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hide player list when on main menu properly (#535)
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1 changed files with 7 additions and 0 deletions
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@ -3,6 +3,7 @@
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#include "djui.h"
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#include "djui.h"
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#include "djui_panel_menu.h"
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#include "djui_panel_menu.h"
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#include "djui_panel_playerlist.h"
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#include "djui_panel_playerlist.h"
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#include "djui_panel_modlist.h"
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#include "game/level_info.h"
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#include "game/level_info.h"
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#include "game/mario_misc.h"
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#include "game/mario_misc.h"
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#include "pc/configfile.h"
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#include "pc/configfile.h"
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@ -57,6 +58,12 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
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}
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}
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void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
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void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
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if (gDjuiInMainMenu || gNetworkType == NT_NONE) {
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djui_base_set_visible(&gDjuiPlayerList->base, false);
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djui_base_set_visible(&gDjuiModList->base, false);
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return;
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}
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s32 j = 0;
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s32 j = 0;
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sPlayer = 0;
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sPlayer = 0;
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