement more predictable

This commit is contained in:
MysterD 2021-07-14 19:25:39 -07:00
parent b0453da5e4
commit 3d0d87a4eb

View file

@ -57,22 +57,29 @@ static void djui_cursor_move_check(s8 xDir, s8 yDir, struct DjuiBase** pick, str
if (!base->enabled) { return; } if (!base->enabled) { return; }
if (base->interactable != NULL) { if (base->interactable != NULL) {
f32 x1, y1, x2, y2;
x1 = base->elem.x;
y1 = base->elem.y;
x2 = base->elem.x + base->elem.width;
y2 = base->elem.y + base->elem.height;
bool xWithin = (gCursorX >= x1 && gCursorX <= x2) || sCursorMouseControlled;
bool yWithin = (gCursorY >= y1 && gCursorY <= y2) || sCursorMouseControlled;
bool valid = false;
if (yDir > 0 && gCursorY < y1 && xWithin) { valid = true; }
if (yDir < 0 && gCursorY > y2 && xWithin) { valid = true; }
if (xDir > 0 && gCursorX < x1 && yWithin) { valid = true; }
if (xDir < 0 && gCursorX > x2 && yWithin) { valid = true; }
f32 xH, yH; f32 xH, yH;
djui_cursor_base_hover_location(base, &xH, &yH); djui_cursor_base_hover_location(base, &xH, &yH);
bool valid = true;
if (xDir > 0 && gCursorX >= xH) { valid = false; }
if (xDir < 0 && gCursorX <= xH) { valid = false; }
if (yDir > 0 && gCursorY >= yH) { valid = false; }
if (yDir < 0 && gCursorY <= yH) { valid = false; }
if (valid) { if (valid) {
if (*pick == NULL) { if (*pick == NULL) {
*pick = base; *pick = base;
} else { } else {
f32 pickDist = djui_cursor_base_distance(*pick, xDir ? 1.0f : 10.0f, yDir ? 1.0f : 10.0f); f32 pickDist = djui_cursor_base_distance(*pick, xDir ? 1.0f : 2.0f, yDir ? 1.0f : 2.0f);
f32 baseDist = djui_cursor_base_distance(base, xDir ? 1.0f : 10.0f, yDir ? 1.0f : 10.0f); f32 baseDist = djui_cursor_base_distance(base, xDir ? 1.0f : 2.0f, yDir ? 1.0f : 2.0f);
if (baseDist < pickDist) { if (baseDist < pickDist) { *pick = base; }
*pick = base;
}
} }
} }
} }